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Invincible Fortress
by WH1T3TYG3R
Card Name |
Card ID |
Rarity |
Card Type |
Type |
Attribute |
Level |
ATK |
DEF |
Card Text |
QTY |
Exxod, Master of The Guard |
SD7-001 |
Ultra Rare |
Effect Monster |
Rock |
EARTH |
8 |
0 |
4000 |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. |
1 |
Great Spirit |
SD7-002 |
Common |
Effect Monster |
Rock |
EARTH |
4 |
500 |
1500 |
Once per turn, during your Main Phase, you can flip this card into the face-down Defense Position. When this card is Flip-Summoned, you can switch the original ATK and DEF of 1 face up EARTH monster on the filed until the end of this turn. |
1 |
Giant Rat |
SD7-003 |
Common |
Effect Monster |
Beast |
Earth |
4 |
1400 |
1500 |
When this card is sent to the graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. |
3 |
Maharaghi |
SD7-004 |
Common |
Spirit Monster |
Rock |
EARTH |
4 |
1200 |
1700 |
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned of flipped face-up look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. |
1 |
Guardian Sphinx |
SD7-005 |
Common |
Effect Monster |
Rock |
Earth |
5 |
1700 |
2400 |
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent’s side of the field to the owner’s hand. |
1 |
Gigantis |
SD7-006 |
Common |
Effect Monster |
Rock |
Earth |
4 |
1900 |
1300 |
This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field. |
2 |
Stone Statue of the Aztecs |
SD7-007 |
Common |
Effect Monster |
Rock |
Earth |
4 |
300 |
0 |
Double any Battle Damage your opponent takes when they attack this monster. |
1 |
Golem Sentry |
SD7-008 |
Common |
Effect Monster |
Rock |
EARTH |
4 |
800 |
1800 |
You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. |
1 |
Hieracosphinx |
SD7-009 |
Common |
Effect Monster |
Rock |
Earth |
6 |
2400 |
1200 |
As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. |
1 |
Criosphinx |
SD7-010 |
Common |
Effect Monster |
Rock |
Earth |
6 |
1200 |
2300 |
As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. |
1 |
Moai Interceptor Cannons |
SD7-011 |
Common |
Effect Monster |
Rock |
Earth |
4 |
1100 |
2000 |
This card can switch to face-down Defense Position once per turn. |
2 |
Megarock Dragon |
SD7-012 |
Common |
Effect Monster |
Rock |
Earth |
8 |
? |
? |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card × 700 points. |
1 |
Guardian Statue |
SD7-013 |
Common |
Effect Monster |
Rock |
Earth |
4 |
800 |
1400 |
This card can switch to face-down Defense Position once per turn. Each time this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to its owner's hand. |
1 |
Medusa Worm |
SD7-014 |
Common |
Effect Monster |
Rock |
Earth |
2 |
500 |
600 |
This card can switch to face-down Defense Position once per turn. Each time this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. |
1 |
Sand Moth |
SD7-015 |
Common |
Effect Monster |
Rock |
Earth |
4 |
1000 |
2000 |
When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. |
1 |
Canyon |
SD7-016 |
Common |
Magic |
Field |
|
|
|
|
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. |
1 |
Mystical Space Typhoon |
SD7-017 |
Common |
Magic |
Quick Play |
|
|
|
|
Destroy 1 spell or Trap Card on the field. |
1 |
Premature Burial |
SD7-018 |
Common |
Magic |
Equipment |
|
|
|
|
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. |
1 |
Swords of Revealing Light |
SD7-019 |
Common |
Magic |
Spell |
|
|
|
|
Flip all face down monsters on your opponent’s side of the field face up. This card remains face up on the field for 3 of your opponent’s turns. As long as this card remains face up on the field, your opponent cannot declare an attack. |
1 |
Shield & Sword |
SD7-020 |
Common |
Magic |
Spell |
|
|
|
|
For 1 turn, each face-up monster's original ATK becomes their original DEF and their original DEF becomes their original ATK. Monsters summoned after this card's activation are excluded. |
2 |
Magical Mallet |
SD7-021 |
Common |
Magic |
Spell |
|
|
|
|
Add any number of cards from you hand to the Deck and shuffle it. Then draw the same number of cards you added to your Deck. |
1 |
Hammer Shot |
SD7-022 |
Common |
Magic |
Spell |
|
|
|
|
Destroy 1 face-up Attack Position monster with the highest ATK on the field. |
1 |
Ectoplasmer |
SD7-023 |
Common |
Magic |
Continuous |
|
|
|
|
Only once during each player's End Phase, each player Tributes 1 face-up monster on his /her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. |
1 |
Brain Control |
SD7-024 |
Common |
Magic |
Spell |
|
|
|
|
Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated. |
1 |
Shifting Shadows |
SD7-025 |
Common |
Magic |
Continuous |
|
|
|
|
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. |
1 |
Waboku |
SD7-026 |
Common |
Trap |
Trigger |
|
|
|
|
Make all Battle Damage inflicted by monsters on your opponent’s side of the field 0 during this turn. |
1 |
Ultimate Offering |
SD7-027 |
Common |
Trap |
Continuous |
|
|
|
|
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. |
1 |
Magic Drain |
SD7-028 |
Common |
Trap |
Counter |
|
|
|
|
You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it. |
2 |
Robbin' Goblin |
SD7-029 |
Common |
Trap |
Continuous |
|
|
|
|
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected and discarded from your opponent's hand into their graveyard. |
1 |
Ordeal of a Traveler |
SD7-030 |
Common |
Trap |
Continuous |
|
|
|
|
You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand. |
2 |
Reckless Greed |
SD7-031 |
Common |
Trap |
Trigger |
|
|
|
|
Draw 2 cards from your Deck and skip your next 2 Draw Phases. |
1 |
Compulsory Evacuation Device |
SD7-032 |
Common |
Trap |
Trigger |
|
|
|
|
Return 1 monster on the field to its owner's hand. |
1 |