DING DONG, THE WITCH IS DEAD, THE
WITCH IS DEAD, THE WITCH IS DEAD
...sorry, I just heard about the
announcement for the next rotation, which is going to
cycle out Night March decks from Standard. This is
actually really exciting, cause for a while now, Night
March was THE deck to beat, and now it's being put into
Expanded with the likes of Mewtwo-EX, Rayquaza-EX, and
others! And this changes how a lot of the decks in the
format are going to play - Trevenant BREAK decks lost
their best Trevenant alongside Gengar-EX and Dimension
Valley, some of the earlier Fighting support has been
taken out except for Strong Energy, Muscle Band's on its
way out too, and some of the earliest Megas and their
pre-evolutions have been stripped out in favor of the
new stuff!
What will the format rally around
in this new day and age? I've got it! MOTHIM!!
...orrrrrrrr not.
Truth be told, Mothim's pretty
terrible. Not only because he's only got access to a
3-for-60 vanilla Gust attack - although having a
completely colorless cost is quite helpful - but because
of his Ability being limited. Severely. Wormadam First
does exactly what it says and puts Wormadam first,
letting the player move any amount of damage off of a
Wormadam they control to any other Pokemon they control.
Outside of any Wormadam-based deck,
Mothim is useless, and this week we're gonna be going
over why you're probably not gonna be playing Wormadam
either.
Rating
Standard: 1/5 (he's a 2/5 in a
Wormadam build, but everywhere else, he's useless)
Expanded: 1/5 (there's honestly no
reason to run him outside of a deck running Wormadam)
Limited: 2/5 (and even then,
there's little chance of you doing that)
Arora Notealus: Man, Mothim's just
a big jerk. All he does is scour across the land
stealing honey from hard working Combee. I mean, what
kind of Pokemon DOES that?! Aside from Ekans eating
Pidgey eggs and Zangoose beating on Seviper and
what-not...
Next Time: Her highness demands a
leafy cover.
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