[Anteaus44@aol.com]
Beatdown is not
Easy-Anteaus
Okay, for everyone who knows me out in Pojoland,
I'm back!
Now then, onto the tip:
I'm sitting here now reading
these tips on the beloved Pojo.com Yu-Gi-Oh! CCG tips portion of the website,
and all I see about Beatdown is how "un-original" and "boring" and "easy" it is
to play. Man, if you only knew the half of it...
First off, Beatdown is
in every way original. Sure, the concept is the same, but if we base it on that,
every card game and every game ever invented for that matter is the same. The
concept: to win. Now then, when we get to the finer points, Beatdown is not the
same everywhere you look. Different cards go in different decks, people try new
strategies, put new cards in their deck, or just throw away the book and try
something completely new. But no matter what you do, your deck is
unique.
The basic Beatdown functions on
Field Control. It's the yang to Control's ying: Control is Hand Control,
Beatdown is Field Control. Mostly. (Control often mixes the two: MST,
Jinzo,
etc...). Beatdown often uses big hitting monsters with Field Control Magic/Trap
cards. IT DOES NOT USE YATA-GARASU. Do not listen to anyone else. Yata-Garasu
does not belong in a Beatdown deck. Why? Because a). it is useless for field
control, b). Beatdown NEVER uses the pre-negators, otherwise is should be deemed
a Control deck, and c). it isn't pertinent (or useful) for the task at
hand.
Speaking of the task, what is
Beatdown's task? Well, to clear the field and hit big with your heavy attackrs.
Plain and simple.
That portion covered the first two sayings of Beatdown.
Now, onto the "easy" part:
Beatdown is not easy. No deck is easy to
build. Beatdown, just like Control, Chaos, Burn, Removal, and any other deck I
failed to mention, requires a lot of thought. First, what monsters will benefit
me best? Surely not a Lightning Conger, or a Skull Servant (only the best cards
in the game)? But what then?
Goblin
Attack Force. Maruading Captain. Gemini Elf. Kycoo the Ghost Destroyer.
Tribe-Infecting Virus. But Why?
Goblin
Attack Force is a monster with huge potential 1st off, he's got 2300 ATK, which
is huge, no matter what anyone says. 2nd, in any good Beatdown deck, he's
protected by Mruading Captain, and 3rd, who cares if he dies? He's there to hit
hard and fast, to kill just about anything in his way.
Maruading Captain is incredible as
well. Why? Because he gives you two summons, that's why. He protects you Goblins
and D.D. Warrior Ladies so they can not only use their effects, they can also
provide an attacker.
Gemini Elf. Need I
explain? Cool-looking, and a decent monster. 1900 ATK isn't bad, because it'll
most likely take care of any weaker monsters, letting you Goblins do the dirty
work.
Kycoo the Ghost Destroyer. 1800
ATK with an awesome effect. Most people will ask, how is that field control?
Well, if they don't have a monster in their Graveyard, how can they Monster
Reborn it and kick your ass with it?
Tribe-Infecting Virus. I banish you, and you, and you...come on, this card is
killer. Wipe out their whole army in one swing of the celestial bat (maybe not
the right adjective, but oh well, it's 11:00 at night).
So, a quick
rundown of the basic Beatdown monsters. The Magic/Traps setup is usually
consistent throughout any and every dekc, except for a few
exceptions:
Nobleman of Crossout. That Fiber Jar can really mess with
your field control.
Cold Wave. Just in case Jinzo is out of your league, so
to speak.
Not too much more I can think of, so here it goes:
The
beatdown deck, Anteaus style:
Monsters (17):
2x Gemini Elf
3x
Goblin Attack Force
2x D.D. Warrior Lady
1x Tribe-Infecting Virus
2x
Maruading Captain
1x Jinzo
1x Fiber Jar
1x Breaker the Magical
Warrior
1x End of Anubis
1x Sinister Serpent
2x Kycoo the Ghost
Destroyer
Magic (15):
1x Raigeki
1x Dark Hole
1x Monster
Reborn
1x Change of Heart
1x Harpie's Feather Duster
1x Heavy
Storm
1x Pot of Greed
1x Graceful Charity
3x Mystical Space
Typhoon
1x Snatch Steal
1x Enemy Controller
1x Reinforcement of the
Army (now, this card is optional, in my opinion; it'll do good with the Captains
and Goblins, but it's totally up to you)
1x Painful Choice
1x Premature
Burial
1x Nobleman of Crossout
Traps (8):
2x Torrential
Tribute
1x Mirror Force
1x Ring of Destruction
2x Waboku
1x Imperial
Order
1x Call of the Haunted
Total: 42
So, there you nave it.
If there is anything you believe I left out, feel free to e-mail me @
Anteaus44@aol.com.
Thanks for
reading!
Cheers,
Anteaus