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Yu Yu Hakusho CCG Prelude: Card of the Day


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yuyuhakushotcg.com

Karasu
 

Base Set

Reviewed 12.15.2003

Avg. Standard Rating: 4.17

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

 

Sayjin

Karasu:

Not a bad character. Able to regenerate all items in your discard pile is a very nice ability. And if you dont want to regenerate them, or have nothing to regenerate, he has a second attack that does 2k more damage for another discard.
3.5/5

BlueBoy

Karasu™ ST40/176 Powerful Reserves: Shuffle all items in your Discard Pile into your Deck. Instant Grenades Character
 
Karasu has some advantage,  If you run heavy on items then running Karasu middle to late game can give you great regen advantage over your opponent,  Combined with the power of the donut and compass, this can help avoid decking.
Its great for using Improvised weapon to boost attacks even more, then get your items back.  Join us in #yuyutcg on server irc.creativeirc.net to discuss this or any other card or strat.  Adam Sheehan and IQ will be on Dec. 17 from 3-4:30 est. for a Question & Answer session.
 
4/5
 
BlueBoy

Michael
Wistrand

 Karasu starter. Ahhhh the most played char in the game (probably), and not without good reason. Karasu has one of the few attacks that shuffles cards into your deck. His stats are 4000 defense, 1-4000 shuffle all items in your discard pile into your deck, 2-6000. He is a villian and Toguro.

His first attack is all kinds of good. It's a very efficient attack as far as offense goes but the ability to reshuffle your items is one of the best effects you can get off of one discard. Many decks can easily run almost 20 items and with Karasu you can almost guarantee that you won't have any in your discard pile at the end of your turn. This is about as good as it will ever get as far as restoring your deck. With a deck designed with Karasu in mind can basically run him as your only defense against deck attack decks. If you play smart your opponent will not ever be able to deck you out with Karasu in the arena. His second attack is a little less efficient, but by no means does it suck and gives you a little flexibility when you need it. Karasu's potential is amazing. He can go into any deck, though he's not really needed in some. As long as you can lose the game by being decked, Karasu is going to see tournament play.

5 out of 5

 

Without Victory, there is no survival...

 

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