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SiphonX
Power of the Dragons
1.14.05
Mythological creatures of yore have been present in nearly
every Trading Card Game in the world, and Yu-Gi-Oh! is no
exception. In the golden age of Yu-Gi-Oh!, one of the most
prominent decks was based around this mythological creature,
and it showed no mercy. Since then, it lost its luster, but
a revival is occurring. A great image of power once emanated
from every aspect of the dragon, and it is of the
Dragon-type deck that I wish to elaborate.
When many people think of the Dragon deck, they think of the
archaic Monsters apparent in Seto Kaiba’s old deck:
Blue-Eyes White Dragon, Lord of Dragons, and the like. This
is not of the theme which I wish to be covering. I am
attempting to create a playable, control-based, and most
importantly, powerful Dragon deck using naught but the most
amusing and omnipotent cards. These cards vary in strength
but are most centrally located in the Armed Dragon family,
which is the pinnacle of the deck’s supreme strength.
Dragons have steadily been gaining powerful, but not
powerful enough to be used as a Regional contender. The
expansion of Soul of the Duelist changed all that. Additions
to the family include two LV series cards as well as an
elemental Dragon and a searcher. With additions to a Dragon
deck like Armed Dragon LV3, the Dragon deck gained a card
that was able to easily transform into a much more powerful
card – a 2400 attacker by turn two. Add to that the fact it
is searchable by Masked Dragon – the new searcher – and the
deck expands exponentially.
The reasoning for this deck’s potential lies in the
hybridization existing between speed and power – both of
which occur easily, but combined, they are almost impossible
to find together. This deck exhibits both of these aspects
completely and allows the duelist to incorporate some
favorable combos into an already fun deck. Allow me to
display an example deck:
17 Monsters:
1 Armed Dragon LV7
2 Armed Dragon LV5
2 Armed Dragon LV3
2 Luster Dragon
1 Twin-Headed Behemoth
2 Element Dragon
3 Masked Dragon
1 Tribe-Infecting Virus
1 Sinister Serpent
1 Fiber Jar
1 Morphing Jar
17 Spells:
1 Pot of Greed
1 Painful Choice
1 Book of Moon
2 Nobleman of Crossout
1 Heavy Storm
1 Mystical Space Typhoon
2 Stamping Destruction
1 Premature Burial
1 Change of Heart
1 Snatch Steal
2 Creature Swap
1 Swords of Revealing Light
2 Scapegoat
6 Traps:
1 Call of the Haunted
1 Torrential Tribute
3 Bottomless Trap Hole
1 Ring of Destruction
The Monster selection of this deck seems to be aggressive at
the least. As you can see, this deck does have some aspects
of generic Beatdown, but it is mostly focused on the amazing
potential of the Armed Dragon family. I decided to use
Twin-Headed Behemoth for its overall playability and its
extreme coherence to the theme. Element Dragon provides an
enhanced technical ability to control the field, and I
decided to add Fiber Jar, Morphing Jar, and Sinister Serpent
to boost hand advantage resistance.
Tribe-Infecting Virus is used for general field maintenance
and mass removal.
The Spell selection of this deck seemed obvious to me. It
consists of mostly cards that excel at speeding my deck
through, to get my Armed Dragons faster, and more
importantly, to support them in their assaults. Painful
Choice is a near-necessity, and the lone Book of Moon I use
for versatile field control. Mass Spell and Trap removal is
present, with Stamping Destructions used to remove
opponent’s threats. Creature Swap aids in keeping my Dragons
on the field so as to eliminate opposing Monsters, and the
bit of stall I do use doesn’t interfere with the summons I
intend to make.
The Trap selection is almost standard, except for a few
changes. Call of the Haunted, Torrential Tribute, and Ring
of Destruction are commonplace, but three Bottomless Trap
Hole may seem like a stretch. It is true, the opponent isn’t
required to summon, and Monsters can attack me with under
1500 attack points, but the fact that this card not only
destroys but removes, and it battles destruction en-summon,
whereas cards like Sakuretsu Armor can only be activated
during the Battle Phase. This means that it is immune to
cards like Breaker the Magical Warrior and Mobius the Frost
Monarch, both of which are often played.
As you can see, this deck attempts to improve field presence
and speed while trying to curb the impending attack of hand
disadvantage. It works in many situations, against many
decks, and creates an almost impenetrable assault, even by
just the second turn. Its Spells and Traps provide a steady
stream of supporting abilities as the user engulfs his
enemy. The Dragon deck is a very powerful deck to contend
with, even if it isn’t what it used to be.
Until next time, duel hard, play well, and most importantly,
have fun.
~SiphonX~
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