[zickymaster@hotmail.com]
A
Deckmaster System- Zicks
Deckmasters!
Ok, Zicks here, writing his first 'tip'. This is a
deckmaster system which isn't stupid or insanly strong like some are. This one
is mild. However, the rarer the card, the stronger the effect.
A deckmaster is
placed in an area which is not in the game, but is not removed from the game, if
you know what I mean. You can put it anywhere, I don't mind, you can stick it to
your forehead if you want, just make sure your opponent can tell that it is your
deckmaster. You can only bring your deckmaster to the field of you have 1/4 of
the life points you started on or less left. If it dies however, YOU
LOSE! You can either choose your deckmaster at the start of the battle or
take one randomly from your deck. Consider the effect of a deckmaster a type of
spell card (except it counts as a monster effect) which you can play at any time
(as long as it fits in with the type of spell card). That's about it except that
if you have a ritual monster deckmaster, start with the effect of the ritual
card then just look at the list to find out what happens. Well, that's really it
on the rules, I have a list for you below of some deckmasters I made myself and
it's in alphabetical order, lucky you! ^_^
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Alpha the Magnet Warrior- Pay 500
LPs. Your opponent then declares a type (WATER, FIRE, EARTH, WIND, DARK or
LIGHT). You then take a monster of that type from your deck and add it to your
hand. Shuffle. (<?xml:namespace prefix = st1 ns =
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/>Normal)
Banisher of the Light- Monsters do not go to
the graveyard after being destroyed, instead, they are removed from the game.
(Continuous)
Battle Ox- You may equip 1 Beast monster on
the field to 1 Warrior monster. The Warrior monster then increases its attack by
150 for every level star the Beast monster has. The Warrior is now a
Beast-Warrior. (Normal)
Beta the Magnet Warrior- Pay 500
LPs. You now say a type (WATER, FIRE, EARTH, WIND, DARK or LIGHT). Your opponent
must then discard a monster of that type from their deck. Opp shuffle
(Normal)
Black Skull Dragon-(Selection Only)- All
DARK-Dragons have +500 atk. (Continuous)
Blue-eyes White
Dragon- All LIGHT-Dragons get +500 atk. (Continuous)
Buster
Blader- When attacking a Dragon, gain 500 atk
(Continuous)
Curse of Dragon- Discard 2 cards from your
hand to destroy a field magic card on the field and destroy all monsters on the
field which gained a bonus from it. (Quickplay)
Dancing
Fairy-- During each of your standby phases, increase your LPs by 200 for each
monster in face-up defence mode with under 1500 def.
(Continuous)
Dark Magician- You may pay 1000lp to replicate
a Magic or Trap card face-up on the field. It is shown with a [Replication
Token] and counts towards the 5 Magic and Trap card limit.
(Normal)
Deepsea Warrior- You may Sacrifice 2 monsters on
your side of the field to negate an attack and do direct damage to your
opponents LPs equal to the atk of the attacking monster.
(Trap)
Flame Swordsman- (Selection only)- Start the duel
with 18 atk point tokens. You may equip any number of these to any warrior
monster on the field in your main phase 1. They do not count towards the 5 Magic
and Trap card limit when equipped to a monster. Increase the atk power by 100
for each token equipped. When a monster is destroyed with 1 or more atk point
tokens equipped to it, the tokens go to the graveyard. When this deckmaster
enters the field, it has an atk of o and takes all spare atk point
tokens
Flying Kamikiri #1- Pay 500lps to special summon a
WIND monster with 1500atk or less to the field from your hand or deck in face-up
atk position.
Flying Kamikiri #2- Pay 800LPs to special
summon a WIND-Insect from your hand to the field.
(Normal)
Gamma the Magnet Warrior- Pay 500lps. Choose
either monster, magic or trap. Your opponent then discards a card of that type
from their deck. (Normal)
Garuda the Wind Spirit- Remove
from play 2 WIND monsters from your graveyard to change the battle position of 1
of your opponents monsters. (Normal)
Giant Germ- When a
monster on your side of the field is destroyed as a result of battle, do 100
points of direct damage to your opponent.
(Continuous)
Goblin Attack Force- When one of your monsters
attacks, in its damage step, you may increase its attack by 1000 then after
the battle, put it in defence mode with 0 def. You may not switch it to attack
mode until it leaves the field. (Quickplay)
Gravekeepers
Cannonholder- Sacrifice a DARK-Spellcaster on the field to deliver 700 points of
direct damage to your opponent. (Normal)
Hyozanryu- All
LIGHT types on your side of the field have +500 def.
(Continuous)
Injection Fairy Lily- Pay 500LPs to increase
the atk of one monster by 1000. (Normal)
Jinzo- Once a
turn, you may either negate and destroy the activation of a trap card or destroy
1 trap card on the field. (Continuous)
Jowls of Dark
Demise- Discard a Monster, Magic and Trap from your hand to take control of one
of your opponents monsters for a turn. (Quickplay)
Magical
Marionette- For every face-up magic card on your side of the field, increase the
attack of all Spellcasters on your side of the field by 250.
(Continuous)
Maha Vailo- Discard 2 cards from your hand to
take 1 equip magic card from your deck and put it in your hand.
(Normal)
Mask of Darkness- Pay 500lp to summon (not special
summon) a monster from your hand in face-down atk position.
(Normal)
Milus Radiant- All EARTH monsters have +300 atk
and all WIND monsters have -300 atk.
(Continuous)
Mysterious Guard- Discard a monster from your
hand to return a monster of the same level or lower on your opponents side of
the field to their hand. If a face-down monster is selected and it has more
Level Stars than the discarded monster, then you must pay 250lps per extra Level
Star. (Normal)
Mystical Elf- Discard a magic card from your
hand to gain 800LPs (Normal)
Neo the Magic Swordsman- If
you have warrior/s and spellcaster/s on your side of the field, increase their
atk by 700. (Continuous)
Opticlops- At each of your standby
phases you may select and view 1 card in your opponents hand.
(Continuous)
Overdrive- Discard 3 cards from your hand to
double the atk of all your Machine monsters until the end of the turn. When the
turn has finished destroy all Machine monsters on your side of the field.
(Quickplay)
Paladin of White Dragon/White Dragon Ritual-
Both this
Queen Bird- All WIND monsters have +200 atk.
(Continuous)
Relinquished- Discard 5 cards from your hand
to take 1 of your opponents monsters and equip it to one of your own, increasing
its atk and def by the atk and def of the monster being used as the equip card.
(Normal)
Robotic Knight- Discard 3 Machine monsters from
your hand to deliver 3 sets of 500 points of direct damage to any player.
(Normal)
Sanga of the Thunder- If you have 0 monsters on
the field, you can block 1 attack per turn.
(Continuous)
Senju of a Thousand Hands- You may send 2
monsters on the field or in your hand to the graveyard to take 1 ritual monster
in the graveyard and put it in your hand. (Normal)
Sonic
Bird- You may send 2 magic cards on the field or in your hand to take 1 ritual
magic card from your graveyard and put it in your hand.
(Normal)
Summoned Skull- Whenever a monster on your side of
the field attacks a WATER monster it gains 500 atk.
(Continuous)
Sword Hunter- If your monster destroys an
opponents monster, you may use it as an equip card on any monster on the field
to increase its atk by 200. (Continuous)
Thousand
Dragon-(Selection Only)- All dragons with less than 1500 atk have their atk
doubled. (Continuous)
Time Wizard- In each of your standby
phases, you may flip a coin. If heads, all monsters on your side of the field
lose 500 atk points. If tails, the same happens to your opponents
monsters. (Continuous)
Valkyrion the Magna
Warrior-Pay 800lp to destroy a normally summoned fusion monster and bring back
the monsters required to the field. (Trap)
Wall Shadow-
During your own battle phase, at the cost of 200LPs per level star, you may
attack with a monster in face-up defence position. You must use atk points for
this. (Quickplay)
Witch of the Black Forest- Discard 3
cards from your hand to search your deck for a monster with 1500 def or less and
put it in your hand.
Email me at zickymaster@hotmail.com if you have
any comments etc... have fun!