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Yu Yu Hakusho CCG Prelude: Card of the Day


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yuyuhakushotcg.com

Yoko, Spirit Fox
 

Dark Tournament Expansion

Reviewed 1.16.04

Avg. Standard Rating: 4.80

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

 


Israel Quiroz
(IQ)

Friday: Yoko, The Spirit Fox

Here's what has been called the best card in the set (Dark Tournament). Yoko can be a game breaker if used the right way because he can consistently hit your opponent, steal their items and retreat. His first attack, Theft, can frustrate your opponent in a heat beat and his effect, Agility is a combo deck's dream come true.

You could say his second attack is like a hybrid between the Stealth ability that the Shinobi's share and the Wind Shinobi's first attack when it comes to the attack cost and the attack value. This attack works really well with a Team Genkai deck because you can start off with Yoko, use his Hide attack and switch him with your 2nd character, which will allow you to search your deck for a Technique with the Team Genkai bonus and the sky's the limit when it comes to how many times you can use this small trick. This attack also allows Yoko to switch with your 5th character once he's injured and then play Flee the Arena which will clear all the damage on him. If you build the deck right you'll even be able to get Yoko back in play and keep the fun going. ^_<

Rating 4.6/5

Wolfwood
TheCross

 Yoko, The Spirit Fox
G2 Character
Def: 5500
Effect: Sideline Effect: Main: Agility - You may discard any number of cards from your hand to draw the same number of cards.
Theft - Cost 1: Atk 1000: Choose a face-up item in play and attach it to this character.
Hide - Cost 2: Atk 6000: At the end of this turn, you may switch this character with a character on your Sideline.

*beat* Foxy! *beat* Foxy!  OK OK enough of the Jimi Hendrix Experience. Yoko is definitely one of the harder characters to beat in this TCG. He works in almost any type of deck. He not only helps to scare your opponent into holding his items, but he also gets to play sideline hopscotch. If you ask me Yoko works best in Urameshi and Sarayashiki. In Urameshi he is just a wonderful replacement for the sub par Kuramas, and his sideline jump rope is just fun in Urameshi. In Sarayashiki he works best as just a beat down force. Discard an item for the team bonus to get a Death Seed and should he already have Death Tree, then watch out. If not pop the seed next turn to get the tree and then a new item to get a new seed, Yoko is just an amazing character. His great defense is also a god sent because it helps to keep him alive for another round of sideline leapfrog. Yoko is definitely *beat* FOXY!
Standard: 4.8/5
Sealed Deck: Like with all the ghost rares, you're not gonna pull him. However, if you do you know you're gonna use him: 5/5 if you pull him.

Sayjin

Yoko:
This is just plain awesome. The best all around character in the game.
He can ditch loser cards for better cards. Can go in any deck, and probably should.
5/5

Sayjin

 

Without Victory, there is no survival...

 

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