The all powerful...Spirit
Deck?~Cloak Kandagger
Spirit monsters:
with the
exception of yata-grasu spirit monsters don't see much play, which is a real
shame because a well made spirit-deck has the potential to dominate most
everything out there (and drive your opponent crazy in the process), but in
order to realize their full potential under stand the basic Spirit
combo
(note, I play with a 50-card deck so some numbers might need
to be ajusted, also I won't rattle off an entire deck because everyone plays
differently)
{basic spirit combo}
A bunch of spirits:
basic effect, this card cannot be special summoned. This card returns
to your hand durring the endphase of the turn that this card is normal summoned,
flip summoned, or flipped face up.
You may not see it right away but the
cards don't say FROM WHERE OR BY WHO!!! This of coarse lead us to the next
part of the combo
3x Ultimate Offering: (Trap/continuous) At the
cost of 500 Life Points either player can preform another summon or
set
the trick with this one is it doesn't say once per turn or anything
like that. At this point your probably going, "So what? they return to my
hand at the end of the turn." or something like that at which point I will say,
"Exactly!!!" now before you all go, "huh?" lets look at part 3
3x
Spring of Rebirth: (Spell/continuous) gain 500 life points every time
monsters return form the feild to your hand
It's begining to make sense
isn't it? Summon a hord of spirits and not lose life points for it Oh the
possiblities. (note, I've checked with a whole bunch of sources and I'm pretty
sure the effect should be read "every time a monster" but I could be
wrong)
2x Spirits Invitation: (Trap/continuous) pay 500 life
points during each of your standby phases, each time a spirit monster returns to
your hand select 1 monster on your opponents side of the feild to his
hand
The addition of this card disrupts your opponents strategy
and is key to the final part of this combo
3 or 4 launchers
(Catapult Turtle, Amazon Archer, etc.): (basic effect) offer monsters on your
side of the field to hurt your opponent
This combo produces an
INFINITE BURN with opponent disruption and life point gain on your part. (note,
spring of rebirth only works for monsters on the field so with your spirits
returning from the graveyard you have to use your opponent's monsters
instead [spirit's invitation]) The best thing is if your opponent destroys one
part (or several) what remains still work fairly well and the only thing that
can really stop it is a very speedy beatdown deck.
Spirit Monsters
to use:
generally any level 5+ Spirit is a bad idea, but Yamata Dragons
effect is so good (especially after draining your hand of every spirit monster)
I can't resist. However save the rest of those slots for some thing more solid
(like catapult turtle).
Most level 4- monsters work except for the
fallowing...
Yata-Grasu (it's effect is almost pointless in this deck)
The
one with the book of moon effect (what are you going to flip over?)
and
Maharagi (alot of the others are better)
Non-spirit
monsters:
because generally your a sitting duck on your opponents turn
special precautions must be taken
things like Hane-hane/Penguin Soldier, Wall
of Illusions/Kelbek, and Gaurdian Sphinx
have effects that help you and drive
your opponents crazy so add them in multiples
searching things like bubonic
vermin (my favorite of them), nimble momonaga, and troup dragon go a long way to
protect your life points
big defenders like Gear Golem (one of my favorite
cards ever), soul tiger and roulette barrel
also keep you safe from
harm.
beatsticks like amazoness paladin, blazing impachi, and hysteric fairy
keep your opponents on their toes (why I'm not using something more conventional
I'll explain in a minute)
and finally the variety of evil effect, 6-star
beatsticks, and favorite spell/trap cards we know and
love
Additional Spell/Trap cards
with the exception of Susa
Soldier most spirits aren't very strong so here are some ways to power them
up
Luminous spark/Molten destruction/Gaia power. Allow me to explain:
you choose one of these field cards and then build your deck around
it
Example:Gaia Power powers up Susa Soldier, Kelbek, Hane-hane, Amazon
Archer, and Amazoness Paladin(ah-ha!)
While Luminous Spark powers up Asura
Priest, Hysteric Fairy, Otohime, and the white rabbit whose name I can't
remember (no mail about that, please)
And finally Molten Destruction powers
up Yamata Dragon, Fushi-no-tori, and Blazing Impachi
other good power-ups are
Horn of the Unicorn (It comes back to!), and Mega-Morph (you probably don't want
this after the turn you use it anyway), finally stalling thing like nightmare
wheel will give you some time to recooperate,and of coarse don't forget your
favorites
When well-constructed your opponents will feel their headachebefore
you even challenge them
Questions? Comments? Fan-mail about my
truly awesome deck building skills? contact me at cloakkandagger@yahoo.com bye all!