www.pojo.com/yu-gi-oh

When Cards Collide
By Ryoga
 

40: Guest Writer Day 2 - Gardening
Edit 1: SPaG

PLEASE NOTE:

There has been a change to the rules of Yu-Gi-Oh! For all of you that didn't read Coin Flip's article, I recommend that you do so. However, here is an introduction to what has happened.
1. You are ONLY allowed to change the battle position of a monster you control manually (without the use of any other cards or effects) once PER TURN during your MAIN PHASE. 
    a) Changing a position means either Flip Summoning a monster from face-down defense position to face-up attack position, turning a monster from face-up Attack Position to face-up Defense Position, or turning a monster from face-up Defense Position to face-up Attack Position.

2. However, you MAY NOT change the battle position of a monster you control if one of the following has occurred:
    a) You have already changed the battle position of that monster this turn.
    b) You have DECLARED an attack with that monster.
    c) You have Summoned that monster this turn.

This doesn't change much in general game play, but I wish to point a few things out.

1.You CANNOT do the following: -Flip Summon a monster; -Activate Book of Moon, targeting that monster; -Flip Summon the monster again. 
You CANNOT do this as you have already Summoned the monster this turn.

2. You CANNOT do the following: -Declare an attack with a monster on your side of the field that you summoned on a previous turn; -Your opponent chains Book of Moon; -After the damage step, you Flip Summon the monster.
You CANNOT do this as you declared an attack with the monster. That attack might have been negated as the monster was turned to Defense Position, but that doesn't matter. You declared the attack, you can't switch battle positions.

3. You CAN do the following: -Remove the token from a Breaker the Magical Warrior you summoned during your last turn to destroy your opponent's Set card; -Your opponent chains Enemy Controller to turn Breaker to Defense Position; -After the chain resolves, turn Breaker to Attack Position and attack as if nothing had happened.
You CAN do this as your opponent activating Enemy Controller does not summon the monster, not cause it to declare an attack

I hope that is clear to everyone.

 

Last Solution:

    On with other business, you lot enjoyed this one. I'll have to remember that...

1.      Flip Summon both Magicians of Faith's. Use their effects to add Monster Reincarnation and Double Spell to your hand.

2.      Discard Armed Samurai – Ben Kei to activate Monster Reincarnation, returning Dark Magician of Chaos to your hand.

3.      Discard Axe of Despair to activate Double Spell, activating Spell Economics.

4.      Tribute both Magicians of Faith to Tribute Summon Dark Magician of Chaos. Use his effect to add Dimension Fusion to your hand.

5.      Activate Snatch Steal, equipping The Little Swordsman Aile.

6.      Turn The Little Swordsman Aile to Attack Position.

7.      Tribute Dark Magician of Chaos to activate the effect of The Little Swordsman Aile. Dark Magician of Chaos is removed from play.

8.      Activate Dimension Fusion for free due to the effect of Spell Economics. Special Summon Dark Magician of Chaos and use his effect to add Dimension Fusion to your hand.

9.      Repeat Steps 7 and 8 and reasonably large number of times to make The Little Swordsman Aile have an ATK greater than about 22,000.

10.  Attack a monster with The Little Swordsman Aile.

Final Result: Him - >0, You – 2100

 

 

Problem – Win the Game in One Turn:

            Here is another of those puzzles not written by me. This one is quite entertaining. I thought of everything except the correct answer for about twenty minutes. I hope you lot enjoy it, you generally enjoy the ones with Chaos monsters in and you loved last week's!

21/7/5: I do apologize to readers, but this puzzle is apparently very similar to one used in World Championship 2005 by Kaiba. I don't own the game, so I wouldn't have known. If you have already completed that game, don't bother with this one. 

 

Field: (the upper part of the screen are your opponent’s cards)

 

 

 

 

 

Blue-Eyes White Dragon (face-up ATK)

 

Blue-Eyes White Dragon (face-up ATK)

 

Blue-Eyes White Dragon (face-up ATK)

------------------

-------------------

------------------

------------------

-----------------

 

 

Banisher of the Light (face-up DEF)

 

 

 

 

 

 

 

 

Your Hand: 
           
Black Luster Soldier – Envoy of the Beginning, Chaos Emperor Dragon – Envoy of the End, Tribute to the Doomed, Dark Magician, Primal Seed, Primal Seed

 

Your Life Points:                                2000  

Your Opponent’s Life Points:             10,000

 

Your Graveyard Contains:
            Magician of Faith, Skilled Dark Magician

 You start during your Main Phase 1 having done nothing this turn.

This puzzle is also marvelous because, unlike mine, it doesn’t need too many cards to get the job done. There are only nine different cards. I’ve never been that simple, but I generally do overcomplicate things by hiding the cards you need in stupid places (all hail red herrings!). I also don’t spend many weeks writing one puzzle. I spend no more than three hours (sorry, but I do have other things to do with my time, ie. Maths).

Also, I can accept no responsibility for any similarity this puzzle may bear to anything produced by anyone else. I didn't write it and I haven't seen anyone else's puzzles.

           

Share and Enjoy,

Ryoga
Tripleplay97@yahoo.com

 

Name

#

Type

Other

Attribute

L

A

D

Rarity

ID #

Text

Banisher of the Light

MRL-078

Fairy

Effect

LIGHT

3

100

2000

S

61528025

As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.

Black Luster Soldier - Envoy of the Beginning

IOC-025

Warrior

Effect

LIGHT

8

3000

2500

U

72989439

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: - Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn; - If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.

Blue-Eyes White Dragon

LOB-001

Dragon

 

LIGHT

8

3000

2500

U

89631139

This legendary dragon is a powerful engine of destruction. Virtually invincible. Very few have faced this awesome creature and lived to tell the tale.

Chaos Emperor Dragon - Envoy of the End

IOC-000

Dragon

Effect

DARK

8

3000

2500

Sec

82301904

This card can only be Special Summoned by removing one LIGHT and one DARK monster from your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players hands and in play to the Graveyard. Inflict 300 points of Direct Damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.

Dark Magician

LOB-005

Spellcaster

 

DARK

7

2500

2100

U

46986414

The ultimate wizard in terms of attack and defense.

Magician of Faith 

MRD-036

Spellcaster

Effect

LIGHT

1

300

400

R

31560081

(Edited) FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.

Primal Seed

IOC-042

Normal

 

SPELL

 

 

 

C

23701465

You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy to the End" on the field. Add 2 of your cards that are removed from play to your hand.

Skilled Dark Magician

MFC-065

Spellcaster

Effect

DARK

4

1900

1700

S

73752131

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can Special Summon 1 "Dark Magician" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.

Tribute of the Doomed

BOG-US028

Normal

 

SPELL

 

 

 

Begging

54772668

You may activate this card during your opponent's Battle Phase when you are on 1000 Life Points or less. Give your opponent a present. Go on, get up and hug him/her hard. Compliment him/her on his/her wonderful game play and your obvious inferiority. Offering to polish his/her shoes can't go far wrong. Once your opponent is sufficiently placated (in an independent advisor's opinion), your opponent's turn ends. Skip your opponent's next turn. If you gave your opponent a real Royal Decree (and won't be asking for it back ever), you win the game.

Tribute to The Doomed 

MRD-057

Normal

 

SPELL

 

 

 

S

79759861

Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position).