Proper Online Dueling
Etiquette (Plus, Painful Choice Method Revew) -Snodin
Subject:
Proper Online Dueling Etiquette (Plus, Painful Choice Method Review)
By
Snodin
>From the depths of Hell, she emerged; her flaming
wings unfolded behind a skeleton of black ash. Her day had come to take over the
world and enslave mankind… Actually, I just signed on the computer to talk to
YOU GUYS! [LOL]
Hello, all! Snodin's back, and this time we're
about to move on from the doomed reactions of people when (and if) the banned
list comes across the ocean and into our lives, to a new uncharted realm called
Proper Online Dueling Etiquette. I feel that this is a subject that I must talk
about, because I myself am an online duelist, and believe me, I have seen the
best and the worst of this pastime.
But first, let me go deeper into a
subject I just barely touched ground on one article ago, and that's The Painful
Choice Method. Since I've mentioned it, people have SWARMED me with emails (and
believe me, I appreciate all of them). And for some reason, I can't really reply
to everybody, so I'm going to just come right out and get to the nitty-gritty of
it. The PCM was created by my good friend and among the most worthy of online
duelists, Kuro. You may know her as the girl who loves Amazons, Harpies and
Valkyries. Yes, this same young lady came up with the PCM, and I felt that
somebody had to get the word out, so please, please don't give me the credit, it
all goes to her.
For those of you who really want to know, the PCM is a
method used to make everybody from the n00bs to the pro-banners happy. What you
do is take that one banned card that you really, reeeeeeaaaally like- Yata,
Lily, Rai, whichever- and keep it in your deck, while you take the rest out.
This way, your deck isn't completely tourney-based but just fair enough to make
you try different cards in place of the ones you took out. Kuro and I both feel
that this is how Yu-Gi-Oh SHOULD be played; instead of tossing out all of those
cards you wasted your (or your parents') hard-earned money to get, you get to at
least put some of that money to good use at tourneys. (Don't forget that I've
strongly stated that casual online plays don't count as tourneys, so you don't
have to use PCM at all when dueling online.) And while we're now leaning towards
that subject, let's get right into it, shall we?
NOTE: I understand that
other article writers have done this kind of subject before, but I insist on
putting my own words into it, because as an online duelist, I feel that this is
part of my nature, to show people through my own experiences the dos and don't
of online dueling. So to those of you who have done this before, don't think I'm
trying to outdo you. Okay? Okay.
PROPER ONLINE-DUELING
ETIQUETTE
RULE #1: Friends first, opponents later
This is essential;
not just to online duels, but dueling in general- you must always be prepared
when dueling, and you must make sure that you can trust your opponent to know
that he or she is not cheating. Online duels are, sadly, a breeding ground for
cheaters. I have heard stories and I have even experienced such situations that
so-and-so pulled this off, and so-and-so got out of the jam this way… Should we
avoid online dueling altogetheer? No. In my opinion, online dueling is the best
form of training and practicing for the big leagues. But to make absolutely sure
that your opponent is not cheating in the duel is to first bond with him/her.
Become friends first, then you can become opponents. This is how I've gotten to
be pretty close with those whom I duel even today. Because once you have a
friendship going, you can form a bond of trust. And trust is key in online
dueling; you can say in all honesty, "Okay, so you played Change of Heart on my
Beserk Gorilla; nothing I can do about it, so I have to let it go." Or better
yet, "Oh, wow! You got all five pieces of Exodia? Game's over." And likewise,
your opponent can honestly say, "Okay, so you played Raigeki and killed all my
monsters. I can't stop you." This is where online dueling gets to be as fun as
tourney play. And in some cases, it's even better, because now that you're
friends, you can play each other whenever you want… But is too much of a good
thing bad? Yes…
RULE #2: "Let's Duel" is not a proper "Hi, how are
you?"
This bugs the hell out of me. I get online to do many things; check my
mail, chat with my closest buddies, surf the net for updates on my favorite
sites, update my fics if I've made any, feed my Neopets… I don't justt go online
to duel. When I'm in the mood to duel, I will, but only if the opponent is
polite enough. But because so many people have tried to challenge me lately,
I've decided to take a break from it, and only when I really, really want to
play will I come back into it. Until then, I try to avoid all IM's that start
with the phrases, "You duel?" or, "How about a duel?" et cetera. Funny enough,
most of the guys that have opened their conversations with me in this way have
now become new friends of mine; they're just patiently waiting for the time when
I challenge them.
RULE #3: Online compatibility
Believe it or not,
most online duelists have a certain preference when it comes to dueling, and it
doesn't end with their taste in decks- they also get to choose their opponents
when online. Have you ever been turned down by an online duelist because he/she
found out you play with a Chaos deck? Or have you challenged someone with a
cookie-cutter deck who turned you down because you believe in the banned list?
You'd have to experience this sooner or later, because unlike touneys, you get
to choose who you duel, not just when. Don't take it the wrong way when someone
turns you down; it just means that he/she has a preference in challengers. This
is both good and bad; good because people are free to duel their way with nobody
giving them slack about it, but it's also bad because this means certain people
aren't trying to change up their strategies or strengthen their decks. By the
time you get to a tourney, you'll be pinned against somebody who will most
likely play with a deck, or in a way, that you absolutely loathe. But that's how
it goes in tourneys, and in real life- you'll have to face them sooner or later.
So when it comes to online dueling, the best thing to do is go both ways: if you
want to go by your preference in duelists, then do so; if you want a real
challenge, go the other way. It's your choice, and it's not so
painful.
RULE #4: Avoid Spam like the Plague!!!
Yes. We've all faced
this before, haven't we? "I summon Gearfried!" "I activate my Trap Hole!" "WHAT?
You set a Trap?" "I set it two turns ago." "When did you do that??" "Scroll up
and see!" This is the absolute worst part of online dueling; forget the fact
that your opponent's grammar consists of @'s, 2's and other shortcut typos. The
worst is when the duel goes way too fast due to many, MANY messages, and you've
missed something important. This is the very setback that cheaters try to take
advantage of; they'll probably talk like this:
Cheater: hi
Cheater:
how are you?
Cheater: Let's duel
Cheater: I'll go first
Cheater: I
draw
Cheater: I set three s/t down
Cheater: By the way, how old are
you?
Cheater: where you from?
Cheater: what's your favorite
movie?
Cheater: I saw Spider-Man 2 the other day
Cheater: It was
awesome
Cheater: Doc Oc rox!!
Cheater: I summon Berserk
Gorilla
Cheater: ATK 2000
Cheater: End turn
Cheater: Go.
DO NOT
DO THIS. Cheaters will purposely spam to make sure you can't re-trace his/her
steps, and once he/she pulls something off, you feel like you can't stop it. A
proper thing to do when online dueling, is getting every single bit of info of
your turn in one fair swoop:
Player: I draw
I set two m/t and
summon Gearfried
End turn
[end message]
This will give your
opponent all the time in the world to get ready to make his or her move, and
since there's not that many messages, he or she can easily look back on the
progress of the duel. If you have inadvertently spammed your opponent and never
meant to do so, now you know your mistakes. You may, of course, still run into a
missed step, but that's where patience comes in; if your opponent says that
he/she made a move you missed, gradually scroll up the page and check it out for
yourself. You're not dueling on a timer, unlike tounrey play.
RULE #5:
Chat Room Duels… The Path to Dueling Nirvana
I hate chat room duels,
especially the ones where it's four-on-four, or something like that. Team duels
are bad, because it doesn't really matter who's on "your team;" EVERYBODY IS
AFTER YOU. I've been singled out one time too many, and it has made me avoid
these things like the plague ever since. If it's your cup of tea, however, then
by all means go for it. But the point of this rule is like that of Rule 3;
everybody has a preference in dueling, and some people just don't do the chat
room thing. So when inviting somebody to one, be very polite about it. The other
thing I hate about chat room duels are the random people that're there or that
show up, and just spam, spam, SPAM! This is going back to Rule 4; avoid spam. If
you're still new to all this and you want to duel, then definitely avoid chat
room dueling, because it WILL mess you up, one way or the other. If you're
comfortable enough to do chat room duels, then that means you're that much of a
professional to take whatever comes your way. This is what we call Dueling
Nirvana, as it were; you've been there, you've done that, you've conquered the
odds. Good for you.
RULE #6: Beat the temptation of last-minute
cheating
I know I've been there: I have a set Trap hole when I should have
had set my Waboku, and just when my opponent is about to finish me off… I wanna
switch my Traps and say, "Ha! I activate Waboku." I know that every time that
last-minute flinch comes to me, that's the Devil saying, "Come on. You know you
wanna do it! They can't see you, just do it!" NO! I never did, and I never will;
I swear, on my honor. And I'm here to tell you now, it happens to everybody. I
know it does, because it's happened to me a few times. But you must always,
always accept the consequences when dueling online; if you set yourself up for a
beating, then you deserve it. You know you do [*wink*]. When you've beaten the
Devil (or whatever you wanna call it) and accepted your fate, then your online
dueling days have come full circle: you are now, officially, a worthy duelist.
You know when to take loses like a mature adult, and you gracefully "shake your
opponent's hand" as it were, and congratulate them for a job well done. Once
people know about your proper form, they'll spread the word to all their
friends, and then they'll want to duel you because they know they can trust you.
And this will be the start of your career as an online duelist. Now all you'll
have to do is go back to Step One, and follow the proper etiquettes all over
again.
And so there you go, all of the key rules to proper online
etiquette, which have come to me through my experiences as an online duelist. I
hope you've enjoyed this article, and I wish you and your opponents a fun, fair
game.
Snodin: KaodMaster@aol.com -I accept all responses and all
Instant Messages, but don't be surprised if I turn down your duel challenge, as
I am still on my dueling break.
….And yes, I do own
Neopets. ^___^