Building the Strike Ninja
Deck
Hey there guys. Here's my latest article, talking about a
deck based off of a famous ninja that came straight from the Dungeon Dice
Monsters Four-Part Episode, Strike Ninja. This deck requires a lot of Dark
monsters, but there are ones that are only necessary. Before we start, let me
give a little fix job on Nightmare Penguin from my Bounce Deck Article.
Nightmare Penguin works on Monsters only, not M/Ts. The source I got it from was
wrong, and I will kill the source too (he's one of my friends).
Now
that that's done, let's looks at the cards used:
Strike
Ninja
Warrior/Dark
1700/1200/4*
Remove 2 DARK monsters to remove this
guy from play during either turn.
The main focus of this deck because
without Strike Ninja, this isn't a Strike Ninja Deck!!!!
D.D. Scout
Plane
Machine/Dark
800/400/2*
Special Summon in ATK on End Phase when
RFG'd.
Well, this is the main removal card for SN, since it'll revive
itself over and over and over and over…….
>
Spirit
Reaper
Zombie/Dark
300/200/3*
Doesn't die by battle. Dies by targeting
Spell/Trap/Monster Effect. Random discard when damages opponent.
Well,
this card is a good stall until you get SN, and when it does die, perfect SN
bait.
Bowganian
Machine/Dark
1300/1000/3*
Opponent loses 600 LP
during your Standby Phase.
A decent burn card for this deck, not to
mention perfect SN bait.
Giant
Germ
Fiend/Dark
1000/100/2*
Opponent loses 500 LP when dies by battle.
Special Summon up to 2 more from deck in ATK when dies by battle.
Another
good burner card for this deck, its main purpose is the swarm the SN
bait.
Peten the Dark Clown
Spellcaster/Dark
500/1200/3*
When
sent to Graveyard, RFG to Special Summon another from hand or
deck.
Another good swarmage card, yet, you'll only RFG 1 for SN since to
need to RFG the other two.
Fuhma Shuriken
Spell/Equip
Increase ATK
of equipped Ninja by 700. Opponent loses 700 LP when sent from field to
Graveyard.
Good for SN's ATK, since 2400 isn't anything to scoff at.
Plus, when you RFG SN, you get the burn effect in.
Mystic Plasma
Zone
Spell/Field
DARK: +500 ATK, -400 DEF
This is good for all
monsters in this deck, assuming that you have all DARK monsters.
Those
are the needed cards, now for the Deck
Example:
Monsters
Non-Tributes
Strike Ninja
Strike
Ninja
Strike Ninja
D.D. Scout Plane
D.D. Scout Plane
D.D. Scout
Plane
Spirit Reaper
Spirit Reaper
Spirit
Reaper
Bowganian
Bowganian
Bowganian
Peten the Dark Clown
Peten
the Dark Clown
Peten the Dark Clown
Giant Germ
Giant Germ
Giant
Germ
Spells
Change of Heart
Devil's Sanctuary*
Devil's
Sanctuary
Devil's Sanctuary
Fuhma Shuriken
Fuhma Shuriken
Fuhma
Shuriken
Heavy Storm
Mystic Plasma Zone
Mystic Plasma Zone
Mystic
Plasma Zone
Nobleman of Crossout
Nobleman of Crossout
Pot of
Greed
Premature Burial
Snatch Steal
Traps
Call of the
Haunted
Ring of Destruction
Waboku
Waboku
Waboku
Devil's
Sanctuary
Spell/Normal
Special Summon 1 "Metal Devil Token"
(Dark/Fiend/1/0/0). All damage done to token is inflicted to opponent. Pay 1000
LP during Standby Phase or destroy token.
Well, that's all for today.
Contact me at Testaros25@aol.com for comments about any of the decks I have
reviewed.
List of Decks Reviewed:
Inpachi
Chaos
Necromancer
Anti-Hand-D
Bounce
Strike Ninja*