[Testaros25@aol.com]
Building the Anti-Hand-D
Deck
Hey there guys. Here's my next article, talking about a
counter deck for the ever-famous Hand-D Decks. This deck, however, shouldn't be
run unless you know you're going up against a Hand-D Deck. Let's looks at the
cards used:
Despair from the Dark; Fear from the
Dark
Zombie/Dark
2800/3000/8*; 1700/1500/4*
When this card goes to the
Graveyard from your hand of deck by your opponent's card effect, this card is
Special Summoned to your side of the field.
These cards are your main
source of attack along with Regenerating Mummy. All the other monsters are for
their effects.
Electric Snake
Thunder/Light
800/900/3*
When this
card is sent from your hand to the Graveyard by an opponent's card effect, draw
2 cards.
If Delinquent Duo hits this, you basically lose nothing. If
Confiscation hits this, you get a card back, plus another. If Morphing Jar is
used, you get 7 cards. If Card Destruction is used, you get 2 extra
cards.
Elephant Statue of Blessing; Elephant Status of
Disaster
Rock/Earth
1500/0/3*
When this card is sent from your hand to
the Graveyard by your opponent's card effect, increase your Life Points by 2000
points/inflict 2000 points of Direct Damage to your opponent's Life
Points.
Only place these on the field if you really need to. Otherwise,
these getting nuked mean either +2000 to you or -2000 to your opponent. That's
nothing to scoff at.
Minar
Insect/Earth
850/750/3*
When this
card is sent from your hand to the Graveyard by your opponent's card effect,
inflict 1000 points of Direct Damage to your opponent's Life Points.
If
you manage to get 2 of these and 3 Elephant Statues of Disaster in your hand,
and your opponent uses Card Destruction or Morphing Jar, that's
game.
Night Assailant
Fiend/Dark
200/500/3*
FLIP: Destroy 1
monster on your opponent's side of the field. When this card is sent from your
hand to the Graveyard, return 1 Flip Effect monster in your Graveyard to your
hand.
Basically, this is only viable when one exists in your Graveyard.
Otherwise, you can use it as Monster Removal for a turn.
Penguin
Knight
Aqua/Water
900/800/3*
When this card is sent from your deck to
the Graveyard by your opponent's card effect, shuffle your Graveyard into your
deck.
This is here because of Don's second effect, and that some Hand-D's
have Needle Worm.
Regenerating
Mummy
Zombie/Dark
1800/1500/4*
When this card is sent from your hand to
the Graveyard by your opponent's card effect, return this card to your
hand.
Basically, you'll always have the beatstick of Anti-Hand-D Decks in
your hand. He's your main attacking force along with Fear/Despair.
Royal
Command
Trap/Continuous
Negate all Flip Effects.
This is completely
optional. If you want to use this, be my guest. I ain't stopping ya.
Now
that the main cards are down, let's look at a deck
example:
Monsters
Tributes
Despair from the Dark
Despair
from the Dark
Despair from the Dark
Non-Tributes
Fear from the
Dark
Fear from the Dark
Fear from the Dark
Regenerating
Mummy
Regenerating Mummy
Regenerating Mummy
Electric Snake
Electric
Snake
Electric Snake
Elephant Statue of Blessing
Elephant Statue of
Blessing
Elephant Statue of Blessing
Elephant Statue of
Disaster
Elephant Statue of Disaster
Elephant Statue of
Disaster
Minar
Minar
Minar
Penguin Knight
Penguin
Knight
Penguin Knight
Night Assailant
Night Assailant
Night
Assailant
Magic Cards
Change of Heart
Heavy Storm
Mystical Space
Typhoon
Nobleman of Crossout
Nobleman of Crossout
Pot of
Greed
Premature Burial
Snatch Steal
Traps
Call of the
Haunted
Ring of Destruction
Waboku
Waboku
Waboku
Well, that's
all for today. Contact me at Testaros25@aol.com for comments about this deck,
the Inpachi Deck, the Chaos Necromancer Deck, or any other tips.
List of
Decks Reviewed:
* means a new addition
Inpachi
Chaos
Necromancer
Anti-Hand-D*