[Paulwayner2@aol.com]
Tips and underused decks v2
- Jek
Well I've been playing since March or so, and I've come
across some good and some horrible combos. I'll list the worthwhile ones
below (minus one that's iffy, which is Protector of the Sanctuary/Disturbance
Strategy).
Ojama Trio/Just Desserts
This is one of the crappier ones,
but I'm sure it could be made useful. Some random kid uses this in his
burn deck, yet has no way of killing the tokens summoned from ojama trio most of
the time. It's noteworthy since they summon on your opponent's side and
you can scapegoat on your side, plus they're stuck with 1000 atk's that won't
get through Des Koala and Solar Flare Dragon anyway.
DNA Surgery/Prickle
Fairy
I'm positive this one's been said before, as DNA surgery has amateurs
going after monster specific stuff like crazy. Anyway, instead of relying
on Insect Barrier, you have a creature thats much less easy (though not hard) to
get rid of. Again, noteworthy because someone could find something to take
advantage of it.
Aswan Apparition/Drop Off
Assuming you clear the
board, this basically yata-locks them in a non-yata way. My bro thinks its
better than yata since he can still summon, but I prefer Yata vs 2 cards.
I guess it's a poor man's yata, or something.
Metalsilver
Armor/Metalsilver Armor (Raregold works too)
Equip both to your creatures
with the above and none of your creatures can be targets. Works with
Raregold armor too, but that stops attacks. Both work on the basis that
you must target the card with the armor, but since there's 2 you can't target
any card.
And now for some deck types no one really uses and could
probably win you tourneys if you built them right:
Beast - This is my
favorite. Its basically a trample deck, using Enraged Battle Ox to let
Manticore, Mad Dog, Bazoo, and Berserk Gorillas to slip through your opponent's
defense creatures. The good part is your tramplers can handle their own as
beatdown creatures, so you aren't faced with Drillago getting pummeled or other
situations with tramplers. Wild Nature's Release is crap, don't run
it. Use UWS if you're going to run equips at all. Tsukuyomi seems to
help, though you'd have to have fair control of the board to get it out and
still have enough creatures to make use of it. Book of Moon also
works. Since you're flipping them down, make sure to run Nobleman main
deck. I also use Nimbles to help against beatdowns and the like.
Also, only use 2 Oxs; 3 is overkill and it only increases your chances of
getting it from 5% to 7.5%. Lastly, use and abuse King Tiger
Wanghu.
Dark - Theres alot of ways to do this, but my favorite is
throwing 1 of each good Dark monster (Mataza, Breaker, Drillago, Dark Ruler,
Don, Jinzo, Magical Scientist, The Fiend Megacyber) with 3 Giant Germ, 2
Tomatos, a Yata, and any others you see fit. Mystic Plasma Zone helps
alot, though the magic and traps are otherwise generic in nature. Make
sure you run Dark Flare Knights with the 4 staple scientist summons (Dark
Balter, Thousand-eyes, Ryu Senshi, and Fiend Skull Dragon) so you can attack for
2700 with plasma zone out, which kills all of the 1 tributes your opponent could
have out.
Zombie - I haven't seen any of these in places I've played, but
their are alot of ways to special summon these guys. Pyramid Turtle gets
out tributes easily (most notably V Lord) while Book of Life can get rid of
Sinister or chaos bait while getting back zombies on your field. If your
opponent should use Raigeki or mass removal, simply throw down a Call of the
Mummy and you get a zombie back, plus it stays just in case they Magician the
removal back. Essentials are Despair from the Dark, 3 Pyramid Turtle, Ryu
Kokki to get out with Turtle, Patrician of Darkness for Turtle, V Lord for
obvious reasons, and Soul Absorbing Bone Tower in 3s so you can knock their deck
down. Spirit Reapers marginally work but I suppose they couldn't hurt.
Personally I dont have room for them in my Zombie deck. Lastly, throw in
Tomato for Tower-getting action.
Amazoness - My first deck type, these
can easily get their amazoness' above 3000 ATK. I ran 2 Archers, 2
Fighters, 3 Paladins, 3 Swords woman, and 2 Tigers, along with Exiled, 2 Giant
Rat, and Sangan and Witch for my creatures. I also ran Fusion Swords as
equips since they don't go away with m/t removal, and most opponents dont know
that so they waste an MST or other removal the first time you play them.
Anyway Reinforcement of the Army marginally works since Giant Rat's just better,
though run them if Rats aren't working for you. Amazoness Archers are a
necessity since you will have pumped creatures anyway and your opponents will
lose their creatures when Archers is activated, taking the
damage right then
and then again when you attack with their side clear. Gaia Power, if you
can fit it in, keeps your Amazoness' 500 ATK ahead, and 1000 ATK ahead if you
use Archers. Dramatic Rescue is a Compulsery Evacuation Device that lets you
summon something if you returned an Amazoness, which most of the time will be a
Tiger, DDWL, or Exiled. The A. Forces also worked for me, though they
mostly take up space that can be used for UWS and Mage Power. These'll be
fun after the bans I'm sure, assuming Chaos somehow goes away (theres another
Amazoness coming out that'll be fun; its steals an opponent's monster from their
hand and puts it in yours for 1500 LP when it dies in battle!).
Earth - A
new type I've come across, this uses Gaia Power to pump Gemini Elf and Berserk
Gorilla, with maybe a Bazoo on the side for good measure, while getting out
Exiled, Injection Fairy Lily, and maybe an Amazon Archer out with Giant
Rat. It's a pretty generic deck otherwise, though its one hell of a
beatdown thanks to Rat speeding things up.
Fire - Inferno, Solar Flare
Dragon, and Blazing Inpachi wrapped together with UWS, Mage Power, an Axe or
two, Iron Blacksmith Kotetsu, Molten Destruction, and UFO Turtle. Tyrant
Dragon's Fire too :-D.
Thats it for me, expect another update soon since
my friends and I have weekly discussions on this sort of thing.
Paul
Reinhardt
Paulwayner2@aol.com