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Pojo's Pokémon Card of the Day

 

 

Trevenant

- XY

Date Reviewed:
Oct. 24, 2016

Ratings & Reviews Summary

S
ee Below

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Otaku

Our final subject this week and sixth place finisher is Trevenant (XY 55/146).  It has one previous review (here) where we ranked it as our third best card of the original XY set.  I didn’t weigh in on it then… and even if I had, I keep going into full review mode anyway, so let’s just dive in. 

Trevenant is a Psychic Type, allowing it to hit a good chunk of the Fighting and Psychic Types for double damage, but it also means that nearly all Darkness and Metal Types can soak 20 damage via Resistance.  We reviewed their best bit of Pokémon Type support yesterday when we looked at Dimension Valley but the loss of Mystery Energy might matter more for Trevenant (at least directly).  Still, some nice tricks to have handy, and if there are any anti-Psychic cards I missed them; net result is that this is usually a pretty good Type, though in Standard its coasting on (currently) hitting some important cards for double damage via Weakness.  As a Stage 1, Trevenant is a bit slow; not too bad though and as we’ll soon see it has some tricks to make it almost as fast as a Basic in the right deck build.  110 HP isn’t great, but it isn’t too bad for a Stage 1; a lot of decks can hit this amount pretty reliably if they aren’t dealing with some form of disruption, but if they are then Trevenant has a decent chance of taking a hit and surviving (hint hint).  Plus it can BREAK Evolve, helping it to be even more durable.  Darkness Weakness is dangerous; while the Type isn’t consistently fielding the top deck in the format, it has often enough and when its heavy hitters start to appear weak, it usually just lets you measure the current power creep.  Fighting Resistance is far better than none at all, and even though that Type has a tendency to include Resistance ignoring effects, or stack damage to effectively ignore Resistance, it still gives you a bit of an edge.  The Retreat Cost of [CCC] is chunky; include multiple alternatives to manually retreating. 

Trevenant has the Ability “Forest’s Curse” and it is quite vicious; though it only works while Trevenant is Active, it provides one-sided Item lock.  You may still assail your opponent with Crushing Hammer and whatever other disruption you wish to include, but your opponent can’t use their Items.  This really kills momentum for many decks as they can no longer thin their decks with Battle Compressor, reclaim Supporters with VS Seeker, search via Ultra Ball, or drop any Tools (to buff attacks, cancel out Retreat Costs, avoid losing a turn to Mega Evolve, etc.).  Trevenant also has a solid attack; for [PCC] it can use “Tree Slam” to do 60 damage to the opponent’s Active plus 20 to up to two of your opponent’s Benched Pokémon.  The damage against the Active is high enough to be a threat but low enough not to be a major threat; a 3HKO against things like a 180 HP Basic Pokémon-EX instead of the normal minimal rate of a 2HKO.  The Bench damage helps with this, as 100 for three Energy is in line with the going rate, but there are some tricks beyond the norm your opponent can use to bring this down.  While sometimes risky for him or her, your opponent may simply keep a single Benched Pokémon or none at all.  Your opponent may have a card like Mr. Mime (BW: Plasma Freeze 47/116) or Mr. Mime (XY: BREAKthrough 97/162) that can totally protect against Bench damage from attacks.  Fortunately Forest’s Curse is packaged with Tree Slam, so a great Ability with a solid attack is still very good… and there’s more going for this card in the form of the rest of its line. 

There are two Phantump from which you may pick: XY 54/146 and XY: BREAKpoint 64/122.  Both are Basic, Psychic Type Pokémon with Darkness Weakness, Fighting Resistance, and Retreat Cost [CC].  Neither of them have an Ancient Trait or Ability.  XY 54/146 is Expanded only, has 60 HP, and two attacks: “Astonish” for [P] and “Hook” for [PCC].  Astonish lets you select a card from your opponent’s hand, forces your opponent to reveal said card, and then your opponent shuffles that card back into his or her deck.  Hook simply does 30 damage.  XY: BREAKpoint 64/122 has only 50 HP but is legal for both Standard and Expanded play and has just one attack, but it is “Ascension” for [C]; going second means an all but guaranteed (Trevenant has to be in your deck) Trevenant without having to use your Supporter for the turn.  Your opponent may have gotten one turn of Items, but that is still an amazing boost and that is why XY: BREAKpoint 64/122 is the Phantump to run.  With Trevenant already running Wally, this becomes a positive redundancy, one that ensures almost total reliability for Trevenant hitting the field ASAP. 

There are two other versions of Trevenant: XY: Black Star Promos XY14 and XY: BREAKpoint 65/122 (also available as XY: Black Star Promos XY94).  In terms of stats, these two are identical to today’s Trevenant: Stage 1 Psychic Type Pokémon with 110 HP, Darkness Weakness, Fighting Weakness, Retreat Cost [CCC].  These two are still Standard legal, and both lack an Ancient Trait.  XY: Black Star Promos XY14 has two attacks: for [P] it can use “Eerie Wave” to do 30 damage plus inflict Confusion on the opponent’s Active, while for [PPC] its “Wood Hammer” attack does 90 damage with a coin flip (“tails” means it does 20 damage to itself).  Not awful, but not good; first attack has decent-ish damage and effect, second is functional but overpriced/underpowered.  XY: BREAKpoint 65/122 has the Ability “Nervous Seed” which ups the attack cost of your opponent’s Active Basic Pokémon by [C], and the attack “Energy Press” for [PCC] which does 70 damage plus 10 more per Energy attached to the opponent’s Active.  Forcing your opponents Pokémon to pay more for an attack can be a huge hurdle, a speed bump, or a non-event for your opponent depending upon the deck in question, but is pretty good.  It only works against Basic Pokémon which is great when that is all you really have to worry about.  Unfortunately for XY: BREAKpoint 65/122, it isn’t as good as blocking Items and in the format where it doesn’t have to compete with today’s card, decks have been focusing on a decent amount of Evolutions.  Energy Press has solid base damage, but the per-Energy bonus isn’t too great; combos with the Ability but not enough to make the net results worth it. 

There is also Trevenant BREAK; this pseudo-Stage 2 is a Psychic Type with 160 HP and the attack “Silent Fear” for [PC], which places three damage counters on all of your opponent’s Pokémon.  Adding both a good attack and a good HP score was the final shot-in-the-arm that Trevenant (XY 55/146) decks needed to see a resurgence.  Even an opponent with a fast start was going to need some luck to score a OHKO, and thanks to Dimension Valley you could use Silent Fear for a single Energy.  Lower Energy demands meant more room for other cards.  Other cards important to the deck (besides Dimension Valley), are Battle Compressor, and VS Seeker, with Mystery Energy being somewhat important.  Trevenant BREAK decks are still a powerful force in Expanded play, but losing today’s Trevenant seems to have killed the deck in Expanded, even though XY: BREAKpoint 65/122 isn’t without merit.  Why?  Well no more using Wally quite as easily with Battle Compressor gone and no discounts to attacking with Dimension Valley gone.  This would have been an issue even without the current metagame focusing more on Evolutions (which Nervous Seed won’t affect) and a strong Ability denial presence in the form of cards like Garbodor (XY: BREAKpoint 57/122).  So would it come back if we just reprinted XY 55/146?  A partial comeback, I think: Klefki (XY: Steam Siege 80/114) provides a way to get a Tool onto Garbodor even after Forest’s Curse is in effect to provide at least a single turn’s reprieve from the Item lock, but losing Battle Compressor and Dimension Valley as well both slows the deck and hurts its reliability.  For the record, should you get a chance to use Trevenant in Limited play, I think it’s reasonably good but for its attack more than its Ability (your opponent will have fewer Item cards), and you need to mind that Darkness Weakness. 

Ratings 

Standard: N/A 

Expanded: 4/5 

Limited: 3.75/5 

Summary: Trevenant is still a force to be reckoned with in Expanded play, but when it left Standard, it took some key pieces of its support with it.  Were it to suddenly be reprinted, I expect the deck would arise anew but it wouldn’t be as good. 

Trevenant managed to earn 36 voting points; one more than yesterday’s Dimension Valley and one less than Monday’s 5th place finisher.  As you probably have guessed with how my review stresses that Trevenant BREAK decks lost more than just the best Trevenant for them to run, I ranked Trevenant (XY 55/146) much lower, only awarding it 17th place on my personal list.  Don’t get me wrong: as my Expanded Format score indicates this Trevenant is a great card, but even if it was reprinted tomorrow (and thus became legal three Fridays from now) it lost too many key supporting cards to still be on top.


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