When
Cards Collide
By Ryoga
21: Home Run!
Edit 2: Still More Things Moved Around
Last Solution:
a) Use Zaborg’s effect to destroy Manticore of Darkness.
b) Use Sangan’s effect to place Shining Angel in you hand.
c) Use Last Will’s effect to Special Summon Amazoness Swordswoman to the field in Attack Position.
Final Result: Him - 0, You – 200
Problem – Win the Game in One Turn:
Your opponent likes Fire. He’s been using Solar Flare Dragon so much that you are a tad low on life at the moment. Then he went and summed this Kid, the Ultimate Baseball Kid. With DNA Transplant he gets +1000ATK for every face-up monster on the field, that INCLUDES yours. It’s two commons working together to make a card more useful than United We Stand. Break through this massive kid.
Field: (the upper part of the screen are your
opponent’s cards)
|
|
DNA
Transplant (face-up) |
|
|
Night
Assailant (face-down DEF) |
|
Ultimate Baseball Kid (face-up
ATK) |
|
Blazing
Inpachi (face-up ATK) |
------------------ |
------------------- |
------------------ |
------------------ |
----------------- |
|
|
Sangan (face-down
DEF) |
|
|
|
|
Ultimate
Offering (face-up) |
Destruction
Ring (face-down) |
|
Your Hand:
Twin Swords of Flashing Light – Tryce, The Warrior Returning Alive,
Kaiser Glider, Exchange
Your Life Points:
2100
Your Opponent’s
Life Points:
4800
Your Deck Contains
the Following Cards That You Can Obtain:
Command Knight, Night Assailant, Marauding Captain
Your Graveyard Contains:
Night
Assailant, D. D. Warrior Lady, Mataza the Zapper, Mystic Swordsman LV4
DNA Transplant is Making All Face-Up Monster FIRE
Attribute.
Your Opponent Has Zero Cards in His Hand.
You start during your Main Phase 1 having done nothing this turn.
In The
Following Situations, Your Opponent Will Do the Following:
1.
If you activate Exchange, your opponent will select the monster card in
your hand with the highest ATK. Otherwise, he will select the Spell Card with
the most words in its card name.
2.
If Night Assailant is flipped face-up and its effect activated, your
opponent will target the monster on your side of the field that can still attack
that will do the most damage to their Life Points (i.e. If you have Goblin Attack Force and Mataza the Zapper on your side of
the field that haven’t attacked, he will destroy Mataza as it will do 2600
damage (from two attacks)).
Hopefully you lot can enjoy this one. It’s not as outlandish as some of my other puzzles and doesn’t require any great knowledge of deep rules. Just read what is in front of you. Also, I want no one saying that Night Assailant destroyed a monster that can’t attack or that has already attacked its maximum number of times.
Ryoga
Name | # | Type | Other | Attribute | L | A | D | Rarity | ID # | Text |
Blazing Inpachi | IOC-061 | Pyro | FIRE | 4 | 1850 | 0 | Common | 05464695 | A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. | |
Command Knight | CT1-EN003 | Warrior | Effect | FIRE | 4 | 1200 | 1900 | Secret Rare | 10375182 | As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all Warrior-Type monsters by 400 points. |
D. D. Warrior Lady | DCR-027 | Warrior | Effect | LIGHT | 4 | 1500 | 1600 | Super Rare | 07572887 | When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play. |
DNA Transplant | IOC-108 | Continuous | TRAP | Common | 56769674 | Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. | ||||
Exchange | EDS-001 | Normal | TRAP | Secret Rare | 05556668 | (Edited) Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) | ||||
Kaiser Glider | DCR-051 | Dragon | Effect | LIGHT | 6 | 2400 | 2200 | Ultra Rare | 52824910 | This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand. |
Marauding Captain | LOD-018 | Warrior | Effect | EARTH | 3 | 1200 | 400 | Ultra Rare | 02460565 | As long as this monster remains face-up on the field, your opponent cannot select another face-up Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. |
Mataza the Zapper | IOC-086 | Warrior | Effect | DARK | 3 | 1300 | 800 | Rare | 22609617 | This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch. |
Mystic Swordsman LV4 | SOD-EN012 | Warrior | Effect | EARTH | 4 | 1900 | 1600 | Ultra Rare | 74591968 | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. |
Night Assailant | AST-080 | Fiend | Effect | DARK | 3 | 200 | 500 | Common | 16226786 | FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. |
No You Don't! | BOG-US009 | Counter | TRAP | Nicely Rare | ^^_^^_^^ | This card may not be chained to by any other card, nor its effects negated for any reason. You may activate this card when your opponent activates a Spell, Trap, or Effect Monster's effect, Summons a Monster, or declares an attack. Negate the effect of the card, the summon, or the attack and destroy the Spell, Trap, or Monster Card. You lose the game at the end of your next End Phase. | ||||
Sangan | MRD-069 | Fiend | Effect | DARK | 3 | 1000 | 600 | Rare | 26202165 | (Edited) When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. |
The Warrior Returning Alive | LOD-030 | Normal | SPELL | Rare | 95281259 | Select 1 Warrior-Type monster in your Graveyard and return it to your hand. | ||||
Twin Swords of Flashing Light - Tryce | DCR-037 | Equip | SPELL | Common | 21900719 | You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. | ||||
Ultimate Baseball Kid | SOD-EN021 | Warrior | Effect | FIRE | 3 | 500 | 1000 | Common | 57934141 | Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. |
Ultimate Offering | SDY-050 | Continuous | TRAP | Common | 80604091 | A the cost of 500 Life Points, a player is allowed an extra Normal Summon or Set. |