[cepeda617@comcast.net]
 

 Needle Burrower and Machine Burn Combos - by Nemesis
Nemesis is back with a deck tip for the Pojo Dojo and a new deck-building technique. (>º.º)>   <('-'<)
Here's a few machine based combos that can evolve into a new deck archetype: Machine-Burn!

Lava Golem + Needle Burrower + Limiter Removal = 4700 Damage
Special Summon Lava Golem (if you need help getting 2 monsters on his side of the field use
Cyber Jar or Morphing Jar #2). Ward him off for a turn and summon Needle Burrower with Limiter Removal
and attack Lava Golem for 700 LP damage plus 4000 direct damage (500x8 stars). Hell yea!

Needle Burrower + Enemy Controller = Other than the obvious Change of Heart tribute to bring out Needle Burrower,
use Enemy Controller to bring a Summoned Skull/Goblin Attack Force to his knees in defense position and attack
for the direct damage.

Reflect Bounder + Ring of Destruction + Barrel Behind the Trap Door = If your opponent does decide to bite
the bullet and attack Reflect Bounder, RB reflects his monster's attack and since you're going to lose RB anyway,
activate Ring of Destruction + Barrel Behind the Trap Door to launch an additional 3400 damage.
(If there's a ruling against that, just destroy your opponent's monster with the Ring and Barrel combo)

Cannon Soldier + Scapegoat = Old School 2500 damage to your opponent's LP (that's if you sacrifice your
Cannon Soldier.

Morphing Jar #2 + Needle Burrower = Spring cleaning. Clean out some of your opponent's
Spells, Traps and high-level monsters and kill off the scraps that get left in defense position your next turn.
Let your opponent attack Morphing Jar #2 with a swarm of monsters on his field and summon
Needle Burrower on your turn and have fun picking off the unexpected.

Drillago + Limiter Removal + Ring of Destruction = 6400 Direct Damage, provided your opponent has
nothing on the field but face-up monsters with 1600+ attack.

Jinzo + Limiter Removal + Enemy Controller = 9600 Attack with not much able to stop you.
This is the coup de grace, so don't waste it by playing it at the wrong time.

Here's a possible Machine-Burn deck (Post Ban):

Tribute Monsters [6]
[3x] Needle Burrower
[2x] Lava Golem
[1x] Jinzo

Monsters [11]
[3x] Cannon Soldier
[2x] Drillago
[1x] Reflect Bounder
[1x] Fiber Jar
[1x] Cyber Jar
[1x] Morphing Jar #2
[1x] Spirit Reaper
[1x] Sinister Serpent

Spells [18]
[3x] Limiter Removal
[3x] Enemy Controller
[3x] Scapegoat
[2x] Smashing Ground
[1x] Change of Heart
[1x] Mystical Space Typhoon
[1x] Heavy Storm
[1x] The Forceful Sentry
[1x] Confiscation
[1x] Snatch Steal
[1x] Premature Burial

Traps [5]
[1x] Ring of Destruction
[1x] Barrel Behind the Trap Door
[1x] Magic Cylinder
[1x] Torrential Tribute
[1x] Call of the Haunted

Strategy:
You're basically trying to pull off any of the combos above (or variations of them).
Reflect Bounder, Spirit Reaper, Scapegoat and Sinister Serpent are there for stalling while you set yourself up for the sneaky kill.
With all these machines, your opponents will most likely think your main objective is to beatdown,
and won't suspect that you're going for burn. The three jars are there to set you up (Morphing), clean up the field (Cyber)
or start over when you screwed up (Fiber).

Some pre-negation in there to reveal any surprises that may seriously hinder your strategy. Also, some Spell/Trap destruction
and protection. The last thing you want is to go to all the trouble collecting all the pieces to a combo just to have all that damage
negated by the stupid Waboku or Kuriboh.

Try it out. I'm sure you won't be let down.

Questions? Comments? Contact: cepeda617@comcast.net