First Turn Kill
Launcher Deck
I'm going to make
this plain, simple, and fast. First I'm going to give my opinion about
this deck, list the deck, and give you an explanation of the
deck/cards.
Opinion:
I really don't know
much about this game, however, I would just like to share my kwoledge about this
game. In my opinion about this game, I think this game is all about speed
and getting to the point. Most people I encounter with this deck never
refer to it as their main deck. I don't blame them. But if this deck
were built the right way, it could be one of the best. I think if your
deck takes more than four of your turns to defeat an opponent and you use up
your entire hand to accomplisg an single move, your deck sucks. If you are
a novice at this game-sure! go ahead and take your time and learn from your
mistakes. However, if you take this game seriouly and you have been
playing this game for over 4 years or more, then my opinion should apply to
you. I really admire this decks speed and protection. Scientist and
Catapult Turtle have a destructive potential in this deck and shouldn't be
underestimated.
Deck
List:
FTK Launcher
Deck:40
Monsters:
14
Magical Scientist
Witch of the
Black Forest
Sangan
Sinister Serpent
Catapult Turtle x3
Cannon
Soldier x3
Skull Mark Ladybug x3
Choas Mage x1(from
IOC)
Spells:
26
Pot of Greed
Graceful
Charity
Premature Burial
Monster Reborn
Painful Choice
Card
Destrution
Mirage of Nightmare
Swords of Revealing Light
Mystical Space
Typhoon x3
Last Will x3
Reasoning x3
Monster Gate x3
Scapegoat
x3
Spell Reproduction x3
Explanation:
The two major
weaknesses of this deck are LP managment and Imperial Order. I suggest
that you utilize your Ladybugs and MST's before your opponent makes your deck
the govoner of loserville... Also, some of you may be thinking about using
Gilasiarasarus or whatever that funky card's name is from LON. This is a
good card but not nessescary; you have already enough special summuning in
this deck to deal with. Addinng this in will just be way to many
monsters. If you are going to use this deck please use it exactly like
this and make now modifications unless absolutly nessecary. Even making a
41 card deck is to much. That one card could be the reason why you lose a
duel. But do as you please and modify the deck and see different
results.
There are way to many
possibilities to list for this deck so I'll just list the three best
combos:
(remember that you want to draw as many cards as possible and special
summon as many as possible-especially the Scientist and
Turtle)
Hopefully, you'll go first
and if not well boo hoo. Use your head to utilize and realize all of your
opitons and take the best route home.
1. Summon Cannon Soldier and launch itself, play 2 Last Wills, Summon the
Scientist and Turtle... GAME OVER
2.
Summon Witch, Sangan, or Skull Mark Ladybug, activate Monster Gate, special
summon a monster, put your monster in your hand or gain LP, activate Monster
Gate or Last Will Summon the required monsters... GAME
OVER
3. Reasoning, reduce your deck
number, hopfully summon a monster, Monster Gate, Last Will-come on, you know the
drill... GAME OVER
Assumed
Questions:
Why 3 Spell Reproductions and 3
Scapegoats?
Spell Reproduction-need
some rejuvination of draw power or special summons? There you go. Good
discarding card.
Scapegoat-Great protection. Makes your opponent waste
3-4 cards to get rid of them and attack. Ex. u go first and set your goat
proceeding by ending your turn. They mystical you activate they want attack and
play dark hole summon witch, sangan, or a strong beatstick and after all that
they ask you how many cards are in your hand you say 5 they get pissed activate
delinquint duo they discard Ladybug you gain 1000 and you discard spell
reproduction-ha ha...
want to share
your opinion?
Chimera
norma@isp.com