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SiphonX
The Intricacies of Chaos
1.24.05
I decided
to refurbish an article I had created a while back for
today’s topic, but do not worry; today’s material is quite
different.
Within the trading card game of Yu-Gi-Oh!, the Chaos deck
asserts itself as an excellent pick for almost any metagame
as a sturdy competitor. Many duelists have chosen this
route, and sometimes, it pays off. Others, however, are of a
decidedly opposite turn of mind: many feel that the Chaos
deck is quite unoriginal, as many play almost the exact deck
that another plays, for it is most certainly widely played.
This is true to a certain extent, but of course, there are
decks that resemble a Chaos deck only in theory. These decks
are often times the tournament-winners, separating
themselves from the mindless horde of everyday Chaos. This
article is devoted to being able to better fix your very own
original Chaos deck - to meet your needs and create a stable
and competitive deck.
The first step in understanding the synthesis of any deck is
to understand the theory behind the deck. In this case, one
of the Chaos deck’s main objectives is to be able to quickly
beat the opponent down while retaining a positive hand and
field advantage. This is done by cards that preserve hand
maintenance and cards that maintain a longer on-field
presence. Theme is another important issue, as there are
many different archetypes within the world of Chaos. Do you
want to go the route of the norm (Chaos/Control), or
possibly fit in a Warrior theme? This question will often
answer which cards you need in your deck, and which ones
that would be better left out.
Initiating a balance of strength (on-field presence),
removal, speed, and protection is of utmost importance in a
Chaos deck. None of these aspects of the game is more
important than another. Without any one of these elements of
the game, the deck would fall apart. Chaos decks necessitate
an especial need for a balance of these four elements. Each
element is founded by the other three elements, and none
would be effective without the others.
This is often times why extremist decks like First-Turn-Kill
can fail simply because they don’t have a balance between
these elements.
The cards’ need to “agree” with each other – the deck’s
equivalent of homeostasis - is known as synergy. In a Chaos
deck, this is excessively important because Chaos decks tend
to run cards that adhere to the rest of the deck. Who would
run a Reflect Bounder in a Warrior/Chaos deck, or for that
matter, a Marauding Captain in a Chaos/Control deck? Avoid
placing emphasis on certain combinations, for it detracts
from overall synergy.
Synergy becomes very important in the later stages of the
duel whenever well-fitting cards become a catalyst for
destruction. A vital part of the Chaos deck’s creation,
synergy is the means through which one selects cards for
their deck upon basis of need.
By using these tips, a player can easily select cards to add
to his deck by importance and how it fits within the deck. I
would suggest any Chaos player to run between 15-20
Monsters, 14-20 Spells, and 3-7 Traps. Any more or less
could damage the chances of success. Allow your ratio to be
a manifestation of your Chaos theme. Also, I would suggest
the Chaos player to refrain from using archaic cards, but
unique and challenging cards can work well. Magical Merchant
and Cannon Soldier can work well in the right Chaos decks.
Consequently, don’t be afraid to use single copies of cards.
Sometimes the best solution to a deck’s makeup doesn’t focus
upon a singular element, but rather, focuses upon
versatility.
Here is an example Chaos/Warrior deck I concocted a while
ago.
16 Monsters:
1 Black Luster Soldier – Envoy of the Beginning
1 Jinzo
1 Breaker the Magical Warrior
1 Zombyra the Dark
2 Blade Knight
1 Command Knight
1 Don Zaloog
3 D. D. Warrior Lady
1 Exiled Force
1 Magical Scientist
1 Tribe-Infecting Virus
1 Sinister Serpent
1 Fiber Jar
18 Spells:
1 Pot of Greed
1 Painful Choice
2 Reinforcement of the Army
1 The Forceful Sentry
1 Confiscation
1 Smashing Ground
2 Nobleman of Crossout
1 Heavy Storm
1 Mystical Space Typhoon
1 Premature Burial
1 Change of Heart
1 Snatch Steal
1 Creature Swap
1 Swords of Revealing Light
2 Scapegoat
6 Traps:
1 Call of the Haunted
1 Sakuretsu Armor
1 Torrential Tribute
2 Bottomless Trap Hole
1 Ring of Destruction
As you can see, this deck utilizes a rather unique myriad of
Monsters. The strength is centralized upon the versatility
of them and their abilities. I only included a single copy
of Don Zaloog and Zombyra the Dark each because I felt that
their presence within this deck signaled versatility. Two
copies of Blade Knight ensure field presence, and D. D.
Warrior Lady comes to the rescue in threes. Command Knight
and Exiled Force were included for some additional technical
Warrior support. I decided to add a few cards I felt were
too good to pass, like Magical Scientist, Tribe-Infecting
Virus, and of course, the Reset Button, Fiber Jar. A Jinzo
was included to maximize attack strength capabilities.
The Spells of this deck are basically assorted to assure the
Warrior-themed Monster selection additional support. I’m not
a big fan of direct removal, but due to the lack in
strength, I added a single Smashing Ground. The prenegators
were added for hand maintenance and control, as well as some
cards I felt that would be folly to leave out. The Warrior
Returning Alive is not present, for I felt that this deck
did not mandate en-masse assaults initiated. Change of
Heart, Creature Swap, and Snatch Steal are present to
control opposing threats. A bit of stall is present as well
in the form of Scapegoat and Swords of Revealing Light.
The Trap selection of this deck was a no-brainer. The Big
Three (Call of the Haunted, Torrential Tribute, Ring of
Destruction) were included, as this is a conventional deck.
Bottomless Trap Hole was added to control the field and the
Graveyard, and since I decided it was time to let poor man’s
Mirror Force take a stand, I included one copy of Sakuretsu
Armor as well. Mirror Wall and Time Seal could fit nicely in
this deck as well, but I felt that they were too
situational.
The Chaos deck as a whole is most definitely a
tournament-contender. It has won many major tournaments,
including National and World Championships, but is often
considered a deck made for the masses, the uneducated. It is
not.
With the right theme and the proper cards, the Chaos deck
can be deemed one of the most original and influential decks
of its time. One only needs to make it correctly. Some play
a Chaos deck for the speed; others play it for the raw power
and strength. Myself? I play Chaos for that lovable Black
Luster Soldier.
Feel free to email me with questions regarding my articles,
comments about them, or ideas for the future at pyroboy72@hotmail.com
Until next time, duel hard, play well, and most importantly,
have fun.
~SiphonX~
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