Unofficial Updates to Azuri’s Deck Master List (pojo.com)
for Invasion of Chaos Expansion Set
By: Chris Leavens
3/9/04
***(D.M. = Deck Master, I didn’t want to type it out a
million times)
DECK MASTER NUMBER: 138
DECK MASTER NAME: Chaos Emperor Dragon – Envoy of the End
DECK MASTER ABILITY NAME: Dragon’s Fury Attack
DECK MASTER ABILITY TYPE: Instant
DECK MASTER ABILITY TEXT: Once per duel, at any time you may summon one Chaos Emperor Dragon – Envoy of the End “token” to your side of the field by paying half of your life points during your main phase one. This token may attack and can be used as a tribute after using the effect. Once successfully summoned to the field (is susceptible to traps and spells), this “token’s” effect is that it does 100-life point damage per card on the field and in both players’ hands to your opponent’s life points. The “token” is destroyed at the end of the turn that it is summoned.
DECK MASTER ABILITY NAME: Stomp of Justice
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Every turn, the controller of this
Deck Master gains 50 life points for every (including your
opponent’s) monster, trap and spell card that is sent to the graveyard
during your turn.
DECK MASTER NUMBER: 139
DECK MASTER NAME: Strike Ninja
DECK MASTER ABILITY NAME: Stealth Re-Attack
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: During every turn the controller of this D.M. can remove any four monsters level 4 or lower from their graveyard and attack three times in the same battle phase, with another “Strike Ninja” that is on their side of the field. Two attacks can be directed at opponent’s monsters, and the third is considered direct life point damage to their opponent; equal to the attack of the “Strike Ninja” during the beginning of that battle phase.
DECK MASTER NUMBER: 140
DECK MASTER NAME: D.D. Scout Plane
DECK MASTER ABILITY NAME: Graveyard Flank
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Once per turn, at the cost of 900 LP’s during one’s standby phase, the controller of this D.M. can remove one face-up level 6 or lower monster from their opponent’s side of the field from play for that battle phase. When that selected opponent’s monster returns to the field after that battle phase, the controller of that monster must once pay 350 LP’s or that monster goes to the graveyard and cannot be special summoned from the graveyard for the remainder of the duel.
DECK MASTER NUMBER: 141
DECK MASTER NAME: Freed the Brave Warrior
DECK MASTER ABILITY NAME: Underdog Assault
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Once per turn, the controller of this D.M. can remove one Light Monster from their graveyard and send it out of play when they attack an opponent’s monster with an ATK higher than the monster they are attacking with, to increase their monster’s ATK by 700.
DECK MASTER NUMBER: 142
DECK MASTER NAME: Chaosrider Gustaph
DECK MASTER ABILITY NAME: Chaos Blitz
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Once per turn, this D.M’s ability allows the controller to discard up to 2 spell cards from the graveyard to “out of play” in order to increase the ATK and DEF of all face-up level 4 or lower monster’s on their side of the field by 400 per spell card, until the end of their opponent’s turn.
DECK MASTER NUMBER: 143
DECK MASTER NAME: Chaos Sorcerer
DECK MASTER ABILITY NAME: Spell & Trap Binding Circles
DECK MASTER ABILITY TYPE: Deck
DECK MASTER ABILITY TEXT: Before the duel starts, both players are only allowed to have only one of each spell & trap cards in their decks, doubles must be sent out of play for the whole of the duel. If a double of a card is found in the opponent’s deck once dueling has begun the controller of this D.M. automatically wins the current duel. Also to play a spell/trap card that has been sent to the graveyard already, the duelist who brings that card back from the graveyard and plays it again must pay half of their current life points when this event occurs.
DECK MASTER NUMBER: 144
DECK MASTER NAME: Black Luster Soldier – Envoy of the Beginning
DECK MASTER ABILITY NAME: Warrior’s Honor
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY TEXT: Once per duel, if the controller of this D.M., has one or more “warrior” type monster on their side of the field and/or in their hand (they must show their opponent the monster(s) in their hand), they can designate per “warrior” card that they possess one “double-attack” counter on whatever “warrior” type monster(s) on their field. The duelist then can choose at which point in the duel they wish to use these counters, and once activated for that monster, that counter is removed to allow that “warrior” type monster to attack twice in that specific battle phase.
DECK MASTER NUMBER: 145
DECK MASTER NAME: Dark Magician of Chaos
DECK MASTER ABILITY NAME: Spell Duster Storm
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: At any point in the current duel at the cost of 1500 LP’s, the controller of this D.M. may negate the activation of a spell card, and then in chain destroy all other spell/trap cards on their opponent’s side of the field at a cost of 350 LP’s per spell/trap.
DECK MASTER ABILITY NAME: Spell Recycle
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY TEXT: Once per game, whenever you or your opponent activates a spell card, that card is sent to the graveyard and at the end of the turn that this effect is activated that card returns to the D.M. owner’s hand and can be used twice more in that current duel, after the second use of that card it is then sent “out of play” on the original owner’s side of the field for the remainder of the duel.
DECK MASTER NUMBER: 146
DECK MASTER NAME: Manticore of Darkness
DECK MASTER ABILITY NAME: Anti-Tribute
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY TEXT: Once per game, if the owner of this D.M. has the ability to tribute summon or special summon a monster from their hand or graveyard to the field, negate the tribute/special summoning effect (if present) of that monster, and bring the monster back to your side of the field. Also any monster(s) that require any type of tribute for that turn, the tribute is considered ignored and the monster is sent directly to the field in either position.
DECK MASTER NUMBER: 147
DECK MASTER NAME: Black Tyranno
DECK MASTER ABILITY NAME: Life Point Battering
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: In the main phase of this D.M.’s controller, at the cost of 1200 LP’s per monster, any controlled monster that has an ATK of 1900 or lower may attack your opponent’s life points directly.
DECK MASTER NUMBER: 148
DECK MASTER NAME: Insect Princess
DECK MASTER ABILITY NAME: Insect Amassing
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: When an “insect” type monster is sent to the graveyard of this D.M.’s controller, that monster is automatically reborn and all “insect” type monsters that have been sent to your graveyard are re-shuffled back into your deck. Then you may special summon one “insect” type monster with an ATK of 2000 or lower per monster space that is currently open on your field in either position.
DECK MASTER NUMBER: 149
DECK MASTER NAME: Levia-Dragon - Daedalus
DECK MASTER ABILITY NAME: Serpent’s Rage
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Once per turn at the cost of 500 LP’s during one’s main phase one the controller of this D.M. may summon one “Levia-Dragon” token on their side of the field in attack mode (*instead of their normal summon for that turn, *this monster is identical to “Levia-Dragon – Daedalus” except for the effect), this “token” may attack up to two monster’s on your opponent’s side of the field. The token is destroyed at the end of the battle phase it is summoned and the owner takes 50 LP damage per spell/trap card(s) played that turn by both players.
DECK MASTER NUMBER: 150
DECK MASTER NAME: Orca-Mega-Fortress of Darkness
DECK MASTER ABILITY NAME: Torpedo & Cannonball Crush
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Each time your opponent attacks one of your “Torpedo Fish”, one of your “Cannonball Spear Fish”, a “Scapegoat” or a “Stray Lamb”, with a monster you can activate one of these two effects:
1.) Pay 500 LP’s to negate the attacking monster’s attack, and destroy it and move it out of play. –or-
2.) Pay
700 LP’s to negate the attack of the attacking monster and chain to it the
destruction of up to 2 spell/trap card(s) to the graveyard.
DECK MASTER NUMBER: 151
DECK MASTER NAME: Guardian Angel Joan
DECK MASTER ABILITY NAME: Saving Grace
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY TEXT: During either yours or your
opponent’s main phase one you can discard one monster from your
graveyard to “out of play” to increase your LP’s equal to half of that
monster’s combined ATK and DEF. (***There is always a chance this effect can
be negated however, your opponent must be told about this part of the D.M’s
ability before the dueling starts. The activation of this effect can be negated
by your opponent paying half of their current LP’s when you activate this
effect or they must discard one monster, one spell and one trap card to the
graveyard, the cards can be in their hand or on the field.)
DECK MASTER NUMBER: 152
DECK MASTER NAME: Invader of Darkness
DECK MASTER ABILITY NAME: Quick-Spell Control
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: When this is your D.M, your opponent cannot activate any quick-play spell cards. As well as any spell/trap cards that involve either “the graveyard” or “out of play” are negated for one turn once they are activated by your opponent, these cards stay off the field for three turns and are still affected by your cards that destroy spells/traps.
DECK MASTER ABILITY NAME: Counter Heaven/Death
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY TEXT: This D.M. monster may be special
summoned to the field during your main phase one with 4 spell/trap
counters on it. These counters can be used to make this monster immune
to spells/traps that specifically designate, or broadly designate this card as
a target as well as “effect monster’s”. This monster once summoned may
attack up to 2 monsters on your opponent’s side of the field per battle phase. When
you discard one spell/trap card from your hand, this D.M. monster gains 1
spell/trap counter per card discarded. ***When this D.M
monster has no counters left on it, it is immediately destroyed and the
controller loses the current duel.***
~ I hope you guys like these IOC updates to Azuri’s Deck Master List,
give me an e-mail if you do. I’d like some feedback so I can maybe change one
or two of these.
e-mail : gst2ltrv8eater@netzero.net
pojo forums: BuffNY-Yugimaster