Overall Dueling Tactics
I will provide certain tactics or
things someone can do while dueling. While these things are almost obvious and
some people might even do them, they might be deciding factors to a victory that
most people might not realize or use to their advantage even though one might
not have game-breaking cards.
# 1 - Read!
Though you might
have seen the card a hundred times always read a card's text if there is any
doubt. I have been in many duels where either myself or my opponent lost because
the text was misread leading us to making decisions based off of the error of
the card. I was dueling with a Dark/Fiend Deck and I brought out "Dark Ruler Ha
Des". I attacked and destroyed my opponent's face-down Sangan and he thought he
was to get it's effect. "Dark Ruler Ha Des" specifically states that when an
effect monster is destroyed by him their effect is negated. My opponent had
thought it would get it's effect because of Sangan resolving in the Graveyard,
but regardless he didn't get the effect. Always read a card's text so that your
decision will be more accurate.
# 2 - Watch!
No matter what
kind of duel it is whether it's a casual or final match, Watch! You should
always watch your opponent carefully. In this area you'll prevent cheating maybe
theft, but most importantly you'll know what your opponent's up to. If your
opponent is careless you might even see a card or two. There has been many times
where someone drops a card accidently from their hand completely revealing to
their opponent or they activate their card and thinking that it's a "Mirror
Force" they reveal a "Imperial Order"; that's the benefit from observing you can
see what someone has. Therefore watch your opponent so that you might have the
advantage of knowing what he/she has.
# 3 - Silence!
In
Yugioh you are required, when asked, to let your opponent know the amount of
cards in your side deck, the cards in your graveyard, and even the amount of
cards in your hand, but leaking anymore information is just insane. Your success
is higher if your opponent knows less, and lower if having your opponent know
more. Only let your opponent know info. when you are required. That means if
they destroy your "Sangan" and you get a "D.D. Warrior Lady" and they say "Oh
man, Chaos Emperor Dragon". Even though you may not have CED don't say "Well, I
don't have CED". If you say that, it might make them less careful. I only
recommend you giving info. to your opponent, info. you wouldn't necessarily want
your opponent to know, when you're bluffing. Which brings us to our
next...
# 4 - Bluff!
Bluffing can pay off at times. In most
cases, bluffing is a 50/50 chance to your opponent - you bluff and your right or
you bluff and your wrong. In tournament play you want to win, and so you want to
evade as many traps as possible. This is where bluffs is at it's largest. What
if that's a Mirror Force or Magic Cylinder both powerful traps that if I attack
I will probably lose, you think to yourself. See, bluffing is huge. Sometimes it
is, sometimes it isn't, and going back to # 3 don't tell your opponent your new
and you don't have good cards. Bluffs are only as useful to you as to what your
opponent knows. Don't try bluffing if you just topdecked a card and shouted a
"Crap" knowing it's a card that can't help in your current situation. When
bluffing you have to use tact and make it seem like it's real, because if not
it's useless when against a good opponent.
# 5 - Life
Points
Yes I said "Life Points". Perhaps the most important part of
the entire game and the most important advice I'm giving you. You should know
each player's Life Points at all times when making decisions. The Life Points is
where the game in most duels are decided; it's the basic rule to winning or
losing. Again, I've been in many duels where a player gets so mad because they
didn't play a certain card because they didn't know the Life Points. A word to
the wise ALWAYS KEEP TRACK OF AT LEAST YOUR OWN LIFE POINTS. Don't
forget that it's always important to know your opponent's as well. I in
particular always keep track of both my opponent's and my own Life Points, but
you should always keep track of your own whether it's by pencil and paper or
calculator; just know your Life Points. **Note** - Sometimes there are conflicts
when keeping track of your opponent's Life Points, so if you are just do your
best and always add to or subtract from the correct amount of Life Points when
keeping track of the Life Points.
and the last....
# 6 -
Anticipate!
This one depends on experience as a player. For you new
ones to the game this isn't going to help a whole lot, but for some of us who
know the current status and use of cards in tournament play we should use this
one. When making decisions try your fullest to anticipate how your opponent will
respond or what your opponent might activate or choose. Acquiring as much
knowledge as possible is your best way when anticipating your opponent's
actions, so use all the resources you can; your hand, both Graveyards, and the
field; even the removed from play pile. In most cases, the best way to do this
is to put yourself in your opponent's place. Try to see how you would respond if
your opponent gave you the option that you're giving your opponent. (Example:
Painful Choice)
Also, remember that Yugioh is a game! It's for fun and
you should always have fun when playing. The actual last hint I can give is the
simplest and most important...RESPECT. At all times respect your opponent and
his/her cards. Treat your opponent as you would want to be treated. Most of
these tactics I've shared are purposes for winning, but if you show your
opponent RESPECT, even though they may not deserve it, you really
won.
Thanks - Travis DeLoge. Comments? Email me. travisdeloge@yahoo.com