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Spellcaster's Judgment Spoiler
By WH1T3TYG3R

Card Name

Card ID

Rarity

Card Type

Type

Attribute

Level

ATK

DEF

Card Text

QTY

Dark Eradicator Warlock

SD6-EN001

Ultra Rare

Effect Monster

Spellcaster

Dark

7

2500

2100

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.

1

Mystical Beast Cerberus

SD6-EN002

Common

Effect Monster

Spellcaster

Light

4

1400

1400

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.

1

Dark Magician

SD6-EN003

Common

Normal Monster

Spellcaster

Dark

7

2500

2100

The ultimate wizard in terms of attack and defense.

1

Gemini Elf

SD6-EN004

Common

Normal Monster

Spellcaster

Earth

4

1900

900

Elf twins that alternate their attacks.

1

Magician of Faith

SD6-EN005

Common

Effect Monster

Spellcaster

Light

1

300

400

Flip: Return a Magic card from your graveyard to your hand.

2

Skilled Dark Magician

SD6-EN006

Common

Effect Monster

Spellcaster

Dark

4

1900

1700

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 “Dark Magician” from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.

2

Apprentice Magician

SD6-EN007

Common

Effect Monster

Spellcaster

Dark

2

400

800

When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.

2

Chaos Command Magician

SD6-EN008

Common

Effect Monster

Spellcaster

Light

6

2400

1900

Negate the effect of a Monster Card that specifically designates this 1 card as a target.

1

Breaker the Magical Warrior

SD6-EN009

Common

Effect Monster

Spellcaster

Dark

4

1600

1000

When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.

1

Royal Magical Library

SD6-EN010

Common

Effect Monster

Spellcaster

Light

4

0

200

Each time you or your opponent activates 1 Spell Card, put 1 Spell counter on this card (max.3). Remove 3 spell counters from this card to draw 1 card from your Deck.

1

Tsukuyomi

SD6-EN011

Common

Spirit Monster

Spellcaster

Dark

4

1100

1400

Spirit: This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.

1

Chaos Sorcerer

SD6-EN012

Common

Effect Monster

Spellcaster

Dark

6

2300

2000

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.

1

White Magician Pikeru

SD6-EN013

Common

Effect Monster

Spellcaster

Light

2

1200

0

During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.

1

Blast Magician

SD6-EN014

Common

Effect Monster

Spellcaster

FIRE

4

1400

1700

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.

1

Ebon Magician Curran

SD6-EN015

Common

Effect Monster

Spellcaster

Dark

2

1200

0

During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.

1

Rapid-Fire Magician

SD6-EN016

Common

Effect Monster

Spellcaster

DARK

4

1600

1200

While this card is face-up on the field, inflict 400 points of damage to your opponent’s Life Points each time you activate 1 Normal Spell Card.

1

Magical Blast

SD6-EN017

Common

Magic

Spell

 

 

 

 

You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.

1

Mystical Space Typhoon

SD6-EN018

Common

Magic

Quick Play

 

 

 

 

Destroy 1 spell or Trap Card on the field.

1

Nobelman of Crossout

SD6-EN019

Common

Magic

Spell

 

 

 

 

Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

1

Premature Burial

SD6-EN020

Common

Magic

Equipment

 

 

 

 

Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.

1

Swords of Revealing Light

SD6-EN021

Common

Magic

Spell

 

 

 

 

Flip all face down monsters on your opponent’s side of the field face up. This card remains face up on the field for 3 of your opponent’s turns. As long as this card remains face up on the field, your opponent cannot declare an attack.

1

Mage Power

SD6-EN022

Common

Magic

Equipment

 

 

 

 

For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.

1

Heavy Storm

SD6-EN023

Common

Magic

Spell

 

 

 

 

Destroys all Magic and Trap Cards on the Field.

1

Diffusion Wave-Motion

SD6-EN024

Common

Magic

Spell

 

 

 

 

Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.

1

Reload

SD6-EN025

Common

Magic

Quick Play

 

 

 

 

Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

1

Dark Magic Attack

SD6-EN026

Common

Magic

Spell

 

 

 

 

You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap cards on your opponent's side of the Field.

1

Spell Absorption

SD6-EN027

Common

Magic

 

 

 

 

 

Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.

1

Lightning Vortex

SD6-EN028

Common

Magic

Spell

 

 

 

 

Discard 1 card from your hand. Destroy all face-up omnsters on your opponent's side of the field.

1

Magical Dimension

SD6-EN029

Common

Magic

Quick Play

 

 

 

 

You can only activate this card while there is a face-up Spellcaster-Type monster(s) ou your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.

2

Mystic Box

SD6-EN030

Common

Magic

Spell

 

 

 

 

Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.

1

Nightmare's Steelcage

SD6-EN031

Common

Magic

Spell

 

 

 

 

This card remains face-up on the field for 2 of your opponent's turns. No monster can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

1

Call of the Haunted

SD6-EN032

Common

Trap

Continuous

 

 

 

 

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.

1

Spell Shield Type-8

SD6-EN033

Common

Trap

Counter

 

 

 

 

Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

1

Pitch-Black Power Stone

SD6-EN034

Common

Trap

Continuous

 

 

 

 

After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.

1

Divine Wrath

SD6-EN035

Common

Trap

Counter

 

 

 

 

Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.

1

Magic Cylinder

SD6-EN036

Common

Trap

Trigger

 

 

 

 

Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to you opponent's Life Points.

1

 

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