Chaosrider Gustaph: a second
look------ Chief
HELLO CHILDREN....they call me chief because IM always
giving advice to silly little children with round heads... I was just reading
the terrible reviews that COTD gave the new super rare Chaosrider Gustaph it
averaged like a 1.5 out of 5 i think, and yet no one mentioned the true power
and potential of the card and i feel it is my duty as a player that has played
for as long as cards have been available in my area, to inform the gaming public
of the true power of the card. first lets look at the card text
IOC-018
Chaosrider Gustaph
Wind
Warrior/4/1400/1500
You can remove up to 2 Spell Cards in your Graveyard from play to increase
the ATK of this monster by 300 points for each card removed from play until the
end of your opponent's next turn. This effect can only be used once during your
turn.
sure its cool looking...i think its actually a non-ritual version of
one of bakuras cards that was in a tournament pack a while ago ... cant remember
the name but w.e. the biker from hell (or heck rather) is mediocre at best on
its own, and for this i understand the awful reviews but if we combine this with
another card from the set D.D. borderline things get
interesting
IOC-040
D. D. Borderline
Spell
Continuous
When there are no Spell Cards in your Graveyard, neither player can conduct
their Battle Phase.
And It becomes a great deal more playable. The lock
works as follows:
1. Put the cards on the field together.... ( this is
obvious)
2. Place a magic card in the graveyard (i.e. play it) so you can
conduct your battle phase normally
3. At the end of your turn remove the
magic cards from the game with Chaosrider Gustaph's effect so your opponent may
not attack
4. lather rinse and repeat
Okay i know what you are
thinking ... you'll never get that combo out ... what about MST... ect... ect...
well thats the nature of the game... your combo will be countered except it and
learn to live with it, that said while the combo is in play its quite possible
to stall for a long time just so long as you wait until your opponent has burned
a bit of his magic and trap removal, it lends itself quite well to a deck out or
any other deck type that requires time to set up. Also if you combine this with
a few other underrated cards from IOC...
Tower of Babel
Trap
Continuous
Each time you or your opponent activates a Spell Card, put 1
Spell Counter on this card. When the 4th Spell Counter is put on this card,
destroy this card and inflict 3000 points of damage to the player that activated
the Spell Card at that time.
or its little brother
Curse of
Darkness
Trap
Continuous
Each time a Spell Card is activated, the
controller of that Spell Card takes 1000 points of damage.
or
my personal fav card in the set
Cursed Seal of the
Forbidden Spell
Trap
Counter
Discard 1 Spell Card from your hand to
negate the activation and the effect of a Spell Card and destroy it. Your
opponent cannot activate Spell Cards of the same name (including the Spell Card
that is destroyed by this card's effect) during the rest of the Duel.
( i
know i know its WAY situational, but at least one in your side deck will cripple
your opponent at the right moment, just imagine he activates MST and you chain
this, he has just lost 3 of his most useful cards, more over if he has already
burn a duster or heavy storm, you have gained almost complete freedom when it
comes to magic and traps)
As I have laid out with the proper
support Chaosrider Gustaph can stall almost indefinitely ... deck out ...
deck out..... deck out.. ahem ... its a fun card to play.. try it out ... hate
it, love it, hate me, love me but drop me a line at
Midgar5020@aol.com and be creative,
keep yugioh alive
PS>>> PLZ stop whining about beatdowns
being cheap, don't complain find ways around them
THATS ALL
CHILDREN.....