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Ryan's Amazing Journey: Deconstructing a Chaos Deck - The Water's
Response
Ryan's Amazing Journey: Deconstructing a Chaos Deck - A Water's
Response
(Yes this is a play off of Silver's Articles, I'm not
stealing his ideas I'm just writing my own article because I felt like one of
the best counter chaos deck types were ignored...and since water is a personal
favorite, I had to speak up)
Sure we all know that Kycoo, Solemn
Judgement, Horn of Heaven, and Necrovalley are all great chaos counters...but
isn't there a quote somewhere that says that the best defense is a good
offense...what exactely does this mean...for one it means that your opponent
can't "score" anything if you don't give him the "ball." This is why I feel that
a properly made water deck is perfect to match chaos decks.
My
first point is the fact that a properly made water deck is SO FAST, that its
almost a OTK deck. (I honestly disagree with the world champion on his comment
about OTK decks, he said they only work about 65% of the time, thus making them
unreliable, thus unplayable...my idea is shoot, a deck that wins 65% of the time
on the 1st turn sounds pretty good to me) You see his mistake is that with most
OTK decks, if you can't win your 1st turn, your going to get slaughtered...and
this is normally the case, but the great thing about a properly made water deck,
is you don't need the OTK to win, its just another powerful ammunition in your
arsenal.
For those of you who don't remember me I wrote my first
article a while back called "Why Water Decks are the Best." Since then I
have also wrote "The Amazing Butterfly Dagger," "Pyros: Return of the Burn,"
and "Heaven's Wrath: the Angel's Revenge."
Now my ideas still
follow most of my ideas from "Why Water Decks are the Best", so if you
don't exactely understand my logic in all of this, go back and reread
that...slowly.
But there's 2 new additions to water's
arsenal in AST and both are very DEADLY...
The 1st is obviously
Mermaid Knight. With LO on the field and GB you have a lv 3 powerhouse
(1700 att) that can attack twice! A simple Creature Swap combo of 2 Mother
Grizzlies gives you their monster (probably something along the lines of Jinzo
or better... and 2 Mermaid Knight's...yeah that would run for 3400+2400=5800
damage...notice if their monster was a BLS and you got to att again, that would
be game...
Meet Gravity Binds replacement and A Legendary Ocean's
new BEST FRIEND. Level Limit - Area B. This card SHINES in a water deck!
In fact if that wasn't the reason it was made, it should have been! This card
helps water decks out SO much. Lets just look at all the obvious uses of it. 1st
its continous magic, so in this case its actually better than a trap, for one
you can play it right away (also great against beatdown monsters...can u say
g'bye Berseck Gorilla...lol...that or any other beatdown...) It laughs in the
face of Jinzo! (GB's one weakness...well this card basically renders Jinzo
useless and incredibly weak, making it easy to destroy...) 2nd its important to
note how this affects your monsters...none of them suffer from this
card...seeing most of them will be lv 3 with LO out. It forces your C. Turtle to
defense mode when u summon it...lol...oh no how horrible! Its magic...so it
DOESN'T even affect the great Legendary Fisherman, and Levia Dragon can just
destroy it with its effect...like I said this card is a water decks new best
friend! 3rd and most important its not only protection its dangerous. For
example, while GB might have given Mermaid Knight great protection, MK still
couldn't kill a "beatdown monster." With this little baby...there isn't a
beatdown monster alive that stands a chance against this card... plus since it
forces your opponents monsters to stay in def mode (seeing most people play
monsters that are lv 4 or more) its still great protection for your MK-3's and
your other monsters.
This is why Water decks are the Best option to
fight Chaos decks. 1st and most importantly, they have all the positives of a
OTK deck with M. Scientist and C. Turtle. Second they have such Amazing SPEED
and POWER, that you don't even need the OTK to win! In fact you can win most of
your duels w/out it.
Now I'm only writing this next section because
I feel sorry for all of the chaos duelists out there, so I'm going to help them
out...a little...lol...yes that right I'm not giving a deck list... u still have
to think for yourselves...lol...I know its hard but try, you can do
it!
One of the chaos deck's main weaknesses is its speed. A lot of
people play SLOW cards, powerful cards yes, but ultimately they don't help their
deck do what it is designed to do, which is to get the chaos monsters out as
fast as possible... A lot of these slow cards should not, I repeat should not be
played: ie) Breaker, DD Warrior Lady, Reflect Bounder, and any other useless
beatstick like Skilled Dark Magician. I know this will probably raise a lot of
responses so I'm going to give the answers to everything you will throw at me
now. Breaker is just not deck worthy in a chaos deck (remember speed is the
key...) The typical tournament deck only runs a few traps cards anyways (usually
6 being the most) So cards like Jinzo, MST's, Heavy Storm, and HFD are more than
enough m/t removal to get the job done. (For all practical purposes cards like
Giant Germ and Apprentice Magician are 100 X better than Breaker in a Chaos
deck) I know DDWL is great and all, but its deadweight in a chaos deck...if you
remove it from play its no longer chaos food, and if u don't its useless... and
Reflect Bounder...I can't even believe I have to explain this one to
people...lol...no one in there right mind would attack it; therefore its not
going to go to the graveyard often, esp if its on the field...run shining angels
over these 2, run magician of faith over them, run something with a little get
up and go...(can u say Airknight!)
But I know that most people are
to foolish to change their ways. They are going to keep playing whatever the
current metagame tells them to. Thus their decks will remain powerhouses,
awefully SLOW powerhouses... This is why water decks will run them into the
dirt.
Well I just can't help chaos for free can I... for those of
you running against chaos/control decks all the time, run a burn deck! Lets just
think about what they play, Del. Duo, Confiscation, M. Scientist, and
CED...thats 4000 lp's right there...if you play burn (or even a wave motion
cannon for crying out loud...) then they won't be lasting very long. Also if you
are constantly burning away your opponents lp's they won't have any to waste on
hand disruption thus making cards like Del Duo useless!
Well thats
all for my article! I hope you enjoyed it and sorry that I haven't wrote
anything for a while. At least this article had a little bit of everything in
it. Shoot I even helped out Chaos decks a little bit...lol...who knows...chaos
decks might become a good source of competition again...lol...instead of just
target practice. (Hey u know what...I really liked that Burn idea so look for my
next article...Deconstructing the Chaos/Control deck: A Pyro's Response!
(In the near future)
Ryan
questions/ comments/
ideas
send them to supersaynt@yahoo.com