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Yu Yu Hakusho CCG: Card of the Day

Image from yuyuhakushotcg.com
 

 
Halt!
 

Dark Tournament

Reviewed 1.31.2005

Avg. Standard Rating: 5

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

 

titan
matrix

Halt!

a Staple, pure and simple.  Theres not a deck that wouldn't benifit from it.  Stoping an Event is a very handy thing to have.  And in most instances discarding a card and losing one spirit is worth stoping an event.
Overall,Beatdown,Mill:5 of 5
 


Crimson
Eyes

Halt -

Counterspell, in any other language, remains the same.  Halt is a staple in just about any deck that can acquire them.  For one spirit and a discard, you break up a combo chain your opponent is starting, wax a vital draw card, or somehow disrupt a key event they are playing, or, Halt their Halt, as is rather common.  Yes, it is overall card disadvantage (using two cards to stop their one), but Halt is just too important to ignore.

In Limited, likely less useful, as, unless the card gods really like you, you should never pull more than one, and the odds of having it right when your opponent makes a big push is somewhat small, but it still can be a game-breaker if played at the right time.

CONSTRUCTED - 5/5 (find it, play three)

LIMITED - 4/5 (less good, if only because of less chance of having three)
 

Stryyder

Halt!
 
Well, this card since day 1 has been a staple in the game.  In the state this game is in with event heavy decks there are few out there that don't carry 3 of these.  A single spirit and card from your hand can stop your opponent's game winning card, but then again your opponent can do the same thing.  All in all, this card is probably the biggest mainstay in the game.
 

 

Without Victory, there is no survival...

 

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Yu Yu Hakusho Trading Card Game