Hit 'Em Up Style
Top Deck Games
Tulsa, Oklahoma March 29,
2003 50 People $3
Winner - 2
booster packs 2nd - 2 booster packs
Wizard's Asylum
Tulsa, Oklahoma March 30,
2003 50 People $3
Winner - 5
booster packs 2nd - 3 booster
packs 3rd - 2 booster packs
Hey, hey , hey, Pojo people! Glad that you could join me for another
tournament report. Sorry that I missed
you last week, but I have been busy. In
fact, this tournament report will be relatively short compared to my normal
reports (mainly because I didn't do so well... I'm using a new deck... but
that's another story...)
To all of the people who have sent me e-mails in the
past two weeks, I'd like to thank you for all of the feedback. The those that I haven't responded to yet, I
apologize. As stated above, I have been
EXTREMELY busy this week, and I have barely found time for sleep (no,
seriously...) I promise that I will TRY
to get back to you soon. If I don't,
please don't take it personally... I'm still pretty busy and my e-mail is WAY
backed up. I promise that I read your
letter... I just haven't had time to respond to it.
Before I get to the deck and the report, I'd like to
get my ritual bashing out of the way.
Anyone who has read my reports knows how I absolutely detest
thieves. Well, it came to my attention
last week that someone that I considered a friend and that I was collecting
cards for (I won't tell you his name, but I mention him in one of my tournament
reports... if you're really clever, you can figure it out) stole some cards
from another friend of mine. When I
found out, I was halfway tempted to post his e-mail address on this report so
that all of you readers could e-mail him and tell him what a worthless
slimeball he is. But I decided against
it. If the person that I'm referring to
reads this report, please know that I think you're a pathetic excuse for a
human being. Heck, you'd be a pathetic
excuse for rat droppings! And all of
you other thieves out there are no better.
I got news for you: when you
steal some guy's Raigeki, it ain't free... it's going to cost you your
conscience, your pride, and any respect or friendship that we honest duelists
ever had for you.
Just know this, my EX-friend: you burned a lot of bridges when you stole
those cards. If you ever try to cross
one of them in the future, you're going to find yourself falling down a major
chasm... and those of us that you hurt will simply laugh while you
plummet. Happy landings, loser!
Well, with the bashing out of the way, ON TO THE
DECK!!!
Hit 'Em Up Style (45 cards total)
Monsters (20)
Cure Mermaid X3
Cyber Jar
Fire Princess X3
Magician of Faith
Man-Eater Bug
Marie the Fallen One X3
Maryokutai X2
Mask of Darkness
Morphing Jar (Japanese)
Mysterious Puppeteer
Sangan X2
Witch of the Black Forest
Magic (12)
Graceful Charity X2
Messenger of Peace X2
Monster Reborn
Mystical Space Typhoon
Painful Choice
Pot of Greed
Premature Burial
Raigeki
Scapegoat
Swords of Revealing Light
Traps (13)
Call of the Haunted
Dust Tornado
Gravity Bind X3
Imperial Order
Light of Intervention X2
Magic Jammer
Seven Tools of the Bandit
Solemn Judgment
Solemn Wishes X2
A couple of notes for anyone confused about the deck
concept: the Fire Princess is the
central card to this deck. It's effect
it that I do 500 damage to my opponent's life points every time I heal my own
life points. Cards like Cure Mermaid,
Mysterious Puppeteer, and Solemn Wishes help in healing my life points. However, the kicker card is Marie the Fallen
One. Marie's effect is that, once it's
in the graveyard, I gain 200 life points during every one of my standby
phases. I use Graceful Charity, Painful
Choice, Magic Jammer, and Morphing Jar to get my Maries in the graveyard. In addition, I can use Cyber Jar to build up
the number of cards in my hand so I can discard them. If I can hold out long enough to get all three Maries in the
graveyard and get a Fire Princess on the field, then I can do 1500 points of
damage to my opponent every turn... and it can't be blocked by Waboku, Swords
of Revealing Light, Kuriboh, or any other attack blocker. In my humble opinion, it's the ultimate burn
deck - heal yourself while your opponent suffers.
The difficulty with the deck is that I have to get
key cards on the field to protect myself.
Obviously, I'd need a Gravity Bind or Messenger of Peace to stop those
nasty beatdown monsters that seem to pervade my metagame. Unfortunately, I have to protect Gravity
Bind and Messenger of Peace from Heavy Storm, Mystical Space Typhoon, etc. That's where the numerous magic blockers
come in. Finally, flip effect monsters
can do a number on me if not kept in check.
So, I have Light of Intervention to deal with them. As an added bonus, Light of Intervention
allows me to summon monsters in face-up defense mode. Not good for my flip effect monsters, but great for Mysterious
Puppeteer and Fire Princess. Of course,
that does make my cards susceptible to Trap Hole and Skull Lair. But that's what 7 Tools and Solemn Judgment
are for.
Whew! With
that explanation out of the way, let's get to the reporting!
Saturday 2:00 PM - Top Deck Games
I didn't include a report on the Vintage Stock
tournament because I was using a standard beatdown deck. I will point out a few interesting
notes: I took fourth... thanks to a
lousy draw against Lance that gave me almost nothing to use against him. I NEARLY pulled out a victory when I was at
800 life points and Lance was at 4000.
He had a facedown monster and I had Jinzo, Wall of Illusion, and Lance's
Kycoo (Snatch Steal). One attack from
Kycoo and Jinzo would have won it for me, so I attacked with Wall of Illusion
to try to clear the field. It was a
frigging Witch of the Black Forest. So
I took 200 damage. Next turn, Lance
Mystical Space Typhooned my Snatch Steal, Change of Hearted my Jinzo, and Skull
Laired my Wall of Illusion. And that
was the game.
My boy CJ took third (without having to face me...
not sure how that worked) with my brother's deck - modified to add Squirrel
Power (No! "Attack of the Killer
Squirrels" is not gone! It's just
in other people's decks!)
Alright! Now
for the Top Deck tournament. We had
just about all of the top players in Tulsa at this tournament. It was good because it meant that I'd have
some tough opponents. But it was also
bad because I would be facing them with an untested deck. But that's also good because they could help
me fix some of the bugs in the deck.
First round - BigSpooky vs. Ryan (Newbie)
This isn't either of the Ryans that I mentioned in previous reports. This Ryan was still pretty new to the game,
so he didn't have some of the cards that he really needed to remove my magic and
trap cards. And that didn't bode too
well for him...
Duel 1 -
Ryan hit me early by attacking my Witch with his Overdrive. But that allowed me to pull my Cyber Jar,
which was gracious enough to give me a Gravity Bind, two Maries and a Fire
Princess. After discarding to get my
Maries in the graveyard, I started pulling a steady stream of cure cards. By the time the duel ended, I had two Fire
Princesses on the field and was doing 4000 damage a turn.
Final Score: 12300-0
Duel 2 - Not a whole lot different. I got Cure Mermaid and Gravity Bind on the
field early. He managed to get rid of
the Cure Mermaid with a Fissure, but it wasn't long before I sent Marie to the
graveyard. After a few turns, I got my
first Fire Princess on the field. Next
turn I got my second. Three turns
later, I had another Cure Mermaid on the field. And that pretty much sealed the match
Final Score: 10000-0
Ryan told me that his goal was to win at least one
match in the tournament. Well, good
luck to you buddy. You're on your way.
Second Round - BigSpooky vs. Jeff (Balanced
Beatdown)
Jeff and I have this strange tendency to meet each
other in the second rounds of tournaments.
I was happy at how well my deck worked thus far, but Jeff was going to
be a much tougher opponent.
Unfortunately, he was a bit too tough for this deck.
Duel 1 - Jeff slammed me quickly with his Summoned
Skull for 2500 direct damage. After
another direct attack with his Witch of the Black Forest, I was able to get
Gravity Bind on the field. It protected
me for a bit while a Cure Mermaid, a fallen Marie, and a Fire Princess
simultaneously healed me and hurt Jeff.
I had him down to 5500 when Jeff summoned his Jinzo. Unable to stop his attacks or block his
magic, Jeff hit me with Raigeki then drained my remaining life points (7400) in
one fell swoop.
Final Score: 0-5500
Duel 2 - I stated out well by getting Gravity Bind
and Solemn Wishes on the field. Jeff's
Cyber Jar put an end to that rather quickly.
While I managed to get some great cards in my hand (which could have
helped me immensely if I'd been able to play them), Jeff had his shot first,
and didn't waste it. Thanks to a
reborned Summoned Skull, Jinzo, Raigeki, and United We Stand, Jeff AGAIN hit me
for a huge loss in one move.
Final Score: 0-8000
I wasn't too upset about losing. After all, my brand spanking new deck had
hung in there (for a while, anyway) against one of the best duelists in the
city. Besides, the experience gave me
some ideas about changes to make to my deck.
Third Round - BigSpooky vs. David (Beatdown Exodia)
David was about two seconds away from hearing me
scream at him in frustration. David was
paying almost no attention to what I was doing during the duel (because he was
busy helping his friend build a deck for his Gameboy Yu-Gi-Oh!) So, David got visibly upset at him when I
beat him both times... mainly because he didn't notice that my Fire Princess
was roasting his life points. Gee... I
feel so bad...
Duel 1 - The first duel was pretty funny because
David wasn't keeping score, wasn't paying attention, and had no idea what Fire
Princess's effect was. He noticed that
my Cure Mermaid and Mysterious Puppeteer were increasing my life points to epic
proportions, but every time I tried to tell him what his life points were, or
about Fire Princess's effect, he was off chatting to his buudy about how he
needed another Waboku in his Gameboy deck.
So, after about 10 turns into the game when I summoned Marie to the
field (to get the life point bonus from Mysterious Puppeteer, as well as hit
David for 500 damage) and announced that I won the duel, David was incredulous. I THEN explained to him what Fire Princess
had been doing to his life points the entire duel. Of course, pandemonium ensued.
David claimed that since I had five monsters on the field, I couldn't
summon another monster (even though Marie requires a tribute). His friend on the Gameboy claimed that David
could use his Trap Hole to negate Marie's summon (Wrongo!) Another one of David's friends said that I
could only use Mysterious Puppeteer's effect one time ("It doesn't say on
the card that you can use it more than once!")
Needless to say, the judges saw things my way.
Final Score: 16400-0
Duel 2 - David hit me hard early on with his
Summoned Skull twice in a row for 5000 damage.
But I was able to get ahold of my Cyber Jar and clear out David's
monsters. Cyber Jar gave me a lot of
love by putting two Fire Princesses and a Maryokutai on the field, and Solemn
Wishes. Along with the Gravity Bind
that I drew that turn, I was able to completely shut down David's attack. Six turns yielded 6000 damage to David. By activating a second Solemn Wishes on
David's turn, I finished the game in high style.
Final Score: 6500-0
So the final tally ended up Spooky - 1; Bratpunks -
0.
I'm sorry.
It's not very nice to call David and his chums bratpunks. I'm probably wrong, and they're all really
nice kids. But they sure didn't act
like it!
So, with my loss to Jeff in the second round, I was
officially out of any contention for placing in the tournament. That was OK, though. I managed to improve my deck and get some
fun duels in the bargain. Besides, I
was having dinner with my parents that night... and I was running late!
Sunday 12:00 PM - Wizard's Asylum
I spent a few hours Saturday evening trying to iron
out a few kinks in the deck. I added
another Mask of Darkness (which I later took out for the Morphing Jar that I
got in a trade with Jesse). I didn't
figure that I would get very far in the Wizard's Asylum tournament, with
opponents like Jesse and John to worry about.
As it turned out, I didn't get to face either one of them. But I had troubles nonetheless.
Side note: I
played Jesse in a duel for fun before the tournament. Though he hit me for 7500 life points on the very first turn, I
managed to win by decking him out.
Weird, huh?
First Round - BigSpooky vs. J.W. (Lord of Dragons)
No disrespect intended to J.W., but either Killer
Squirrels or my beatdown deck would've stomped a mudhole in J.W.'s deck. He ran a 70-card Lord of D. deck. Unfortunately, it was full of counter cards
(three Magic Drains, three Magic Jammers, and three 7 Tools) which he managed
to draw in mass quantities. And, as I
found out in this duel, my deck is really weak against counter cards.
Duel 1 - I figured that I had this duel in the bag
since I drew two Gravity Binds and a Messenger of Peace on my opening
hand. My satisfaction turned to shock
when J.W. countered EVERY ONE OF THEM!!!
I couldn't get in a single lick as his dragons ravaged my life points. I was still shaking my head when J.W.
finished me off.
Final Score: 0-6000
Duel 2 - Since I went first on this turn, I was able
to get a Gravity Bind onto the field unfettered. Well, actually, J.W. TRIED to counter it, but I informed him that
you couldn't activate a trap on the turn you set it. We ended up getting a ruling from the judge. I was right... but it was pretty funny
watching J.W. argue with the judge.
Anyhow, it turned out that J.W. had plenty of cards to counter magic and
traps, but none to actually remove them.
My Cure Mermaid and Fire Princess, protected by my Gravity Bind, took
him steadily down 500 points at a time.
Final Score: 17700-0
Duel 3 - I might've had a chance in this duel if I
had drawn the same hand that I had in the first hand. But I didn't get an attack blocker until my fifth turn (Swords of
Revealing Light). By that time, J.W.
had about four counter traps on the field, so I wasn't able to put up much of a
fight.
Final Score: 0-6700
I shook J.W.'s hand and shook my head. I figured that I was going to lose, but not
like that. Well, I guess every deck has
its weaknesses. Anyway, I'm going to
make sure that if I ever have to face J.W. in the future, I'll have my beatdown
ready.
Let's see you try to activate those traps when I
summon my Jinzo! Heh, heh, heh!
Second Round - BigSpooky vs. Chad (Basic Beatdown)
Chad was a friend of J.W.'s that had just gotten
into the game. He was running something
that was better then a newbie deck, but not quite a balanced beatdown as it
lacked some of the necessary cards.
Bonus: unlike J.W., he ran almost no counter cards, and only a few
magic/trap removers. So, the duels were
long (as is every single duel with this deck), but never really much in
question.
Duel 1 - I managed to put Gravity Bind on the field
my very first turn, so none of Chad's monsters could hurt me. Once I got my Cure Mermaid and Solemn Wishes
on the field, my life points started skyrocketing. He did manage to break through my defenses at one point to hi me
for 1200 damage, but a Messenger of Peace put an end to that. With three Maries
in the graveyard and a Fire Princess on the field, the duel went completely my
way.
Final Score: 13200-0
Duel 2 - Chad had me spooked early as I was unable
to draw a Messenger of Peace or a Gravity Bind. I managed to pull my Swords of Reveling Light on my third turn,
but had to pay half my life points for my Solemn Judgment to protect my Swords
from Chad's De-Spell. However, my Cyber
Jar helped me out greatly providing me with a Messenger of Peace, two Fire
Princesses, a Maryokutai, and a Graceful Charity. By using the Painful Choice that I drew on that turn along with
Graceful Charity, I was able to bury all three of my Maries. With the addition of a Cure Mermaid that I
summoned, I was able to hit Chad for 4000 each turn. So, it was over two turns later.
Final Score: 3550-0
Technically, I had won the match before the second
duel ended on account of time (dang this deck takes forever to play!) I had to go straight from my match with Chad
to my third round match.
Third Round - BigSpooky vs. Andy (Lord of Dragons)
This is the same Andy that I had faced two weeks
before in the first round.
He had made some major improvements to his Dragon
deck in the past two weeks. The
question would be whether or not his new deck could handle my little hotties.
Duel 1 - This duel was basically just a gradual
progression of my getting curing cards on the field while my Fire Princess put
the heat on Andy. It did have one funny
note, however, when Andy activated a Gravity Bind. As he managed to build up an army of Dragons and 1800 monsters, I
steadily built up my curing army... which Andy couldn't attack thanks to his
Gravity Bind! I did take a 6200 point
hit late in the duel from my own Solemn Judgment, but that was really the only
damage I took.
Final Score: 7500-0
Duel 2 - For the early part of the game, Andy
thumped me with his Dragons and beatdown monsters. However, I was finally able to get a Messenger of Peace on the
field so I could build up my forces. In
a funny little twist, I destroyed five of Andy's monsters and actually attacked
for 5000 damage. That brought him down
to 500 life points. Unfortunately for
Andy, there wasn't a whole lot he could do from there.
Final Score: 5075-0
One quick note: For anyone who doesn't know what the
Lord of Dragons' effect does, it protects all Dragons from magic, traps, and
effects THAT SPECIFICALLY DESIGNATE A TARGET.
I know that there are Lord of D. cards out there that say it protects
Dragons from all magic, traps, and effects... I actually have one. But that's not the way the cards is
played... go check out the Upper Deck ruling
(http://www.upperdeckentertainment.com/yugioh/faq3.asp) if you don't believe
me.
When I played Raigeki on Andy, he knew the correct
way to play the card. But about five
kids who were watching the duel tried to tell me that Raigeki wouldn't destroy
the dragons. Listen, kids... if you're going
to tell people how to play the game, you need to make absolutely sure that what
you're telling them is RIGHT!
With a record of 2-1 (going to three duels in the
loss), I figured that I would at least qualify for the elimination rounds. Sadly, it was not to be as I was sadly
neglected for the first time ever at the Wizards Asylum tournament. But I did manage to get in a few fun duels
that helped me improve my deck (Mark my words, Sammy: I will get this deck
running well enough so that you don't crush me almost every time we duel! Besides I don't recall you ever beating me
21000-0!
HAHAHAHAHAHAHAHAHAHAHAHA!!! :P
--> Thppt!!! And quit calling me
"Mister Princess"!)
Hopefully, I can continue to improve my deck so that
it'll be competitive with other decks out there. Hey! It could happen!
As long as none of my opponents think to stock their
deck with counter traps! ;)
Props:
Hit 'Em Up Style - soon... very soon... my deck will
be a force to be reckoned with!
Blu Cantrell - for providing a title for my deck
Jeff & J.W. - for beating me (and showing me
where my deck was weak)
Ryan, Chad, and Andy - for fun, hard-fought duels
and for being good sports
All of my other opponents (at Vintage Stock and
those I played for fun) - I love to duel... and I can't do it without opponents
Vintage Stock, Top Deck, and Wizard's Asylum - for
hosting the tournaments
Slops:
Me - for whining about David and bashing J.W.'s deck
David and company - Quit being pests and pay
attention to the duel, kiddies!
Bad Sports - No explanation necessary
Whiny, little bratpunks - Ditto
Thieves - Yes... I AM referring to you,
ex-friend! I'd bash you a little more
here, but I've already wasted enough time trashing your sorry butt. Frankly, acknowledging the existence of scum
like you is just a waste of my time.
Comments, suggestions, death threats? Send them to BigSpooky1@hotmail.com.
If you have any ideas about how I can improve my new
deck, I would LOVE to hear them.
However, I ask that you follow these simple guidelines:
- Tell me the card(s) that you think would work well
in my deck along with which card(s) in my deck that I should replace. PLEASE DO NOT SEND ME AN E-MAIL SAYING THAT
I SHOULD SIMPLY ADD SUCH AND SUCH CARD!!!
If I put in all of the cards that I'd like to have in this deck, it
would be a 200-card deck.
- Give me a thorough explanation about why you think
the suggested replacement would help.
As far as I know, I'm the only person to ever run a Fire Princess
deck. So I've probably spent a lot more
time thinking about the logistics of the deck than you have. It will take some convincing to prove to me
that your idea is better than my current setup. I'm not saying that I won't consider it... just that I need some
rationale for your thinking.
- Finally, please consider the theme of my deck
(Heal/Burn) when sending in suggestions.
Some cards simply don't fit into this deck. For example, Jinzo is a GREAT card, but it would probably hurt me
more than help me in this deck (although I really could've used it in my duel
against J.W.... maybe I'll put it in my
side deck).
I'm also available for online duels in Pojo's
Yu-Gi-Oh! Duelist League. E-mail me if
you would like to duel sometime.
Non-ladder duels only please... those ladder duelists are way too
uptight.
If you e-mail me in the next few weeks, I may not
get back to you for a while. It's not
that I don't want to talk with you or duel.
I'm in the process of studying for a VERY DIFFICULT certification exam,
and these next few weeks will be devoted primarily to studying.