Hi agian
I am
getting good feedback so I figure I will keep this
up
this time I want to adress cure
mermaid a card I have based a lot of fun combos around
of course her main
application is in a water deck, or is it?
I used her in a fire princess
deck, an inaba white rabit deck, and any other deck that requires lp
cost,
in a water deck she has a simple and obvious combo get legendary
ocean and tornado wall down and use imperial order to stop most s/t removal
then if you get cure mermail she negates the lp cost of imperial order and you
gain 100 lp per turn
combo 2 was in fire princess or a stall deck.
application here is mermaid + messenger of peace now I say fire princess
because if you have the princess as well you gain 700lp and they loose
500lp
and finally along with fire princess idea is the inaba white rabit
again use the same stall with messenger of peace but leave mermaid in def mode
and let innaba white rabit eat away slowly at your oponents lp. if you get
both these combos out then its just an annoying day at the duel for you
oponent.
last 2 combos are really hard to pull off as I have found first
hand but you get them and your oponent is crying, the first one is a good
stall for water decks to replenish your hand after a few water combos you need
time to draw again.
also the mermaid has aplications in any sort of lp cost
deck and her main power I see is to off set the cost of imperial order, and
really I don't think you oponent will use a raigeki or dark hole to take it
out they will most likely attack with all the chaos and beatdown around so
defend her with waboku and you get 800 lp and feild
advantage.
catch ya later and send
feedback good or bad
Celtic
k.shibasaki@sympatico.ca