,
Nine participants
$3.00 Entry
Double-Elimination
(This is our first tournament. We expect about twenty people for the next one, since more people will have a chance to prepare.)
Upper Deck Official Rules (no Magic Ruler yet, restricted
list in effect, English cards only, etc.
We did make one additional ruling in the interests of reducing cheating:
the Witch of the
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Greetings my fellow duelists. I bring you:
Blood for Power, the Necromancer’s Deck
Mortals have the silly notion that life is somehow precious. I know better; by paying in my own blood I have not only the services of the most fearsome minions (Jirai Gumo and the Dark Elf) but also the power to attract them at a frightening speed that lays waste to my opponents (Ultimate Offering.)
I play a full bevy of creature destruction, as I wish ample opportunity to send my minions after my opponent’s life points. Some would say this was overkill; those people are dead.
To complete the theme there are no counter-spells or defensive creatures in the main deck—what use have I of protection when I fear not death?
Creatures: (22)
3x 7-Colored Fish
3x La Jinn, Mystic Genie of the Lamp
3x Jirai Gumo
3x Dark Elf
3x Summoned Skull
3x Man-Eater Bug
2x
Witch of the
1x Magician of Faith
1x Time Wizard
Magic and Traps (18)
3x Trap Hole
3x Fissure
2x Tribute to the Doomed
2x Heavy Storm
2x Ultimate Offering
1x Mirror Force
1x Raigeki
1x Monster Reborn
1x Change of Heart
1x Pot of Greed
1x Dark Hole
Side Deck:
My side deck was constructed after my main deck was largely completed. Usually I believe in constructing the side deck while constructing the main deck, since one will spend more time playing _with_ the side deck than without it.
3x Wall of Illusion
1x Barrel Dragon
2x Card Destruction
3x Reinforcements
3x Magic Jammer
1x Seven Tools of the Bandit
2x Dragon Capture Jar
I don't think that you should use this side deck, since it's rather tilted towards my small environment, but I’ll give you an idea as to what I use them for.
The Walls of Illusion are for decks that use any form of two tribute creature, or for decks that boost up a single target.
Reinforcements is particularly helpful against enemy Dark Elves-- they’ll die, my creature will live, AND the opponent will take at least 1,300 damage.
Magic Jammers are for burn decks, especially the Swords of Revealing Light that are so often a part of this deck. Yes, I know people play Swords in many decks, but they’re particularly dangerous alongside burn cards.
The Card Destructions were the most interesting part of my sideboard. They were NOT to stop Exodia, since I expected no Exodia decks at the tournament. No, its purpose is far more sinister… you see, Heavy Storm is quite popular where I play—and most players have been badly smashed by it on occasion. So by default they store magic cards in their hands. Now I admit, it’s a hard choice, since to plan for Card Destruction a player has to play their magic cards, and to avoid Heavy Storm he has to keep them. But if my opponents hoard their magic, I bring in Card Destruction to punish them. Typically after they get hit with Card Destruction they become shaken, and they start to play out their magic cards. Quite often that first Card Destruction hands me the Heavy Storm, and I wreak more havoc. I don’t do this against decks that have Waboku, however. If I did, they would play their magic cards, and I wouldn’t know if they had Waboku.
The Dragon Capture Jars should have been Swords of Revealing Light or Tremendous Fires. I seriously overprepared for the Kaiba-style Flute combination. In hindsight I realized that I would have the Walls of Illusion AND the Magic Jammers at my disposal for that deck—if I were to bring in the Jars also my deck would be diluted.
I’ll give only interesting play highlights from my matches.
Osama, Round Two, Game One
I
set Ultimate Offering and Witch of the
Granted this was game one, and he had no idea I could dish out that kind of beating in one turn, but any number of cards could have really ruined his day. Losing an attack that early and not having any other creatures down meant that Fissure or Trap Hole would leave him wide open to attack.
Same opponent, Round Two, Game Three
I go
first and set Witch of the
Brian, Final Round, Game Two
I go
first and set Ultimate Offering, then play Witch of the
In hindsight I suppose I could have played more conservatively. The way I saw it though, he needed Raigeki, Mirror Force, or Time Wizard to stop me from killing him on the very next turn—and I liked that sort of pressure. A more conservative approach could have been disrupted with a single creature destruction spell. Besides, if I dropped him to less than 1900 life, _any_ creature I summoned would kill him. What do you think?
Also against this same opponent, third game of Final Round
I pulled Ultimate Offering early and battered him for quite a lot, but a Waboku followed by a Pot of Greed into a Magician of Faith for Raigeki stopped me from finishing him.
He
has one spell set and a La Jinn. I
set Witch of the
This duel grinds on for a few more turns, and eventually I get Jirai Gumo and La Jinn down. I attack and he flips Waboku. He Reborns his Ghoul and uses Change of Heart to pop my Jirai with a Summoned Skull— but does not attack (probably because he fears Mirror Force, the only restricted card I haven’t played yet.) This leaves me at about 2,000 life with a La-Jinn.
I draw my card—and it’s 7-Colored Fish. Not helpful. I could stall for one more turn by turning my La Jinn to defense mode and summoning the Fish in defense mode also—but I’d have to draw Dark Hole as my Raigeki is already in the graveyard. Besides he still had one more Tribute to the Doomed potentially. I bite my lip and say those four words no opponent likes to hear—“Anyone have a coin?” In true Yu-Gi-Oh! style, the final round against this difficult opponent came down to the flip on a Time Wizard.
All suggestions are appreciated, especially suggestions on how to deal with the various and sundry burn-stall decks.
A
salute goes out to the crowd at
Frank A. Schifano, evilmask@hotmail.com