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Yu Yu Hakusho CCG Prelude: Card of the Day


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yuyuhakushotcg.com

Unconscious
 

Base Set

Reviewed 11.14.2003

Avg. Standard Rating: 3.25

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

 

Sayjin

  Unconscious:
This is another one of those cards that just wipes the floor with other
cards. This is especially good when comboed with other cards. Want to make
sure their best character doesnt get a chance to fight? Use im calling you
out then this and while you may lose, you still succeed in stopping their
plan. Combo with substitute so you dont lose your char but rather a weaker
one, and its good. Combo with death of a hero and spirit beast egg and you
can win the first two matches, kill their fifth, grab your fifth, then
unconscious twice. sure you may lose 2 matches, but you also won 2, so you
win by the tiebreaker.
4.5/5

PetitHarrier

Unconscious
One of the Tournament Commons from the hard to get Tournament Packs, Unconscious doesn't appear to be all that useful at first glance. After all, the point of the game is to WIN, right? So why would you play a card that makes you lose the match? But its usefulness quickly becomes apparent when you look at Deck Destruction decks. What do they like to do? Deck you out of course. But they also are known to STALL. Using various combinations of armors, lockdowns, characters (Such as Chu, Team Captain), and healing, your opponent can make a single match last the ENTIRE GAME. And even then, when you do manage to defeat them, you've given them enough time to setup the rest of their characters. However, a well timed Unconscious will say goodbye to that beefy lockdown character and bring you into the next match, with initiative, ready to regain your lost speed. Of course, this card isn't for every deck. Every deck should at least consider ONE if they have the extra slot. Or you can actually ABUSE this card in combination with Deathof a Hero. Destroy their 5th. Win the first two matches then Unconscious yourself twice for the win.

2/5 Deck/Hand Destruction (You WANT to stall)
3.5/5 Beatdown

 

Without Victory, there is no survival...

 

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