First Turn Kill Launcher Deck
 
I'm going to make this plain, simple, and fast.  First I'm going to give my opinion about this deck, list the deck, and give you an explanation of the deck/cards.
 
 
Opinion:
I really don't know much about this game, however, I would just like to share my kwoledge about this game.  In my opinion about this game, I think this game is all about speed and getting to the point.  Most people I encounter with this deck never refer to it as their main deck.  I don't blame them.  But if this deck were built the right way, it could be one of the best.  I think if your deck takes more than four of your turns to defeat an opponent and you use up your entire hand to accomplisg an single move, your deck sucks.  If you are a novice at this game-sure! go ahead and take your time and learn from your mistakes.  However, if you take this game seriouly and you have been playing this game for over 4 years or more, then my opinion should apply to you.  I really admire this decks speed and protection.  Scientist and Catapult Turtle have a destructive potential in this deck and shouldn't be underestimated.
 
 
Deck List:
 
FTK Launcher Deck:40
 
Monsters: 14
 
Magical Scientist
Witch of the Black Forest
Sangan
Sinister Serpent
Catapult Turtle x3
Cannon Soldier x3
Skull Mark Ladybug x3
Choas Mage x1(from IOC)
 
Spells: 26
 
Pot of Greed
Graceful Charity
Premature Burial
Monster Reborn
Painful Choice
Card Destrution
Mirage of Nightmare
Swords of Revealing Light
Mystical Space Typhoon x3
Last Will x3
Reasoning x3
Monster Gate x3
Scapegoat x3
Spell Reproduction x3
 
 
Explanation:
The two major weaknesses of this deck are LP managment and Imperial Order.  I suggest that you utilize your Ladybugs and MST's before your opponent makes your deck the govoner of loserville...  Also, some of you may be thinking about using Gilasiarasarus or whatever that funky card's name is from LON.  This is a good card but not nessescary;  you have already enough special summuning in this deck to deal with.  Addinng this in will just be way to many monsters.  If you are going to use this deck please use it exactly like this and make now modifications unless absolutly nessecary.  Even making a 41 card deck is to much.  That one card could be the reason why you lose a duel.  But do as you please and modify the deck and see different results.
 
There are way to many possibilities to list for this deck so I'll just list the three best combos:
(remember that you want to draw as many cards as possible and special summon as many as possible-especially the Scientist and Turtle)
 
Hopefully, you'll go first and if not well boo hoo. Use your head  to utilize and realize all of your opitons and take the best route home.
 
1. Summon Cannon Soldier and launch itself, play 2 Last Wills, Summon the Scientist and Turtle... GAME OVER
 
2. Summon Witch, Sangan, or Skull Mark Ladybug, activate Monster Gate, special summon a monster, put your monster in your hand or gain LP, activate Monster Gate or Last Will Summon the required monsters... GAME OVER
 
3. Reasoning, reduce your deck number, hopfully summon a monster, Monster Gate, Last Will-come on, you know the drill... GAME OVER
 
Assumed Questions:
Why 3 Spell Reproductions and 3 Scapegoats?
 
Spell Reproduction-need some rejuvination of draw power or special summons? There you go. Good discarding card.
Scapegoat-Great protection.  Makes your opponent waste 3-4 cards to get rid of them and attack. Ex. u go first and set your goat proceeding by ending your turn. They mystical you activate they want attack and play dark hole summon witch, sangan, or a strong beatstick and after all that they ask you how many cards are in your hand you say 5 they get pissed activate delinquint duo they discard Ladybug you gain 1000 and you discard spell reproduction-ha ha...
 
want to share your opinion?
 
Chimera
norma@isp.com