[AJREST417@aol.com]
How to stop/delay the
FTK/OTK
hey pojo readers...sup? I dont wana disclose my name so i call myself
by the name of my favorite movie character, Riddick. how many of you have been
stopped cold by scientist decks? i know i have so here are a list of some cards
that can either destroy the deck completely or just delay it so u can drain
their life points...
1. the first card is the one that can save you
completely. Its name is Chain Disappearence. its a normal trap with a
lethal effect for scientist decks. basically this card reads"you can only
activate this card when your opponent summons, flip summons, or special summons
a monster that has 1000 ATK points or less. Destroy the monster and remove it
from the game. In addition, remove all copies of that monster from your
opponents deck and hand." If you manage to use this on Catapult Turtle or
Magical Scientist, this shuts down the deck completely and now you only have to
drain you opponents life points to 0.
2. the next 2 cards
work in a combo. I dont know if any of you remember the card Dark
Designator, well let me jog you memory. It was a usless card in pharohs
servent that read "Name a card. If that card is in your opponents deck, add 1 of
the card to their hand." Sounds crappy right? Well alone maybe but not
when it is comboed with D.D. Designator. This card is from Ancient
Sancutary and it reads "Name a card. If that card is in you opponents hand,
remove it from the game. If not, randomly choose 1 card in your hand and remove
it from the game." See how it works? Use Dark Designator and call Magical
Scientist then use D.D. Designator to remove it from play. This just kills the
deck completely.
3. The next 2 are just cards that stall the deck
down. Skill Drain is very helpful. It simply reads "Pay 1000 life
points. Negate the effects of all face up monsters on the field." This just
stalls the effects of all those annoying cards like the turtle, gilasaurus, and
scientist himself. combo this w/ imperial order and you'll really slow things
down. The next card is Prohibition. It simply reads "Declare a card name. As
long as this card is on the field, that card cannot be played. Any copies of the
card already on the field are excluded." Simple right?
4. The next
2 cards just spare your life points. Barrel Behind the Door helps
out. It reads "You can only activate this card when you take damage
(excluding battle damage). Negate the damage to your life points and subtract it
from your opponents life points instead." this one has to be timed just
right. Make your opponent drag it out by making them sacrifice the 1000
life points evertime. When they go to launch the final fusion monsters at
you and they have 1000 life points left, just activate this and they take 1050
while you have just 650 left. The other one is Trap of Board Eraser.
Basically it has the same activation cost and damage negation but its second
effect reads as "Then you randomly discard 1 card from your opponents hand to
the graveyard." Activate this when they launch the turtle and the scientist at
you, discard a card in their hand and on your turn attack directly with a
monster of 1000 points or more.
Well thats all for now. So if you
have a passionate hate with scientist decks like me, and you happen to have 3
copies of each of the mentioned cards above, try putting them in just to stop
your opponent. If you have any other cards in mind, wana talk other secrets to
shut the scientist down, or wana talk Yu-Gi-Oh! in general, email me at AJREST417@aol.com . Until next time, this is
Riddick saying stay outta the light and come into the
darkness...