  
			aroramage | 
              
						 Whoa whoa whoa, wait, wait, hold 
						on, gotta talk with somebody here, we let in one of 
						those fake Pokemon cards on here. Dangit, I thought we 
						were better than this, alright? Let's get this out of 
						here, bring in the real #1 card.  
						...wait, this is real? You're 
						serious? What kind of shenanigans is THIS?!  
						Yep, your vision's not deceiving 
						you - this is Volcanion-EX, a HYBRID Fire/Water Pokemon 
						card. Now this isn't the first time we've seen these 
						dual-typed hybrids - Delta Species, Holon Phantoms, and 
						Crystal Guardians had their own versions of the 
						dual-type cards! Steam Siege is bringing them back, but 
						these guys don't work quite the same way. Of the few 
						hybrids we've got, they are all appropriately typed 
						(sorry, no Fighting/Steel Blastoises coming back from 
						the look of it), and the first type dominates the Energy 
						costs of all the attacks that Pokemon has.  
						Take Volcanion-EX's Volcanic Heat 
						attack, for instance. If he was a Delta Species era 
						Hybrid, he'd end up having Fire and Water Energy in his 
						attack, but here he's only needing 2 Fire Energies and 
						an Energy of any other type. So for 3 Energy, he deals 
						130 damage and can't attack during your next turn. That 
						does make things very difficult if we made Volcanion-EX 
						the main attacker, but luckily for us, that's not the 
						only reason to end up bumping into him.  
						Steam Up is a powerful Ability 
						that, at the cost of a Fire Energy from your hand, 
						increases the damage of your Basic Fire Pokemon's 
						attacks by 30 points. And yes, that's before Weakness 
						and Resistance. Notable to this is that this effect can 
						stack - you're not limited to one Volcanion-EX "Steam 
						Up" per turn. Combine that with our #3 Volcanion's 
						Energy acceleration, add in a little #2 Ninja Boy 
						swaparoo, and this deck is extremely viable as its own 
						archetype!  
						Now here's the real kicker though - 
						being both Fire and Water has its own advantages! 
						Volcanion-EX can use any remaining Flashfire support 
						until it rotates out before relying on anything else, 
						but most notably he's got a good bit of Water support to 
						work with. Aside from stuff like Palkia-EX, who'd just 
						be overpowering him anyway, or Manaphy-EX, who actually 
						would be EXTREMELY useful in combination with some Water 
						Energy, there's also Archie's Infamous Ace-in-the-Hole 
						to just get him out and Dive Ball to search for him 
						whenever you need him! Wow!!  
						So will he be more successful in a 
						hybrid Fire/Water build, or is pure Fire just the nature 
						of his game? Whatever way works best, Volcanion-EX will 
						definitely be seeing some big plays!  
						Rating  
						Standard: 4.5/5 (pretty good 
						overall, just needs that extra bit of support to work)  
						Expanded: 4.5/5 (after all, he's 
						not gonna be your main offense with Volcanic Heat, but 
						as support, well, he's like an extra Muscle Band and 
						Fighting Fury Belt in terms of damage for just 1 Energy)  
						Limited: 5/5 (don't know about you, 
						but that's a LOT)  
						Arora Notealus: Volcanion is making 
						a huge presence here in his debut, and I gotta say 
						that's really nice to have! it shows he's not gonna be 
						some pushover and will even have a starring line-up in 
						decks to come! In the end, he may become one of the 
						better decks post-rotation, so keep an eye out for him.  
						Weekend Thought: What did you think 
						of our Top 10 list? Think some cards should be higher? 
						Some lower? Or maybe there's a card in the set you think 
						ought to have made the list? As always, feel free to 
						discuss! 
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			Otaku | 
              
						 
						
						Without further ado, our top pick from XY: Steam 
						Siege is Volcation-EX, which is XY: Fates 
						Collide 26/114… and 107/114... 115/114.  S’like 
						its the face of the set or something.  
						
						
						So Volcanion-EX is a Fire Type… and a Water Type.  
						This is the first of the new Dual Type Pokémon we’ve 
						looked at, and as a formatting note I’ll capitalize the 
						“Dual” in Dual Type from now on to make it more clear 
						I’m discussing a Pokémon.  The card  makes it 
						pretty obvious with two Energy symbols in the Type area, 
						and on the regular and Full Art versions, the background 
						is split between the appropriate Colors.  So when 
						it comes to exploiting opposing Weakness, the Fire side 
						allows Volcanion-EX to hit nearly all Grass and 
						Metal Type Pokémon, while the Water side hits nearly all 
						Fire and a chunk of the Fighting Type.  For 
						Resistance, it only has to deal with BW-era Grass Types 
						(and then not even all of them).  There aren’t a 
						lot of good anti-Water or anti-Fire effects, in fact the 
						main example is the same for both: Parallel City.  
						It can reduce the damage of either by -20 (as well as 
						for Grass Types), but it sees play for the effect on the 
						other side of the Stadium: shrinking the opponent’s 
						Bench down to three spaces.  For the record, based 
						on 
						
						
						this ruling
						Parallel City ought to only reduce the damage by 
						20 (not 40), but I could be mistaken as I am 
						extrapolating from another card.  I don’t recall 
						anything having double Weakness or Resistance; it has 
						been a while since it has been relevant, but if the old 
						rules are not revised then you apply all Weaknesses 
						first, then all forms of Resistance.  
						
						
						So what does being both a Fire Type and a Water Type do 
						in terms of support?  Just to get what worried me 
						out of the way, Type specific support (yeah, even those 
						temperamental Burning Energy and Splash Energy) 
						only care that the correct Type is present, but it 
						doesn’t need the Type to be exclusive.  So Dual 
						Types will indeed enjoy the best of both worlds.  
						This means you’ve got Blacksmith to attach two 
						basic Fire Energy from the discard pile and… um… 
						well unless this finds its way into a mostly Water Type 
						deck, I’m not sure if the support for Water Type Pokémon 
						will actually matter: this card can use Archie’s Ace 
						in the Hole or Dive Ball but it doesn’t need 
						them, and Rough Seas only makes sense if most of 
						the deck is Water or Lightning Typed.  I mentioned 
						both Burning Energy and Splash Energy 
						earlier as working with this card, but I just meant they 
						would not automatically discard themselves; as we’ll see
						Burning Energy doesn’t help it at all and 
						Splash Energy is probably unneeded.  Peeking 
						ahead, we see this card mostly needs [R] Energy, and in 
						fact it wants it in hand at times as well so basic 
						Fire Energy cards and perhaps their support will be 
						of use.  The Water side is weak in this area, and 
						as I have not worked them all out (since most do not yet 
						exist) this could be a poor Dual Type combination but 
						compared to most of the mono Typed cards, it is good.  
						
						
						Being a Pokémon-EX means Volcanion-EX gives up an 
						extra Prize when KO’d, has to deal with certain 
						anti-Pokémon-EX effects, and cannot make use of some 
						(very few) supporting effects.  It also explains 
						the 180 HP, as the max printed without a special 
						mechanic like this is 140; regular Volcanion only 
						has 130, so a +50 bonus is pretty good, giving 
						Volcanion-EX a good chance of avoiding a OHKO (at 
						least until most decks implement the bulk of their 
						strategy).  The Water Weakness is dangerous with “Bluebox” 
						decks (what normal people call “Water Box”) running 
						around, plus I’m not counting Greninja BREAK 
						based decks out yet.  Mostly because when I do that 
						in an actual game they come from being down by four or 
						five Prizes to take the win if they don’t have an 
						obvious advantage and pull ahead after only two or 
						three.  There is also an increased risk from often 
						splashed Water Pokémon like Seismitoad-EX and 
						Keldeo-EX; frequently used off Type, their damage 
						output won’t be OHKO range but it is on top of their 
						real purpose in the deck.  If it is a deck that can 
						meet two [W] Energy requirements, then both can 
						get to OHKO range.  Lack of Resistance is typical; 
						it is still technically the worse but Resistance isn’t 
						potent enough for that to be a huge drawback.  On 
						the other hand, the Retreat Cost of [CCC] is a 
						huge drawback as will be clear once we get a little 
						further in the card; just know that even before card 
						specific consideration, it’s too much to pay and not be 
						hurting from the Energy loss in the long term, or 
						usually the short term if you can afford it up front at 
						all.  Include some outs to manually retreating at 
						full price, preferably several or at least one you can 
						reuse.  
						
						
						Volcanion-EX 
						has an Ability and an attack; both are important but I’m 
						telling you now, the Ability is key.  That Ability 
						is “Steam Up” and considering how long Japanese scans 
						(with translations) and English scans have been 
						available, you probably already know exactly what it 
						does… but I’m going to tell you again anyway for the 
						sake of being thorough.  Once per turn you can use 
						Steam Up to discard a [R] Energy from hand, which then 
						increases the damage done by attacks from your Basic 
						Fire Type Pokémon by 30 until the end of the turn.  
						It doesn’t target a Pokémon but places an effect on your 
						side of the field.  At least that is how I would 
						explain it before Pokémon Ranger; I am thinking 
						it would count as an effect on you or all your Pokémon.  
						This is significant not only for Pokémon Ranger, 
						but for Fire Types that hit the field after it has been 
						used.  Pretty significant as this can affect how it 
						interacts with Ninja Boy as well as Basic Fire 
						Types simply played normally after it has been used.  
						With what we do know, I can tell you it stacks and that 
						is is pretty impressive.  Just one of these can add 
						some pop to a weak, supporting move like say “Power 
						Heater”, the attack from 
						
						
						Wednesday’s
						Volcanion that hits for 20 damage while attaching 
						an [R] Energy to up to two of your Benched Pokémon.  
						Two of these puts most opposing Active Pokémon into 2HKO 
						range, some of those into OHKO range even.  If you 
						have four Volcanion-EX in play and the Fire 
						Energy in hand to pay to use each Steam Up Ability 
						once that turn, the total damage bonus is +120, which 
						means Power Heater swings for a mighty 140… or in 
						Expanded with Silver Bangle you can hit that 
						magic 170 to OHKO several Basic Pokémon-EX!  
						
						
						So what about the attack on Volcanion-EX?  
						It is named “Volcanic Heat” and for [RRC] it delivers a 
						good 130 damage.  Unlike say Deoxys-EX or 
						Regirock-EX, the Ability on Volcanion-EX 
						can boost its own damage, so with a Muscle Band 
						and one Steam Up, its Volcanic Heat can OHKO most things 
						other than Wailord-EX, Wailord (BW: 
						Dragons Exalted 26/124), Mega Evolutions, and 
						Pokémon with defensive buffs.  A swarm of these can 
						get Volcanic Heat to the level that only things with 
						full on protection like Safeguard or already large HP 
						buffed (such as Wailord-EX with Fighting Fury 
						Belt) can hope to survive.  I have however 
						saved the worst for last; Volcanic Ash has a big 
						drawback in that it places a condition on 
						Volcanion-EX that prevents it from attacking again 
						the next turn.  There are of course ways around 
						this, but they eat up deck space, especially the 
						reusable options.  The alternative though is 
						letting it sit there and do nothing, or discard three 
						Energy to retreat.  With a the right support, this 
						is totally worth it, as are the right circumstances; if 
						you win or know this Volcanion-EX is going down 
						after attacking, that clause means nothing.  
						
						
						So… this and Volcanion may be the new Fire 
						deck.  A few other familiar faces may grace it as 
						well, but this allows low Energy attackers to 
						potentially hit big numbers, and if you can still afford 
						the big Energy attacks then they can hit even bigger 
						numbers.  Volcanion will probably be at least a 
						loose staple in future Fire decks post rotation, maybe 
						even now; a big Basic which is not a Pokémon-EX 
						and accelerates Energy while attacking has been useful 
						for multiple Types, so it shouldn’t be a surprise it is 
						good for the Fire Type as well.  Volcanion-EX may 
						be more hit or miss; if you’re not focused on a Basic, 
						Fire Type attacker then Steam Up means nothing.  At 
						the same time though the damage buff is less common than 
						the Energy acceleration for the Fire Type (we still have
						Blacksmith).  In Expanded there are more 
						Energy attachment options.  I just realized that 
						perhaps Entei-EX could make a comeback; its 
						“Grand Flame” attack defies expectations as it does 90 
						for [RRC] and attaches an [R] Energy from the 
						discard pile to one of your Benched Pokémon.  Three
						Volcanion-EX, a deck built to keep enough Fire 
						Energy in hand, and a Fighting Fury Belt 
						could hit big damage while being able to survive a big 
						hit and prepping the next attacker.  A 
						fourth Volcanion-EX (and Steam Up) leaves very 
						few targets that could survive a single hit.  
						
						
						Fire Type Evolutions though gain no bonus, and therein 
						lies the rub, but not for the reasons you might expect.  
						Few Fire Type Evolutions are worth running, but what I 
						am really worried about is Weakness; the only Fire Types 
						I can find which are not Water Weak are 
						Talonflame and Fletchinder cards.  Mono 
						Weakness can be a terrible thing.  Still, 
						Volcanion-EX has a lot to offer Standard and 
						Expanded play.  It also should be great for Limited 
						as well; don’t try running it on its own though as even 
						with the powerful hits and 180 HP, needing three turns 
						to build to begin attacking, plus being unable to attack 
						every other turn, gives your opponent too long to try 
						and score the KO.  With all the Fire Types this 
						set, odds are you can fit this in somewhere, and even if 
						it is the only Fire Basic, you can still use it for a 
						big hit or two or three, even with the turns of “lag”.  
						I just don’t think it has quite enough HP to survive to 
						take Prize number four.  
						
						
						Ratings  
						
						
						Standard: 
						4/5  
						
						
						Expanded: 
						4/5  
						
						
						Limited: 
						4.75/5  
						
						
						Summary: 
						Yes, I am scoring this card lower than I did Ninja 
						Boy from 
						
						
						yesterday: 
						being a big deal in Basic Fire Pokémon decks just 
						doesn’t rate as highly for me.  In fact these are 
						the same scores I gave Volcanion (except for 
						Limited) on Wednesday, and on 
						
						
						Tuesday 
						I gave Yveltal BREAK the same Standard score, a 
						higher Expanded score, and (again) slightly lower 
						Limited score.  What is up with that?  
						
						
						Volcanion-EX 
						earned 18 voting points, just edging out Ninja Boy 
						by one point.  Volcanion was my number two, and I 
						think that is what happened: together the two can 
						give Ninja Boy a run for his money as most 
						influential card.  Plus the Fire Type has been 
						largely absent again, so at least in the short run this 
						probably will have a bigger impact.  I also 
						already stated that Ninja Boy may have deserved 
						first, but despite my waffling I am convinced that 
						Volcanion-EX and Volcanion are going to be 
						quite significant for at least a little while. 
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