Zoma the Spirit
Zoma the Spirit

Zoma the Spirit – #SGX3-ENI38

Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.

Date Reviewed:  August 22nd, 2024

Rating: 2.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Zoma the Spirit is our Throwback Thursday choice this week and one that could still see some niche play.

One of the many trap cards that becomes a monster as well when activated. Strong ATK but summoned in defense forces you to play it during the opponent’s End Phase if you want to avoid this. During your turn through you are free to use it for whatever tribute or Extra Deck summon you want. LP damage equal to the opponent’s monster’s ATK when destroyed by battle can be an OTK if Zoma’s 1800ATK will be enough to balance out the damage you will take from ramming into your opponent’s monster.

The problem with all trap monsters is that they remain traps as well, and are thus targets for Spell/Trap removal, in addition to monster removal. As a trap as well it is considered slow and out-paced by something like Fires of Doomsday or an archetype-based token producer. Despite that, something like Eldlich, looking to add another trap monster could play this, and with this week’s Silhouhatte Rabbit being an easy search and set makes searching them out a bit easier.

An okay card, made better because it can also be link material. Burn damage possibilities and players would for sure take 2200 damage to do 4000 (example). Rabbit gives you a way to search it, but even in something that uses trap monsters like Eldlich, I’m not sure if it fits in. Not useless, but not great.

Advanced- 2.5/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

With Trap Monsters becoming more viable with Silhouhatte Rabbit, Throwback Thursday this week was going to be fitting to have one of the classic ones, so this week we’ll look at Zoma the Spirit.

Zoma the Spirit is a Continuous Trap that summons itself as an Effect Monster in Defense Position (Zombie/DARK/Level 4/ATK 1800/DEF 500). DARK/Zombie is great, and the 1800 ATK would be nice if it wasn’t for the fact it was forced into Defense Position upon activation, forcing you to rely on the 500 DEF for a bit, but that’s fine since if it was summoned by being activated and it’s destroyed in battle, you can inflict damage to the opponent equal to the ATK of the monster that destroyed it. It’s nice mostly to use when the opponent would attack with their stronger monsters, making them choose to continue the attack and take the damage for running this over, or they give up that attack to either run this over with a weaker monster, or outright end the Battle Phase if all the other attacks have been made/the opponent doesn’t want to take bigger damage. At worst, you can also ram this into big monsters to force big damage, even if that means some for yourself. The 1800 ATK, however, does make it able to run over a decent amount of monsters still. It’s a whatever card really, the burn for being ran over is cute, though you’d have to use it on the attack of a monster you want the opponent to run into this with since 500 DEF otherwise means the opponent can choose most weak monsters to destroy it. I guess if you run burn, this can stall you some time or get some damage in, though there are better choices. At least we can get this from the Deck now.

Advanced Rating: 2.5/5

Art: 4.5/5 Bakura had some pretty cool looking cards.


Mighty Vee
Mighty
Vee

Piggybacking off of Silhouhatte Rabbit, Throwback Thursday brings us Bakura’s Zoma the Spirit, a Continuous Trap that somehow took until 2008 to come to the TCG. Zoma got an upgrade in Legacy of Destruction as Zoma the Earthbound Spirit, a significantly stronger card, but today we’re just talking about plain old Zoma. On activation, Zoma will Special Summon itself as a level 4 DARK Zombie Trap monster with 1800 attack and 500 defense in defense position, which means it will only take a slight breeze to kill it. Fortunately, that leads to its sole monster effect, triggering if it’s destroyed by battle after being summoned to burn your opponent for the attack of the monster that destroyed it. As you might guess, this card is pretty useless by modern standards, as smart opponents will simply not attack, forcing you to pair it with a card that forces attacks. You can attempt to crash, but even if you could, it’s unlikely your opponent will let it go through if the attack would be lethal. Zoma the Earthbound Spirit, while not good either, is much better simply because it forces attacks. Due to replay rulings, you can’t even force an attack by summoning it during the Battle Phase. Ironically, Zoma has become a toxic force…in Speed Duel! As they only have 4000 Life Points in that format, Zoma can easily crash into a high-attack monster and burn your opponent for most if not all of their LP, helping to secure an OTK. As a result, Zoma is limited there, but don’t expect Zoma or its retrain to see any play in advanced any time soon.

+Accessible with Silhouhatte Rabbit
+Massive burn damage (in Speed Duel…)
-Relies on your opponent for maximum effect
-Almost completely outclassed by its retrain or more helpful Trap monsters

Advanced: 1.75/5
Art: 2.5/5 Well, it certainly is a DM era scrumbly bungus…


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