Article #7: Constructing the One Turn Kill
While
in the process of writing up my card review of Monster Gate, it came to my
attention that many readers may not be familiar with the One Turn Kill (OTK)
deck I was referring to. This piece will attempt to fix that. In it, we will
discuss the famous Magical Scientist/Catapult Turtle OTK deck.
PURPOSES OF THE ONE TURN
KILL:
The
purpose is to bring out Magical Scientist and Catapult Turtle. Currently, the
highest level 6 and lower fusion monsters have 2200 attack(Dark Flare Knight)
and 2100 attack (Metal Raider's Roaring Ocean Snake, Empress Judge, Punished
Eagle). By paying 1000 lifepoints with Scientist and sacrificing each of these
monsters with Catapult Turtle, you'll do 1050 damage to your opponent for each
1000 you spend. When you have 1000 left, and they've lost 7350 or more, you can
then sacrifice the Scientist and Turtle to end the game in one turn.
STRENGTHS:
The
best OTK decks I've seen boast a 80-90 percent success rate. That is, they will
win on the first turn 4 out of 5 times. In addition, these decks are far less
expensive than typical control/chaos decks.
WEAKNESSES:
Inherent
flaws in design, or just plain bad luck, usually forces players to concede the
duel if the combo doesn't go off right.
NOTABLE MONSTERS:
Here
are the monsters you will run.
MRD-075 Catapult
Turtle
Aqua/Water/Effect/5/1000/2000
Offer 1 Monster on your
side of the field as a tribute to inflict damage equal to half of the tribute
monster's ATK points. Monsters used for a Tribute summon or that are offered as
Tributes for other cards' effects are excluded.
Who
would have known such an adorable creature would bring so much
devastation/destruction to the land? He looks so cute and green, too, doesn't
he? Who would have suspected? Run this in 3's.
Dark Magician Of
Chaos
Spellcaster/Dark/Effect/8/2800/2600
When this card is
Another
of the cards run in 3's (a recurring pattern in OTK Scientist decks), Dark
Magician of Chaos will recycle your spell cards and help you speed the deck.
Try to secure three as fast as possible, but know that this stud will be
restricted to one soon.
Gilasaurus
Dinosaur/Earth/Effect/3/1400/400
You may treat the
Bet
you weren't expecting this one were you? This one works with metamorphosis,
catapult turtle, and others along with last will to bring out scientist or
turtle. He's also a special summon once drawn first turn. Excellent deck
fodder.
Cannon Soldier
Machine/Dark/Effect/1400/1300
Offer 1 Monster on your
side of the field as a tribute to inflict 500 points of direct damage to your
opponent's life points. Monster used for a tribute summoned or that are offered
as tributes due to other cards' effects are excluded.
This
one also works with Last Will, burning itself to bring out scientist/catapult
turtle. As you've probably noticed, most of the cards in this list are
primarily focused on bringing out the centerpieces of the OTK.
NOTABLE SPELLS/TRAPS
(There are no traps in a OTK deck):
Spells
that will be used.
Reasoning
Your opponent calls a Monster Card
Level. You then pick up (not draw) cards
from the top of your Deck until a monster is picked up.
If that monster is the same
Level as the one called by your
opponent, all picked up cards are sent to the
Graveyard. If not, Special Summon the
monster that was picked up in face-up
Attack or Defense Position and send the
remaining cards that were picked up to
the Graveyard.
Studly support for a OTK deck. This one will thin out
your deck and hopefully bring out
a DMOC, Scientist, or Catapult Turtle. The savvy opponent
will call out either 5 or 8;
either way, reasoning will definitely help. Run 3.
Last
Will
If a monster of yours is
sent from the field to the Graveyard during the turn that
you've played this card,
you can select a monster with an ATK of 1500 points or
less from your Deck and
play it as a Special Summon. Shuffle the Deck after
playing the card. This
card is active for 1 turn only.
Well,
here is a good opportunity to put those Starter Deck Yugi cards to good use! Last
Will,
run in threes of course, will often end the game on its own. Two last will + 1
cannon
soldier= good game. Run 3!
Other Candidates:
Mass Driver: More fodder to tribute
your own monsters.
Monster Gate: Check out my Card of the
Day review of it.
Metamorphosis: You can use this in
conjunction with Last Will.
Reload: Refresh a new hand.
Painful Choice: Thins out your deck.
Dragged Down into the
Grave: Use
this when you have DMOC in your hand.
Mystik Wok: Again, in conjunction
with last will. Notice a pattern?
Card Destruction: Another new hand for
you!
Premature Burial/Monster
Reborn: Essential
to dig out Scientist/Turtle/DMoC from
the
graveyard.
Spell Reproduction: Dump unwanted spells for
your good ones.
Cost Down: You can normal summon
Catapult Turtle with this card.
A Sample OTK Deck:
Monsters: 13
3
Cannon Soldier
3
Catapult Turtle
3
Dark Magician of Chaos
3
Gilasaurus
1
Magical Scientist
Spells: 27
3
Reasoning
3
Monster Gate
3
Reload
3
Last Will
1
Pot of Greed
1
Graceful Charity
1
Card Destruction
1
Spell Reproduction
1
Painful Choice
1
Monster Reborn
1
Premature Burial
1
Cost Down
2
Dragged Down into the Grave
3
Mystik Wok
3
Metamorphosis
That does it for this
week's article. Unlike my previous deck constructions,
this
one won't feature a follow-up article. Instead, my next three articles will
talk about
different
deck-types and topics I want to explore. As always, send comments, questions,
decks,
and cards to review at pojojaelove@yahoo.com
A BAD System Score of
the Week
PGD Ultra Rare:
Helpoemer
Requested By: Jordan
Brooks
Advantage F/H: 2000 attack is weak and
his effect will only go off versus Berserk Gorilla, Vampire Lord, Chaos
Monsters, and Jinzo. You're basically wasting a monster to get a 2000 attack
monster on the field. Same score as Dark Magician Girl, 5/10.
Best Draw for the
Situation: I'm
sure you can set up a potentially deadly combo with this guy in the opening
hand or so. However, like most tribute monsters, you don't necessarily want to
draw into this guy. I'd give him a 3/10.
Attributes/Effect: Being a Dark/Fiend is
really solid. Having under 1500 def is also optimal. 2000 attack is weak but
the effect is KILLER if you can get it off. I would say that his attributes get
an 8/10, only counterbalanced by his
relatively low attack. But then you'd NEVER get the effect off.
Dependability: You're going to have to
set this guy to get him into the graveyard. He has to be destroyed by battle,
however, so it's highly unlikely you'll get his effect off. In fact, I'd say
you have about a ten-twenty percent chance of getting it off, if even that.
That leaves you with a puny 2000 attack monster. 3/10.
A BAD Score: 19/40= 4.75/10