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Pojo's Pokémon Card of the Day

 

Bronzong

- Fates Collide

Date Reviewed:
June 27, 2016

Ratings & Reviews Summary

Standard: 2.75
Expanded: 2.5
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

Huzzah! More cards than ever before to review! Like Bronzong! My speculation is that he's going to be the new Bronzong players still playing Steel decks will use once Phantom Forces maybe rotates. We shall see though, eh? 

So what can this Bronzong do? Well, like the Phantom Forces version, this one's got an Ability, but it's not an Energy accelerator like the PHF version. Metal Fortress isn't to be underestimated though; it alone is powerful enough to keep all effects of attacks including damage from your Benched Pokemon. Truly it is an impenetrable wall to put up in front of your opponents...aside from any Items, Supporters, Stadiums, and Tools that could hit the Bench, but other than, say, Lysandre and the Hammers, there's not that much in that regard to worry about while there are plenty of attacks that this works against. 

Course, you still gotta worry about Lysandre, but moving on. 

The other part of Bronzong is his attack, Guard Press. At 3-for-60, it's not that crazy an attack, but at least it prevents 20 damage from getting through to him. That's always nice, since it can temporarily "buff" his HP up to 120 from 100, but it's not "main attacker" material. So that means Bronzong here is meant for the Bench, where he'll be safe within his Metal Fortress...except for if the opponent uses Lysandre on him to take care of him. 

In fact, really, Lysandre is Bronzong's biggest weakness! As long as he's in play and on the Bench, attacks just won't do anything, but the moment he's Active, he can be beaten, and the Metal Fortress will crumble. But what about cards like Mr. Mime? Does Bronzong beat them out? Well sure - he's not just preventing damage, he's preventing effects too! And that's justifiable for the extra evolution. 

Not to mention Bronzong has one more trick up his sleeve...er...bell? 

Rating 

Standard: 3/5 (the ultimate defense against all things attack!) 

Expanded: 2.5/5 (though whether that's worth more than Energy acceleration? only time will tell) 

Limited: 4/5 (but for now, you can pick to mix the two version together! best of both worlds!) 

Arora Notealus: I do like that this art is all crazy with Bronzong. Just punching out with this shining radiance behind him and everything! TAKE THAT!! 

Next Time: BREAKing into that trick!!


Otaku

Bronzong (XY: Fates Collide 61/124) is a Metal Type which is neither impressive nor problematic as most aspects seem to balance out.  Weakness is found on almost all Fairy Types and some Water Types, but the former aren’t heavily played right now.  Resistance is found on all XY-era Lightning Types, but Resistance itself tends to only matter in edge cases.  The Metal Type doesn’t have a huge pool of explicit support but what it has is solid as the easy to run support has has useful effects while the killer effects are difficult to run (but at least see fringe play).  They are probably strongest in what is not restricted to the Metal Type but which does favor it, like Energy acceleration for [M] Energy and some notable Metal Type attackers.  Being a Stage 1 is similar; being a Basic is best but being a Stage 1 usually just means running one extra card and waiting one extra turn or using Wally if speed is essential.  At least if the Stage 1 is central to the deck; it can be a deal breaker for a less important role.  100 HP is low enough that Bronzong is more likely to be OHKO’d than not, but it isn’t super easy; a weak set up or attacker means Bronzong lives.  Fire Weakness creates an exception as it means most attackers count as “strong” with their damage output doubled.  Any Resistance is welcome, even though it doesn’t often matter, and there are some decent Psychic Type attackers out there that will need to double check their math to ensure a OHKO against Bronzong.  The Retreat Cost of [CCC] is too much to pay most of the time, so include something to reduce or avoid paying it.  Three is a chance it might help a little though by making this card Heavy Ball and Heavy Boots compliant. 

Bronzong has one Ability and one attack.  The Ability is “Metal Fortress” and it protects your Bench from both attack damage and effects by your opponent’s Pokémon; in short a better version of the “Bench Barrier” found two different versions of Mr. Mime: BW: Plasma Freeze 47/116 and XY: BREAKthrough 97/162.  Unless you needed to protect against damage from your own attacks, but as it might get complicated with protecting against your own attack effects done to your Bench (many of which you likely want to happen) that is probably for the best.  The attack on the card is “Gaurd Press” for [MCC]; it does 60 damage and during your opponent’s next turn damage done to Bronzing (“this Pokémon”) is reduced by 20.  Though overpriced for what it does, it is still far better than nothing as it works with off-Type Energy acceleration (like Double Colorless Energy) and helps a likely Bench-sitter try to survive. 

Bronzong Evolves from Bronzor and we’ve got a decent assortment to look at: BW: Next Destinies 75/99, XY: Phantom Forces 60/119, XY: BREAKthrough 95/162, and XY: Fates Collide 60/124.  There are also other Bronzong to consider: BW: Next Destinies 76/99, XY: Phantom Forces 61/119 (also available as XY: Black Star Promos XY21), and XY: BREAKthrough 96/162.  All are Metal Type Pokémon with Fire Weakness, Psychic Resistance and no Ancient Traits.  All Bronzor are Basic Pokémon with no Ability and and all Bronzong are Stage 1 (…yes sometimes we get odd mechanics that change Stages).  BW: Next Destinies 75/99 is the only Bronzor that is not Standard legal; it has 70 HP, Retreat Cost [CCC] and two attacks.  The first attack is “Knock Away” which does 10 damage for [MC] and has you flip a coin, with “heads” adding 10 more damage.  The second is “Spinning Attack” for [MCC] to do a vanilla 40.  XY: Phantom Forces 60/119 has only 50 HP and a Retreat Cost of [C], with just one attack (Tackle) that does 10 for [M].  XY: BREAKthrough 95/162 has 60 HP and a Retreat Cost of [CC], with the attack “Payback” that costs [CC] and does 10 damage (plus another 60 if the opponent has only one Prize left).  XY: Fates Collide 60/124 also has 60 HP and a Retreat Cost of [CC], but with the attacks “Iron Defense” and “Hammer In”.  The former costs [M], requires a coin flip, and does nothing on “tails” but on “heads” prevents all damage and effects from attacks by your opponent’s Pokémon during your next turn.  The latter needs [MC] and does 20 (nothing else).  The only Bronzong I can’t see helping you out is XY: BREAKthrough 95/162; if your opponent is down to one Prize, Payback needs to win the game or you just did a fancy forfeit. 

Bronzong is where we get some interesting options.  BW: Next Destinies 76/99 has 110 HP and Retreat Cost [CCCC], the Ability “Heal Block” and the attack “Oracle Inflict”.  Heal Block keeps damage from being healed from either players’ Pokémon.  It won’t stop effects that move damage counters between Pokémon, and if a deck is running bounce effects like AZ you can still bounce something to hand then play it back down to shed all its damage counters.  There are some decks that make good use of straight up healing, but not a lot of them.  Oracle Inflict does 30 damage plus 10 more for each card in your opponent’s hand.  The amount of cards you need in hand to OHKO anything is staggering; even with Muscle Band helping out the typical 170 or 180 HP Basic Pokémon-EX needs your opponent to have a six or seven card hand.  Sometimes you’ll see hands that big, but your opponent usually wants to make use of what they draw and normally you would be trying to keep your opponent’s hand on the smaller side to reduce his or her options.  Probably not worth it but it could be if something with healing starts to dominate. 

XY: Phantom Forces 61/119 shouldn’t need much of an introduction.  It has 90 HP, Retreat Cost [CCC], an Ability and an attack.  The Ability is “Metal Links” which we see often enough.  Plenty of decks don’t use Metal Links to attack [M] Energy from their discard piles to their Benched Pokémon, but anything with sufficient [M] or [C] Energy requirements probably has a deck variant which does.  It also has the attack Hammer In, this time costing [MMC] to do 60.  Not a good attack, but overpaying for vanilla damage is better than something with a near useless effect.  This one has been popular enough we’ve reviewed it twice: here as second place pick from XY: Phantom Forces and here as part of our 9th best card of 2014.  XY: BREAKthrough 96/162 has 110 HP with a Retreat Cost of [CCC] has two attacks.  For [CC] it can use “Pain Amplifier” to place three damage counters on each of your opponent’s Pokémon that have at least one damage counter already on them, while for [MCC] it brings back Knock Away, this time doing 70 damage (+20 if you get “heads” on the coin flip).  Knock Away is a solid filler attack; 90-for-three without the coin flip would have been better, but it isn’t painfully low like most of the straight damage attacks.  Pain Amplifier had people trying to come up with good combos, but falling short.  It isn’t brilliant, but if you can get a damage counter on everything then you get some good damage counter placement spread. 

Lastly there is Bronzong BREAK (XY: Fates Collide 62/124), however we are looking at that one tomorrow so I’ll just say that it will probably prefer XY: Phantom Forces 61/119.  So where does that leave today’s card?  Bronzong (XY: Fates Collide 61/124) isn’t out of luck, but it is in an odd place.  Decks maxing out XY: Phantom Forces 61/119 obviously won’t have room for it, but a lot of decks that use XY: Phantom Forces 61/119 do not run a full 4-4 count and should consider making room for a lone XY: Fates Collide 62/124.  Not every deck uses an attack to mess with your Bench, but there are notable examples like Trevenant BREAK and Trevenant (XY 55/146) that hit the Bench.  The former in particular gets around protection offered by Bench Barrier (from the two Mr. Mime) or the effect of Mountain Ring.  So what about other decks?  Should they consider working in a Bronzong line to protect their own Bench?  While the protection offered by Bronzong is superior to the three alternatives I just mentioned, it is much easier to run a Basic Pokémon and (if you don’t need a different Stadium) another Stadium.  Just a single Bronzong means running two cards, not one.  So many decks just lack the space.  There may be a third category though; decks that have space but don’t need Bench protection bad enough, don’t need Energy acceleration bad enough, but could work in a split line now that it is doing two things. 

Do any such decks exist?  Not that I know of and it may turn out none do.  Just a thought about what to look for; anything remotely close I can think of already has a variant using Bronzong (XY: Phantom Forces 61/119), so it probably matters more for future releases.  Especially of course if come September (the usual time for set rotation) XY: Phantom Forces gets the ax and Bronzong (XY: Phantom Forces 61/119) doesn’t avoid it with a reprint.  For now though the best shot for Bronzong (XY: Fates Collide 61/124) is to ride on the coattails of Bronzong (XY: Phantom Forces 61/119).  Hopefully in another two weeks I’ll have time for the PTCGO again; I really ought to see if this makes the Night March/Bronzong variants worthwhile for Expanded or Standard play.  For Limited, the card is a decent pull but not great.  A lot of effects you wouldn’t normally care about begin to matter here, but many (perhaps most) matches Bronzong (XY: Fates Collide 61/124) is just a mediocre-to-decent Stage 1 that only requires you work a few basic Metal Energy into your deck to include. 

Ratings 

Standard: 2.5/5 

Expanded: 2.5/5 

Limited: 2.75/5 

Summary: Bronzong (XY: Fates Collide 61/124) offers total Bench protection from attacks, but think of how often your Bench is assailed by non-attack effects.  Total protection would have to include Pokémon effects (attacks and Abilities), Trainer effects, and even Energy cards should any be released.  I believe this Bronzong has a small place due to some decks using Bronzong (XY: Phantom Forces 61/119) having space for it and benefitting enough to justify using that space on Bench protection.  Even though all decks would enjoy the Bench protection, most don’t need it enough to include a Stage 1 and will continue using a Mr. Mime with Bench Barrier.  That is even less complete protection, but for half as many cards and no waiting to Evolve. 

Had we done a Top 15, then Bronzong (XY: Fates Collide 61/124) would have made it as it earned 11 voting points, tying with Carbink (XY: Fates Collide 50/124).  I broke the tie in favor of Carbink because while they had the same points, Bronzong got all its points from just one reviewer, who ranked it pretty high.  Carbink didn’t rank as high but made two lists instead of just one, plus our second place pick for the set was Carbink BREAK.


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