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Dark Beginnings 2 Spoiler
by Coolexplosion

7.29.05 

DB2-EN001 Jowgen the Spiritualist/Light/Spellcaster/3 Stars/ATK 200/DEF 1300/Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned./Rare
 
DB2-EN002 Kycoo the Ghost Destroyer/Dark/Spellcaster/4 Stars/ATK 1800/DEF 700/Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 monster cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play./Rare
 
DB2-EN003 Bazoo the Soul-Eater/Earth/Beast/4 Stars/ATK 1600/DEF 900/You can remove up to 3 monster cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn./Rare
 
DB2-EN004 Dark Necrofear/Dark/Fiend/8 Stars/ATK 2200/DEF 2800/This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent’s card effect while it is a monster card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent’s monsters with this card. As long as it is equipped with this card, you control the equipped monster./Ultra Rare
 
DB2-EN005 Soul of Purity and Light/Light/Fairy/6 Stars/ATK 2000/DEF 1800/This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent’s side of the field by 300 Points during their Battle Phase.
 
DB2-EN006 Aqua Spirit/Water/Aqua/4 Stars/ATK 1600/DEF 1200/This card can only be Special Summoned by removing 1 Water monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
 
DB2-EN007 The Rock Spirit/Earth/Rock/4 Stars/ATK 1700/DEF 1000/This monster can only be Special Summoned by removing 1 Earth monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
 
DB2-EN008 Gilasaurus/Earth/Dinosaur/3 Stars/ATK 1400/DEF 400/You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.
 
DB2-EN009 Tornado Bird/Wind/Winged Beast/4 Stars/ATK 1100/DEF 1000/FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner.
 
DB2-EN010 Zombyra the Dark/Dark/Warrior/4 stars/ATK 2100/DEF 500/This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points.
 
DB2-EN011 Maryokutai/Water/Aqua/3 stars/ATK 900/DEF 900/The effect of this card can only be applied during your opponent's turn. When your opponent activates a Spell Card, offer this face-up card as a Tribute to negate the activation of the Spell Card and destroy it.
 
DB2-EN012 The Last Warrior from Another Planet/Earth/Warrior/Fusion/Zombyra the Dark+Maryokutai/9 Stars/ATK 2350/DEF 2300/When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any monster./Super Rare
 
DB2-EN013 Dark Spirit of the Silent/Normal Trap/This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position. 
 
DB2-EN014 Royal Command/Continuous Trap/Negate the activation and effects of all Flip Effect monsters./Rare
 
DB2-EN015 Riryoku Field/Normal Trap/Negate the activation of a Spell Card that designates 1 monster as a target and destroy the Spell Card./Rare
 
DB2-EN016 Skull Lair/Continuous Trap/Remove any number of monster cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
 
DB2-EN017 Graverobber's Retribution/Continuous Trap/During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.
 
DB2-EN018 Deal of Phantom/Normal Trap/Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated. 
 
DB2-EN019 Blind Destruction/Continuous Trap/During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field.
 
DB2-EN020 The Emperor's Holiday/Continuous Trap/Negate the effects of all Equip Spell Cards.
 
DB2-EN021 Destiny Board/Normal Trap/At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately.
 
DB2-EN022 Spirit Message "I"/Continuous Spell/This card can only be placed on the field when Destiny Board is active.
 
DB2-EN023 Spirit Message "N"/Continuous Spell/This card can only be placed on the field when Destiny Board is active.
 
DB2-EN024 Spirit Message "A"/Continuous Spell/This card can only be placed on the field when Destiny Board is active.
 
DB2-EN025 Spirit Message "L"/Continuous Spell/This card can only be placed on the field when Destiny Board is active.
 
DB2-EN026 The Dark Door/Continuous Spell/Both players can only attack with 1 monster during their respective Battle Phases.
 
DB2-EN027 Spiritualism/Normal Spell/Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card./Rare
 
DB2-EN028 Cyclon Laser/Equip Spell/This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points
 
DB2-EN029 De-Fusion/Quick-Play Spell/Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.
 
DB2-EN030 Fusion Gate/Field Spell/As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play./Rare
 
DB2-EN031 Ekibyo Drakmord/Normal Spell/A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand.
 
DB2-EN032 Miracle Dig/Normal Spell/If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard.
 
DB2-EN033 Vengeful Bog Spiritt/Normal Spell/All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).
 
DB2-EN034 Blade Knight/Light/Warrior/4 Stars/ATK1600/DEF 1000/If you have 1 or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle./Ultra Rare
 
DB2-EN035 Baby Dragon/Wind/Dragon/3 Stars/ATK 1200/DEF 700/Much more than just a child, this dragon is gifted with untapped power.
 
DB2-EN036 Blackland Fire Dragon/Dark/Dragon/4 Stars/ATK 1500/DEF 800/A dragon that dwells in the depth of darkness, it’s vulnerability lies in it’s poor eye sight.
 
DB2-EN037 Battle Steer/Earth/Beast-Warrior/5 Stars/ATK 1800/DEF 1300/A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
 
DB2-EN038 Time Wizard/Light/Spellcaster/2 Stars/ATK 500/DEF 400/Toss a coin and call heads or tails, if you call it right, your opponent's monster on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose life points equal to half the total ATK of the destroyed monsters. This card can only be used during your turn, once per turn./Super Rare
 
DB2-EN039 Saggi the Dark Clown/Dark/Spellcaster/3 Stars/ATK 600/DEF 1500/This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
 
DB2-EN040 Dragon Piper/Fire/Pyro/3 Stars/ATK 200/DEF 1800/Flip: Destroys Dragon Capture Jar and turns all face up dragons into attack position.
 
DB2-EN041 Illusionist Faceless Mage/Dark/Spellcaster/5 Stars/ATK 1200/DEF 2200/Wearing old fashions, this old gentleman is very fickle. He sometimes saves people and at other times commits crimes.
 
DB2-EN042 Sangan/Dark/Fiend/3 Stars/ATK 1000/DEF 600/When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck./Rare
 
DB2-EN043 Great Moth/Earth/Insect/8 Stars/ATK 2600/DEF 2500/This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
 
DB2-EN044 Kuriboh/Dark/Fiend/1 Star//ATK 300/DEF 200/Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase./Rare
 
DB2-EN045 Thousand Dragon/Fusion/Wind/Dragon/7 Stars/ATK 2400/DEF 2000/Baby Dragon+Time Wizard
 
DB2-EN046 King of Yamimakai/Dark/Fiend/5 Stars/ATK 2000/DEF 1530/Wields the power of darkness to destroy it’s enemies.
 
DB2-EN047 Catapult Turtle/Water/Aqua/5 Stars/ATK 1000/DEF 2000/Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points./Super Rare
 
DB2-EN048 Mystic Horseman/Earth/Beast/4 Stars/ATK 1300/DEF 1550/Half man and half horse, this monster is known for it’s extreme speed.
 
DB2-EN049 Rabid Horseman/Fusion/Earth/Beast-Warrior/6 Stars/Battle Ox+Mystic Horseman/ATK 2000/DEF 1700
 
DB2-EN050 Crass Clown/Dark/Fiend/4 Stars/ATK 1350/DEF 1400/When this card is changed from defense position to attack position, return 1 monster on your opponent's side of the field to the owner's hand.
 
DB2-EN051 Dream Clown/Earth/Warrior/3 Stars/ATK 1200/DEF 900/When this monster is changed from attack position to defense position, destroy 1 monster on the field.
 
DB2-EN052 Princess of Tsuguri/Wind/ Warrior/3 Stars/ATK 900/DEF 700/Flip: Inflicts 500 points of Direct Damage to your opponent's life points for each magic/trap card your opponent has on the field.
 
DB2-EN053 Tremendous Fire/Normal Spell/Inflicts 1000 points of direct damage on your opponent's Life Points and 500 points of Direct Damage to your life points.
 
DB2-EN054 Jirai Gumo/Earth/Insect/4 Stars/ATK 2200/DEF 100/When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong reduce your life points by half before attacking.
 
DB2-EN055 Shadow Ghoul/Dark/Zombie/5 Stars/ATK 1600/DEF 1300/Increase the ATK of this monster by 100 points for each monster in your own graveyard.
 
DB2-EN056 Ryu-Kishin Powered/Dark/Fiend/4 Stars/ATK 1600/DEF 1200/A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.  
 
DB2-EN057 Launcher Spider/Fire/Machine/7 Stars/ATK 2200/DEF 2500/A mechanical spider with rocket launchers capable of random fire.
 
DB2-EN058 Thunder Dragon Dragon/Light/Dragon/5 Stars/ATK 1600/DEF 1500/Discard this from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your deck to your hand. Your deck is then shuffled. This effect is only activated during a Main Phase.
 
DB2-EN059 The Immortal of Thunder/Light/Thunder/4 Stars/ATK 1500/DEF 1300/Flip: You gain 3000 life points. After this card is flipped, when this is sent to the graveyard, you lose 5000 life points.
 
DB2-EN060 Hoshiningen/Light/Fairy/2 Stars/ATK 500/DEF 700/As long as this card remains face-up on the field, increase the ATK of all Light Monsters by 500 and decrease the ATK of all Dark Monsters by 400 ATK
 
DB2-EN061 Cannon Soldier/Dark/Machine/4 Stars/ATK 1400/DEF 1300/Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points./Super Rare
 
DB2-EN062 Muka Muka/Earth/Rock/2 Stars/ATK 600/DEF 300/Increase the ATK and DEF of this monster by 300 for each card in your hand.
 
DB2-EN063 The Bistro Butcher/Dark/Fiend/4 Stars/ATK 1800/DEF 1000/When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her deck.
 
DB2-EN064 Star Boy/Water/Aqua/2 Stars/ATK 550/DEF 500/As long as this card remains face-up on the field, increase the ATK of all water monsters by 500 points and decrease the ATK of all fire monsters by 400 points.
 
DB2-EN065 Milus Radiant/Earth/Beast/1 Star/ATK 300/DEF 250/As long as this card remains face-up on the field, Increase the ATK of all Earth monsters by 500 and decrease the ATK of all wind monsters by 400 points.
 
DB2-EN066 Witch of the Black Forest/Dark/Spellcaster/4 Stars/ATK 1100/DEF 1200/When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck./Rare
 
DB2-EN067 Little Chimera/Fire/Beast/2 Stars/ATK 600/DEF 550/As long as this card is face-up on the field, increase the ATK of all fire monsters by 500 and decrease the ATK of all water monsters by 400 points.
 
DB2-EN068 Bladefly/Wind/Insect/2 Stars/ATK 600/DEF 700/As long as this card is face-up on the field, increase the ATK of all wind monsters by 500 and decrease the ATK of all earth monsters by 400 points.
 
DB2-EN069 Twin-Headed Thunder Dragon/Fusion/Light/Thunder/7 Stars/ATK 2800/DEF 2100/Thunder Dragon+Thunder Dragon
 
DB2-EN070 Witch's Apprentice/Dark/Spellcaster/2 Stars/ATK 550/DEF 500/As long as this card is face-up on the field, increase the ATK of all Dark monsters by 500 and decrease the ATK of all light monsters by 400 points.
DB2-EN071 Gazelle the King of Mythical Beasts/Earth/Beast/4 Stars/ATK 1500/DEF 1200/This monster moves so fast that it looks like an illusion to mortal eyes.
 
DB2-EN072 Barrel Dragon/Dark/Machine/7 Stars/ATK 2600/DEF 2200/Toss a coin 3 times. If 2 out of 3 are heads, destroy 1 monster on your opponent's side of the field. this card can only be used during your own turn, once per turn./Ultra Rare
 
DB2-EN073 Solemn Judgment/Counter Trap/Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster./Super Rare
 
DB2-EN074 Magic Jammer/Counter Trap/Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it./Super Rare
 
DB2-EN075 Seven Tools of the Bandit/Counter Trap/Pay 1000 of your life points to negate the activation of a Trap card and destroy it./Super Rare
 
DB2-EN076 Horn of Heaven/Counter Trap/Offer 1 of your own monsters on the field as a tribute to negate the summon (including special summon) of a monster and destroy it./Rare
 
DB2-EN077 Shield and Sword/Normal Spell/For 1 turn, each face-up monster's original ATK becomes their original DEF and their original DEF becomes their original ATK. Monsters summoned after this card's activation are excluded.
 
DB2-EN078 Block Attack/Normal Spell/Select 1 of your opponent's monsters and shift it to Defense position.
 
DB2-EN079 The Unhappy Maiden/Light/Spellcaster/1 Star/ATK 0/DEF 100/When this card is sent to the graveyard as a result of battle, the battle phase for that turn ends immediately.
 
DB2-EN080 Robbin' Goblin/Continuous Trap/Each time 1 of your monsters inflicts damage to your opponent's life points, 1 card is randomly selected and discarded from your opponent's hand into their graveyard.
 
DB2-EN081 Mirror Force/Normal Trap/You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field./Super Rare
 
DB2-EN082 Ring of Magnetism/Equip Spell/You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack./Rare
 
DB2-EN083 Share the Pain/Normal Spell/Offer 1 monster on your side of the field as a tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a tribute./Common
Stim-Pack/Equip Spell/A Monster equiped with this card increases its ATK by 700 points. It’s ATK is then decreased by 200 points at each of its standby phases.
 
DB2-EN084 Heavy Storm/Normal Spell/Destroy all Spell/Trap cards on the Field./Super Rare
 
DB2-EN085 Oscillo Hero #2/Light/Thunder/3 Stars/ATK 1000/DEF 500/A creature that electrocutes opponent’s with bolts of lightning.
 
DB2-EN086 Soul of the Pure/Normal Spell/Increase your Life Points by 800 points.
 
DB2-EN087 Dark-Piercing Light/Normal Spell/Flip all of your opponent’s face-down monster cards on the field face-up. The effect of the monsters will activate at this time.
 
DB2-EN088 The Statue of Easter Island/Earth/Rock/4 Stars/ATK 1100/DEF 1400/A stone monument from Easter Island that launches laser blasts from it’s rock-hewn lips. 
 
DB2-EN089 Shining Friendship/Light/Fairy/4 Stars/ATK 1300/DEF 1100/The peacemaker among monsters.
 
DB2-EN090 The Wicked Worm Beast/Earth/Beast/3 Stars/ATK 1400/DEF 700/This card is returned to your hand at the end of your turn.
 
DB2-EN091 Tiger Axe/Earth/Beast-Warrior/4 Stars/ATK 1300/DEF 1100/A fast and powerful axe-wielding beast-warrior.
 
DB2-EN092 Axe Raider/Earth/Warrior/4 Stars/ATK 1700/DEF 1150/An axe-wielding monster of tremendous strength and agility. 
 
DB2-EN093 Mechanicalchaser/Dark/Machine/ATK 1850/DEF 800/A hunter that relentlessly pursues it’s target by order of the Machine King.
 
DB2-EN094 Gemini Elf/Earth/Spellcaster/4 Stars/ATK 1900/DEF 900/Elf twins that alternate their attacks.  
 
DB2-EN095 Graceful Charity/Normal Spell/Draw 3 cards from your Deck, discard any 2 cards from your hand./Rare
 
DB2-EN096 Two-Headed King Rex/Earth/Dinosaur/4 Stars/ATK 1600/DEF 1200/A powerful monster whose two heads attack as one.
 
DB2-EN097 Goddess with the Third Eye/Light/Fairy/4 Stars/ATK 1200/DEF 1000/You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
 
DB2-EN098 Lord of the Lamp/Dark/Fiend/4 Stars/ATK 1400/DEF 1200/This spirit emerges from the mystic lamp and obeys the wishes of it’s summoner.
 
DB2-EN099 Machine King/Earth/Machine/6 Stars/ATK 2200/DEF 2000/Increase the ATK of this card by 100 points for each face-up Machine-Type monsters on the field.
 
DB2-EN100 Cyber-Stein/Dark/Machine/2 Stars/ATK 700/DEF 500/Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position./Rare
 
DB2-EN101 Dragon Seeker/Dark/Fiend/6 Stars/ATK 2000/DEF 2100/When this card is Summoned (Excluding Special Summon), destroy 1 face-up Dragon-Type Monster on the field.
 
DB2-EN102 Needle Worm/Earth/Insect/2 Stars/ATK 750/DEF 600/FLIP: Discard 5 cards from the top of your opponent’s deck to his/her graveyard.
 
DB2-EN103 Greenkappa/Dark/Warrior/ATK 650/DEF 900/FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them. 
 
DB2-EN104 Morphing Jar/Earth/Rock/2 Stars/ATK 700/ DEF 600/FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your respective Decks./Rare
 
DB2-EN105 Penguin Soldier/Water/Aqua/2 Stars/ATK 750/DEF 500/FLIP: You can return up to 2 Monster Cards from the field to the owner’s hand./Rare
 
DB2-EN106 Royal Decree/Continuous Trap/As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card./Super Rare
 
DB2-EN107 Magical Thorn/Continuous Trap/When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded.
 
DB2-EN108 Restructer Revolution/Normal Spell/Inflict 200 points of damage to your opponent’s Life Points for each card in your opponent’s hand.
 
DB2-EN109 Fusion Sage/Normal Spell/Add 1 “Polymerization” card from your Deck to your hand. 
 
DB2-EN110 Total Defense Shogun/Dark/Warrior/6 Stars/ATK 1550/DEF 2500/This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation./Super Rare
 
DB2-EN111 Swift Gaia the Fierce Knight/Dark/Warrior/7 Stars/ATK 2300/DEF 2100/If this is the only card in your hand, you can Summon this card in face-up Attack Position without offering monsters as Tributes. This is treated as a Normal Summon./Ultra Rare
DB2-EN112 Obnoxious Celtic Guard/Earth/Warrior/4 Stars/ATK 1400/DEF 1200/This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally)/Ultra Rare
 
DB2-EN113 Luminous Soldier/Light/Warrior/5 Stars/ATK 2100/DEF 1400/If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. 
 
DB2-EN114 Command Knight/Fire/Warrior/4 Stars/ATK 1200/DEF 1900/As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points./Super Rare
 
DB2-EN115 Kaiser Sea Horse/Light/Sea Serpent/4 Stars/ATK 1700/DEF 1650/If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon.
 
DB2-EN116 Vampire Lord/Dark/Zombie/5 Stars/ATK 2000/DEF 1500/Each time this card inflicts Battle Damage to your opponent declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to the Graveyard by you opponent’s card effect, it is Special Summoned to the field during your next Standby Phase./Ultra Rare
 
DB2-EN117 Toon Goblin Attack Force/Earth/Warrior/Toon/4 Stars/ATK 2300/ DEF 0/This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When “Toon World” on the field is destroyed, this card is also destroyed. If “Toon World” is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent’s Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
 
DB2-EN118 Toon Cannon Soldier/Dark/Machine/4 Stars/ATK 1400/DEF 1300/This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When “Toon World” on the field is destroyed, this card is also destroyed. If “Toon World” is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent’s Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent’s Life Points. 
 
DB2-EN119 Toon Gemini Elf/Earth/Spellcaster/4 Stars/ATK 1900/DEF 900/This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When “Toon World” on the field is destroyed, this card is destroyed. If “Toon World” is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent’s Life Points directly. When this card inflicts Battle Damage to your opponent’s Life Points, your opponent discards 1 card randomly from his/her hand.  
 
DB2-EN120 Toon Masked Sorcerer/Dark/ Spellcaster/4 Stars/ATK 900/DEF 1400/This card cannot attack the turn it is Normal Summoned, Flip Summoned, or Special Summoned.When “Toon World” if on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent’s Life Points directly. When this card inflicts Battle Damage to your opponent’s Life Points, draw 1 card from your Deck.
 
DB2-EN121 Toon Table of Contents/Normal Spell/Add 1 card from your Deck to your hand that includes “Toon” in it’s card name, or is named “Manga Ryu-Ran”. 
 
DB2-EN122 Toon Defense/Continuous Trap/When your opponent attacks a Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
 
DB2-EN123 Insect Queen/Earth/Insect/7 Stars/You cannot declare an attack without offering 1 monster on your side of the field as a Tribute. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 “Insect Monster Token” (Insect-Type/Earth/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field at the end of each turn that this card destroys an opponent’s monster./Ultra Rare
 
DB2-EN124 Dark Ruler Ha Des /Dark/Fiend/Effect/6 Stars/ATK 2450/DEF 1600/As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard./ Ultra Rare
 
DB2-EN125 Dark Baltar the Terrible/Dark/Fiend/Fusion/Effect/5 Stars/ATK 2000/DEF 1200/ This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle./Rare
 
DB2-EN126 Lesser Fiend/Dark/Fiend/Effect/5 Stars/ATK 2100/DEF 1000/As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard.
 
DB2-EN127 Possessed Dark Soul/Dark/Fiend/Effect/3 Stars/ATK 1200/DEF 800/Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.
 
DB2-EN128 Winged Minion/Dark/Fiend/Effect/2 Stars/ATK 700/DEF 700/Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field.
 
DB2-EN129 Skull Knight #2/Dark/Fiend/Effect/3 Stars/ATK 1000/DEF 1200/If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.
 
DB2-EN130 Twin-Headed Wolf/Dark/Fiend/Effect/4 Stars/ATK 1500/DEF 1000/When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle.
 
DB2-EN131 Opticlops/Dark/Fiend/4 Stars/ATK 1800/DEF 1700/A one-eyed giant that serves the “Dark Ruler Ha Des”, it skewers it’s enemies with it’s sharp horn, shattering them to pieces.
 
DB2-EN132 Bark of Dark Ruler/Normal Trap/You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
 
DB2-EN133 Fatal Abacus/Continuous Trap/As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.
 
DB2-EN134 The Puppet Magic of Dark Ruler/Normal Spell/Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
 
DB2-EN135 Soul Demolition/Continuous Trap/You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.
 
DB2-EN136 Double Snare/Normal Spell/Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.
 
DB2-EN137 Freed the Matchless General/Earth/Warrior/Effect/5 Stars/ATK 2300/DEF 1700/Negate the effect of a Spell Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add 1 Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card during your Draw Phase. Your Deck is then shuffled./Ultra Rare
 
DB2-EN138 Marauding Captain/Earth/Warrior/Effect/3 Stars/ATK 1200/DEF 400/As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand./Rare
 
DB2-EN139 Ryu-Senshi/Earth/Warrior/Fusion/Effect/6 Stars/ATK 2000/DEF 1200/Warrior Dai Grepher" + "Spirit Ryu/This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of a Normal Trap Card by paying 1000 Life Points. Also negates the effect of a Spell Card that specifically designates this card as a target and destroys it./Rare
 
DB2-EN140 Warrior Dai Grepher/Earth/Warrior/4 Stars/ATK 1700/DEF 1600/The warrior who can manipulate dragons. Nobody knows his mysterious past.
 
DB2-EN141 Mysterious Guard/Earth/Spellcaster/Effect/3 Stars/ATK 800/DEF 1200/ FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
 
DB2-EN142 Frontier Wiseman/Earth/Spellcaster/Effect/3 Stars/ATK 1600/DEF 800/As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Spell Card.
 
DB2-EN143 Exiled Force/Earth/Warrior/Effect/3 Stars/ATK 1000/DEF 1000/Tribute this face-up card. Destroy 1 monster on the field.
 
DB2-EN144 Shadow Tamer/Earth/Warrior/Effect/3 Stars/ATK 800/DEF 700/ FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn.
 
DB2-EN145 Dragon Manipulator/Earth/Warrior/Effect/3 Stars/ATK 700/DEF 800/ FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.
 
DB2-EN146 The A. Forces/Continuous Spell/For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.
 
DB2-EN147 Reinforcement of the Army/Normal Spell/Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled./Rare
 
DB2-EN148 Array of Revealing Light/Field Spell/Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).
 
DB2-EN149 The Warrior Returning Alive/Normal Spell/Select 1 Warrior-Type monster in your Graveyard and return it to your hand.
 
DB2-EN150 Emergency Provisions/Quick-Play Spell/Send Spell or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded./Rare
 
DB2-EN151 Tyrant Dragon/Fire/Dragon/Effect/7 Stars/ATK 2900/DEF 2500/When there is a monster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that specifically designates this card as a target and destroy it. If this monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type monster on your side of the field as a Tribute./Ultra Rare    
 
DB2-EN152 Spear Dragon/Wind/Dragon/Effect/4 Stars/ATK 1900/DEF 0/If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step./Super Rare
 
DB2-EN153 Spirit Ryu/Wind/Dragon/Effect/4 Stars/ATK 1000/DEF 1000/ Each time you discard 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this monster by 1000 points until the End Step of that turn.
 
DB2-EN154 Fiend Skull Dragon/Wind/Dragon/4 Stars/ATK 2000/DEF 1200/This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it./Rare
 
DB2-EN155 Cave Dragon/Wind/Dragon/Effect/4 Stars/ATK 2000/DEF 100/If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack.
 
DB2-EN156 Gray Wing/Wind/Dragon/Effect/3 Stars/ATK 1300/DEF 700/Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used.
 
DB2-EN157 Troop Dragon/Wind/Dragon/Effect/2 Stars/ATK 700/DEF 800/When this card is destroyed and sent to the Graveyard as a result of battle, take 1 "Troop Dragon" from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled.
 
DB2-EN158 The Dragon's Bead/Normal Trap/Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it.
 
DB2-EN159 A Wingbeat of Giant Dragon/Normal Spell/Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Spell and Trap Cards on the field.
 
DB2-EN160 Dragon's Gunfire/Normal Spell/You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: Inflict 800 points of Direct Damage to your opponent's Life Points. Destroy 1 face-up monster with a DEF of 800 points or less.
 
DB2-EN161 Stamping Destruction/Normal Spell/You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller.
 
DB2-EN162 Super Rejuvenation/Quick-Play Spell/During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn.
 
DB2-EN163 Dragon's Rage/Normal Trap/As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
 
DB2-EN164 Burst Breath/Normal Trap/Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.
 
DB2-EN165 Luster Dragon #2/Wind/Dragon/6 Stars/ATK 2400/DEF 1400/This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of it’s beauty.
 
DB2-EN166 Fiber Jar/Earth/Plant/Effect/3 Stars/ATK 500/DEF 500/FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks./Rare
 
DB2-EN167 Serpentine Princess/Water/Reptile/Effect/4 Stars/ATK 1400/DEF 2000/ If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck.
 
DB2-EN168 Patrician of Darkness/Dark/Zombie/Effect/5 Stars/ATK 2000/DEF 1400/As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.
 
DB2-EN169 Thunder Nyan Nyan Thunder/Light/Effect/4 Stars/ATK 1900/DEF 800/If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed./Rare
 
DB2-EN170 Gradius' Option/Light/Machine/Effect/3 Stars/ATK ?/DEF ?/ This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed.
 
DB2-EN171 Injection Fairy Lily/Earth/Spellcaster/Effect/3 Stars/ATK 400/DEF 1500/ This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step./Ultra Rare
 
DB2-EN172 Woodland Sprite/Earth/Plant/Effect/3 Stars/ATK 900/DEF 400/Send an Equip Spell Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Spell Card to your opponent's Life Points.
 
DB2-EN173 Airknight Parshath/Light/Fairy/Effect/5 Stars/ATK 1900/DEF 1400/When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck./Super Rare
 
DB2-EN174 Twin-Headed Behemoth/Dragon/Wind/Effect/3 Stars/ATK 1500/DEF 1200/If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel.
 
DB2-EN175 Maharaghi/Earth/Rock/Spirit/4 Stars/ATK 1200/DEF 1700/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
 
DB2-EN176 Inaba White Rabbit/Earth/Beast/Spirit/2 Stars/ATK 700/DEF 500/ This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
 
DB2-EN177 Yata-Garasu/Wind/Fiend/Spirit/3 Stars/ATK 200/DEF 100/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.
 
DB2-EN178 Susa Soldier/Earth/Thunder/Spirit/4 Stars/ATK 2000/DEF 1600/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved./Super Rare
 
DB2-EN179 Yamata Dragon/Fire/Dragon/Spirit/7 Stars/ATK 2600/DEF 3100/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand./Super Rare
 
DB2-EN180 Great Long Nose/Dark/Beast-Warrior/Spirit/5 Stars/ATK 1900/DEF 1700/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.
 
DB2-EN181 Otohime/Light/Spellcaster/Spirit/3 Stars/ATK 0/DEF 100/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field.
 
DB2-EN182 Hino-Kagu-Tsuchi/Fire/Pyro/Spirit/8 Stars/ATK 2800/DEF 2900/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw./Ultra Rare
  
DB2-EN183 Asura Priest/Light/Fairy/Spirit/4 Stars/ATK 1700/DEF 1200/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.
 
DB2-EN184 Fushi No Tori/Fire/Winged-Beast/Spirit/4 Stars/ATK 1200/DEF 0/This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
 
DB2-EN185 Spring of Rebirth/Continuous Spell/Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
 
DB2-EN186 Heart of Clear Water/Equip Spell/If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
 
DB2-EN187 A Legendary Ocean/Field Spell/This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
 
DB2-EN188 Fusion Sword Murasame Blade/Equip Spell/This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
 
DB2-EN189 Smoke Grenade of the Thief/Equip Spell/When this Equip Spell Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
 
DB2-EN190 Creature Swap/Normal Spell/Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated./Super Rare
 
DB2-EN191 Spiritual Energy Settle Machine/Continuous Spell/As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
 
DB2-EN192 Second Coin Toss/Continuous Spell/As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
 
DB2-EN193 Convulsion of Nature/Continuous Spell/As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
 
DB2-EN194 The Secret of the Bandit/Normal Spell/This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
 
DB2-EN195 After the Struggle/Normal Spell/This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
 
DB2-EN196 Magic Reflector/Normal Spell/Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
 
DB2-EN197 Blast With Chain/Normal Trap/After activation, this card is treated as an Equip Spell Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it./Rare
 
DB2-EN198 Disappear/Normal Trap/Select 1 card from your opponent's Graveyard and remove it from play.
 
DB2-EN199 Bubble Crash/Normal Trap/This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
 
DB2-EN200 Royal Oppression/Continuous Trap/Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. /Rare
 
DB2-EN201 Bottomless Trap Hole/Normal Trap/When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.
 
DB2-EN202 Bad Reaction to Simochi/Continuous Trap/As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
 
DB2-EN203 Ominous Fortunetelling/Continuous Trap/During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.
 
DB2-EN204 Spirit's Invitation/Continuous Trap/Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
 
DB2-EN205 Drop Off/Normal Trap/This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
 
DB2-EN206 Last Turn/Normal Trap/This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW./Rare
 
DB2-EN207 King Tiger Wanghu/Earth/Beast/4 stars/ATK 1700/DEF 1000/As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.
 
DB2-EN208 Birdface/Wind/Winged Beast/4 stars/ATK 1600/DEF 1600/When this card is sent to the Graveyard as a result of battle, you can add 1 “Harpie Lady” from your deck to your hand.
 
DB2-EN209 Kryuel/Dark/Fiend/4 stars/ATK 1000/DEF 1700/When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent’s side of the field.
 
DB2-EN210 Arsenal Bug/Earth/Insect/3 stars/ATK 2000/DEF 2000/If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
 
DB2-EN211 Maiden of the Aqua/Water/Aqua/4 stars/ATK 700/DEF 2000 As long as this card remains face-up on the field, the field is treated as “Umi.” (However, there is no increasing or decreasing of ATK/DEF due to “Umi’s” effect.) If there is an active field card on the field, this effect is not applied./
 
DB2-EN212 Jowls of Dark Demise/Water/Fiend/2 stars/ATK 200/DEF 100/FLIP: Take control of 1 monster on your opponent’s side of the field until the end of the turn that this card’s effect is activated. When the controlled monster attacks, it may attack your opponent’s Life Points directly.
 
DB2-EN213 Mucus Yolk/Dark/Aqua/3 stars/ATK 0/DEF 100/This card may attack your opponent’s Life Points directly. Each time this card inflicts battle damage to your opponent’s Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
 
DB2-EN214 Moisture Creature/Light/Fairy/9 stars/ATK 2800/DEF 2900/If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Spell and Trap Cards on your opponent’s side of the field.
 
DB2-EN215 Gora Turtle/Water/Aqua/3 stars/ATK 1100/DEF 1100/As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
 
DB2-EN216 Sasuke Samurai/Wind/Warrior/2 stars/ATK 500/DEF 800/When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation./Rare
 
DB2-EN217 Dark Dust Spirit/Earth/Zombie/6 stars/ATK 2200/DEF 1800/This card cannot be Special Summoned. This card returns to the owner’s hand during the end phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, destroy all face-up monsters except this monster on the field.
 
DB2-EN218 Royal Keeper/Earth/Zombie/4 stars/ATK 1600/DEF 1700/You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
 
DB2-EN219 Wandering Mummy/Earth/Zombie/4 stars/ATK 1500/DEF 1500/You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position to your side of the field.
 
DB2-EN220 Great Dezard/Dark/Spellcaster/6 stars/ATK 1900/DEF 2300/When this monster destroys the following number of monster in battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation
and effects of all Spell and Traps that specifically designate this card as a target and destroy them.
Two: You can Special Summon 1 “Fushion Richie” from your hand or your
Deck by offering this card as a Tribute during your Main Phase./Super Rare
 
DB2-EN221 Swarm of Scarabs/Dark/Insect/3 stars/ATK 500/DEF 1000/You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent’s side of the field.
 
DB2-EN222 Swarm of Locusts/Dark/Insect/3 stars/ATK 1000/DEF 500/You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Spell or Trap Card on your opponent’s side of the field.
 
DB2-EN223 Giant Axe Mummy/Earth/Zombie/5 stars/ATK 1700/DEF 2000/You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent’s side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
 
DB2-EN224 Guardian Sphinx/Earth/Rock/5 stars/ATK 1700/DEF 2400/You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent’s side of the field to the owner’s hand./Ultra Rare
 
DB2-EN225 Pyramid Turtle/Earth/Zombie/4 stars/ATK 1200/DEF 1400/When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled./Rare
 
DB2-EN226 Dice Jar/Light/Rock/3 stars/ATK 200/DEF 300/FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent’s result X 500 Life Points. However, if a winner’s result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.
 
DB2-EN227 Dark Scorpion Burglars/Dark/Warrior/4 stars/ATK 1000/DEF 1000/When this card inflicts Battle Damage to your opponent’s Life Points, your opponent selects 1 Spell Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.
 
DB2-EN228 Don Zaloog/Dark/Warrior/4 stars/ATK 1400/DEF 1500/When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
* Select 1 card from your opponent’s hand randomly and discard it to the Graveyard.
* Send 2 cards from the top of your opponent’s Deck to the Graveyard./Super Rare
 
DB2-EN229 Fushioh Richie/Dark/Zombie/7 stars/ATK 2600/DEF 2900/This card only be Special Summoned from your hand or your Deck by offering 1 “Great Dezard” that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell or Trap cards that specifically designate this card as a target and destroy them. When this card is flipped face-up you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position./Ultra Rare
 
DB2-EN230 Book of Life/Normal Spell/Special Summon 1 Zombie-Type monster from your Graveyard I n face-up Attack and Defense Position and remove 1 monster in your opponent’s Graveyard from play./Super Rare
 
DB2-EN231 Book of Taiyou/Normal Spell/Flip 1 face-down monster on the field into face-up Attack Position.
 
DB2-EN232 Book of Moon/Quick-Play Spell/Flip 1 face-up monster on the field into face-down Defense Position.
 
DB2-EN233 Mirage of Nightmare/Continuous Spell/During your opponent’s Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card’s effect to the Graveyard.
 
DB2-EN234 Secret Passage to the Treasures/Normal Spell/Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent’s Life Points directly.
 
DB2-EN235 Call of the Mummy/Continuous Spell/If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card’s effect once per turn.
 
DB2-EN236 Timidity/Normal Spell/Both players cannot destroy Set Spell and/or Trap Cards on the field until your opponent’s next End Phase.
 
DB2-EN237 Pyramid Energy/Quick-Play Spell/You can select and activate 1 of the following effects.
* Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
* Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
 
DB2-EN238 Tutan Mask/Counter-Trap/Negate the activation and the effect of a Spell or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.
 
DB2-EN239 Ordeal of a Traveler/Continuous Trap/You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand.
 
DB2-EN240 Bottomless Shifting Sand/Continuous Trap/At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
 
DB2-EN241 Curse of Royal/Counter-Trap/Negate the activation of a Spell Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
 
DB2-EN242 Needle Ceiling/Normal Trap/You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
 
DB2-EN243 Statue of the Wicked/Normal Trap/When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 “Wicked Token” (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field./Rare
 
DB2-EN244 Dark Coffin/Normal Trap/When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects:
* Discard 1 card in his/her hand
* Select 1 monster on his/her side of the field and destroy it
 
DB2-EN245 Needle Wall/Continuous Trap/During your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
 
DB2-EN246 Trap Dustshoot/Normal Trap/You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.
 
DB2-EN247 Reckless Greed/Normal Trap/Draw 2 cards from your Deck and skip your next 2 Draw Phases.
 
DB2-EN248 Pharaoh's Treasure/Normal Trap/After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (expect this card) to your hand.
 
DB2-EN249 Perfectly Ultimate Great Moth/Earth/Insect/8 Stars/ATK 3500/DEF 3000/This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"./Ultra Rare
 
DB2-EN250 Black Illusion Ritual/Ritual Spell/This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.

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