From: john smith (by way of SolitaryMan <SolitaryMan@pojo.com>) [jinzo1425@yahoo.com]
Sent: Wednesday, July 07, 2004 3:28 PM
To: jonnyo@pojo.com
Subject: chaos monsters: why we like em, why do we not- ralph r.
well, imo i dont like emperor dragon or luster soldier but i do like dark magician of chaos in some way. first of all, the effect. i like it coz of it's effect and the atk power isn't half bad. can really ruin your opponent's strategy having all those monsters out of play. too bad for them, they can't use the other chaos monsters (aha! it's going against it's own brothers!) so no more worries about em. can't believe chaos is going against chaos! the other good thing that it is playable in all decks other than the two chaos monsters since you'd have to run a light and dark deck. it's also very fun to play with it's compatibility with other cards. and it makes other cards more playable. an example of that is graverobber's retribution which does 100 dd per monster out of play in your opponent's side of the field. see the difference in this card and the other two? it's definetly more playable, and more useful. sure, emperor dragon does 300 dd per card destroyed by paying 1000 lp of your own,  but it also destroys itself leaving you with nothing else on the field and giving you nothing to play next turn, giving your opponent an advantage. ' well, that also gave you an advantage since it destroyed his hand too you know' might probably what your'e gonna say but still, you're giving your oppnent a chance to rebuild his strategy and attack you. never give your opponent an advantage when your dueling. it might cost you the whole duel or even the whole match. the last chaos card, chaos soldier, imo is better than emperor dragon. i just can't explain how, but i don't like this card either. it's just like that you know, i just cant explain it. anyway, i'll give you combos for dark magican of chaos.
 
 
combos for dark magician of chaos (i'll make it dmc next time for shorter names)
 
1) banisher of light+dmc= no chaos
 
play banisher of light and play ring of magnetism and heart of clear water on banisher to make it invinsible. play dmc so all your opponent's doomed attempts to summon ced and bls is a no-go.
 
2) graverobber's retribution+dmc= dd  every turn
i mentioned this on the article already but who cares?
 
3) barrel behind the door+dimension fusion+soul exchange+dmc= (insert whatever combo name you wnat to name it after reading the text)
first play barrel, dimension fusion and soul exchange face down. then get dmc on the field and attack one of your opponent's monsters so it goes out of play. then play dimension fusion and then barrel. your opponent gets direct damage and special summons his monster back. wait one turn. play soul exchange to tribute his monster then you get to summon one of your monsters from your hand. now insert that title!
 
 
hope you liked it.
 
 
questions? hate mail? email jinzo1425@yahoo.com
 
this article is from ralph r.
 


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