Building the Strike Ninja Deck
Hey there guys. Here's my latest article, talking about a deck based off of a famous ninja that came straight from the Dungeon Dice Monsters Four-Part Episode, Strike Ninja. This deck requires a lot of Dark monsters, but there are ones that are only necessary. Before we start, let me give a little fix job on Nightmare Penguin from my Bounce Deck Article. Nightmare Penguin works on Monsters only, not M/Ts. The source I got it from was wrong, and I will kill the source too (he's one of my friends).


Now that that's done, let's looks at the cards used:

Strike Ninja
Warrior/Dark
1700/1200/4*
Remove 2 DARK monsters to remove this guy from play during either turn.

The main focus of this deck because without Strike Ninja, this isn't a Strike Ninja Deck!!!!

D.D. Scout Plane
Machine/Dark
800/400/2*
Special Summon in ATK on End Phase when RFG'd.

Well, this is the main removal card for SN, since it'll revive itself over and over and over and over…….
>
Spirit Reaper
Zombie/Dark
300/200/3*
Doesn't die by battle. Dies by targeting Spell/Trap/Monster Effect. Random discard when damages opponent.

Well, this card is a good stall until you get SN, and when it does die, perfect SN bait.

Bowganian
Machine/Dark
1300/1000/3*
Opponent loses 600 LP during your Standby Phase.

A decent burn card for this deck, not to mention perfect SN bait.

Giant Germ
Fiend/Dark
1000/100/2*
Opponent loses 500 LP when dies by battle. Special Summon up to 2 more from deck in ATK when dies by battle.

Another good burner card for this deck, its main purpose is the swarm the SN bait.

Peten the Dark Clown
Spellcaster/Dark
500/1200/3*
When sent to Graveyard, RFG to Special Summon another from hand or deck.

Another good swarmage card, yet, you'll only RFG 1 for SN since to need to RFG the other two.

Fuhma Shuriken
Spell/Equip
Increase ATK of equipped Ninja by 700. Opponent loses 700 LP when sent from field to Graveyard.

Good for SN's ATK, since 2400 isn't anything to scoff at. Plus, when you RFG SN, you get the burn effect in.

Mystic Plasma Zone
Spell/Field
DARK: +500 ATK, -400 DEF

This is good for all monsters in this deck, assuming that you have all DARK monsters.

Those are the needed cards, now for the Deck Example:

Monsters

Non-Tributes
Strike Ninja
Strike Ninja
Strike Ninja
D.D. Scout Plane
D.D. Scout Plane
D.D. Scout Plane
Spirit Reaper
Spirit Reaper
Spirit Reaper
Bowganian
Bowganian
Bowganian
Peten the Dark Clown
Peten the Dark Clown
Peten the Dark Clown
Giant Germ
Giant Germ
Giant Germ

Spells
Change of Heart
Devil's Sanctuary*
Devil's Sanctuary
Devil's Sanctuary
Fuhma Shuriken
Fuhma Shuriken
Fuhma Shuriken
Heavy Storm
Mystic Plasma Zone
Mystic Plasma Zone
Mystic Plasma Zone
Nobleman of Crossout
Nobleman of Crossout
Pot of Greed
Premature Burial
Snatch Steal

Traps
Call of the Haunted
Ring of Destruction
Waboku
Waboku
Waboku

Devil's Sanctuary
Spell/Normal
Special Summon 1 "Metal Devil Token" (Dark/Fiend/1/0/0). All damage done to token is inflicted to opponent. Pay 1000 LP during Standby Phase or destroy token.

Well, that's all for today. Contact me at Testaros25@aol.com for comments about any of the decks I have reviewed.

List of Decks Reviewed:
Inpachi
Chaos Necromancer
Anti-Hand-D
Bounce
Strike Ninja*