[mailto:gardner@crosspaths.net]
How to Create Mechanical
Mayhem
Machines are some of the most powerful, and underused, cards in the game.
One devastating deck focuses on damaging the opponent directly, using the XYZ
combination to clear a path.
Which machines attack life points directly?
Drillago
Dark/4 stars/Machine
ATK/1600 DEF/1100
Effect: If the ONLY cards on your opponent’s side
of the field are face up monsters with
ATK 1600 or more, this card may attack your opponent’s
Life Points directly.
The uninformed attempt to use Drillago’s effect, even in the presence of
opposition Spell and Trap cards. Only means only, so hold onto that Harpie’s
Feather Duster,Giant Trunade, or Heavy Storm until you are ready to unleash
Drillago.
Gear Golem The Moving
Fortress
Earth/4 stars/Machine
ATK/800 DEF/2200
Effect: Pay 800 Life Points. This card may
attack your opponent’s Life Points directly.
Some think Jinzo #7 is a better candidate since you don’t have to pay to
attack directly. Gear Golem has two major
advantages over Mr. 7.
Now that we have some direct attackers, let’s look at some raw muscle for this
deck.
Mechanicalchaser
Dark/4 stars/Machine
ATK/1850 DEF/800
Inpachi
Earth/4 stars/Machine
ATK/1600 DEF/1900
Machine King
Dark/6 stars/Machine
ATK/2200 DEF/2000
Effect: Increase this card’s attack by 100 points
for every Machine face-up on the field.
Many machines provide effects that can turn a game
around. I’ll list a few examples.
Jinzo
Dark/6 stars/Machine
ATK/2400 DEF/1500
Effect: As long as this card remains face-up on
the field, Trap cards cannot be activated.
The effects of all face-up Trap cards on the field are
also negated.
Reflect Bounder
Light/4 stars/Machine
ATK/1700 DEF/1000
Effect: When this face-up attack position card is
attacked by a monster on your
opponent’s side of the field, before damage calculation
is resolved in the Damage Step,
this card inflicts damage to your opponent’s Life Points
equal to the attack of the
attacking monster. Then, after damage calculation
is resolved, this card is destroyed.
Barrel Dragon
Dark/7 stars/Machine
ATK/2600 DEF/2200
Effect: Toss a coin three times. If at least
to of the coins are heads, destroy one monster
on your opponent’s side of the field. This effect
may only be used during your turn, once
per turn.
Blowback Dragon
Dark/6 stars/Machine
ATK/2300 DEF/1200
Effect: Toss a coin three times. If at least
two of the results are heads, select and destroy
one card on your opponent’s side of the field.
This effect may only be used once per turn, during your Main
Phase.
For some support, Witch and Sangan are a must. In addition, one or two
Shining Angels might be good for a side deck, and perhaps some of the Chaos
Monsters.
Now that we have some interesting monsters, we need to support them with
an
array of interesting Magic and Trap cards. There
are two things that machine decks
seriously fear: Traps and Flip Effect
Monsters. To eliminate traps, we will put in four
of
the six commonly used Spell/Trap removal (Harpie’s
Feather Duster, Heavy Storm, and
two MSTs). To get rid of Flip Effects, two
Nobleman of Crossout and a Royal
Command should do the trick. Now for the fun part,
raising you mechanical army’s
attack to deliver that crushing blow. United We
Stand, Mage Power, and three Limiter Removals should be more than enough
power. Want to use the XYZ fusions multiple
times? Use a Dimension Fusion. This has
helped me bring out an XYZ Dragon Cannon very quickly, but it depends on how
well your Life Points are maintained.
Machine Decks can utilize a few more traps than most tournament level
decks.
Here are two examples:
Forced Requisition
Permanent Trap
You can activate this card when you discard from your
hand. Every time you discard
from your hand, your opponent must also discard the same
number of cards from his or
her hand.
This combines well with the XYZs, and it compliments
Graceful
Charity.
Interdimensional Matter
Transporter
Normal Trap
Select one face-up Monster on your side of the field and
remove it from play until the
End Phase of the turn this card is
activated.
This trap can work to keep extra Limiter ATK, or it can save a monster from the
Raigeki, Mirror Force, or Change of Heart your opponent tries to use.
Here’s a model machine deck.
Monsters:
19
X-Head Cannon x3
Y-Dragon Head x2
Z-Metal Tank x2
Drillago x2
Gear Golem x2
Mechanicalchaser x2
Reflect Bounder x1
Cannon Soldier x1
Sangan x1
Witch of the
Jinzo x1
Blowback Dragon x1
Spell:
15
Pot of Greed x1
Graceful Charity x1
Change of Heart x1
Snatch Steal x1
Monster Reborn x1
Dimension Fusion or Premature Burial
x1
Limiter Removal x3
Nobleman of Crossout x2
Harpie’s Feather Duster x1
Heavy Storm x1
MST x2
Traps:
7
Imperial Order x1
Ring of Destruction x1
Call of the Haunted x1
Waboku x1
Forced Requisition x1
Interdimensional Matter Transporter
x1
Mirror Force x1
Total: 41
Side Deck:
15
Black Luster Soldier- Envoy of the Beginning
x1
Chaos Emperor Dragon- Envoy of the End
x1
Shining Angel x2
Barrel Dragon x1
Dimension Fusion or Premature Burial
x1
United We Stand x1
Mage Power x1
MST x1
Fissure x1
Torrential Tribute x1
Waboku x1
Blast With Chain x1
Royal Command x1
Magic Cylinder x1
Can your adversaries say, “Goodnight Gracie!” in binary? Maybe they
should learn.