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Mattedesa's Deck Garage
Overwhelming Myrs
April 29, 2014

Welcome back to the grand re-opening of my deck garage! I enjoy deck building, and if I can help you with yours, I'll be glad to help. Send me your deck with as much information as you can, and I'll see what I can do!

 

To start things off again, bmoor helped me out by sending a handful of fixes that he hadn't been able to get around to. Some of them had been waiting a while, so our apologies if these fixes are too late for a tournament you were preparing for, but hopefully they will still be useful and good reading for others learning about deck building.

 

My first fix will be for a reader named Ryan. Here is what he wrote:

 

Hello i am currently working on a tribal myr deck that does pretty well but i still end up with the occasional loss or two. sometimes i win by using the infinite myr combo (2 mana producing  myr,2 myr propagator and 2 myr galvanizers) but i mostly win by the power and numbers of the myr i was wondering if i could get your expertise on making it better than it already is and maybe making it a legacy tournament worthy deck.    

 

Current deck list                                      

X4 myr superion's.                                      

x4 etherium sculptor's                            

X2 myr turbine.                                        

X2 myr propagator.                                  

X3 myr battlesphere.                                

X3 leaden myr.                                        

X2 gold myr.                                            

X2 copper myr.                                        

X3 myr galvanizer.                                    

X2 unwinding clock.                                  

X1 silver myr.                                            

X1 iron myr.                                              

X1 steel overseer.                                    

X1 platinum emperion.                              

X1 genisis chamber.                                  

X1 master of etherium.                              

X1 coat of arms.                                        

X1 indomitable archangel.                          

X1 myr enforcer.                                    

X1 arsenal thresher.                                  

X1 adaptive automatron.                          

X1 shimmer myr.                                      

X1 myr reservoir.                                      

X12 island.                                              

X2 plains . 

 

 

One of the early decks I fixed years ago was a Myr deck. They are a fun little tribe! Let's see what we can do to make this deck a little more consistent.

 

The first thing to look at is how Ryan said this deck wins. He says, "sometimes i win by using the infinite myr combo (2 mana producing  myr,2 myr propagator and 2 myr galvanizers) but i mostly win by the power and numbers of the myr". Sounds good. Let's help out the combo a little by adding another mana producing myr: Palladium Myr. He produces 2 on his own, so you can combo out even if he's the only mana producing myr you have. Also, Myr Galvanizer is a crucial combo piece, so let's go up to 4.

 

+4 Palladium Myr

+Myr Galvanizer

 

The next thing I notice is how many 1-of's there are in this deck. That's going to make this deck very unpredictable. Steel Overseer, Adaptive Automaton, and Master of Etherium are fun, but I think we can pump things up more quickly. Platinum Emperion is too slow and defensive for what we're trying to do. Indomitable Archangel takes two white mana, and colored mana is at a premium here. Plus, I wouldn't be too concerned about your opponents targeting your creatures. If things work out right, you're going to be producing them much faster than they can pick them off one by one. Myr Enforcer and Arsenal thresher are nice, but they are only single copies of big bodies that can easily be blocked. Myr Reservoir is a tough cut, but I think we can come up with enough mana other ways, and we want as few non-creatures in this deck as possible.

 

-1 steel overseer

-1 Platinum Emperion

-1 Master of Etherium

-1 Indomitable Archangel

-1 Myr Enforcer

-1 Arsenal Thresher

-1 Adaptive Automaton

-1 Myr Reservoir

 

Instead of the Archangel we took out, I would suggest a versatile spell that could either help us protect ourselves or finish off the opponent: Boros Charm. Your opponent comes in with a Day of Judgement? Make your guys indestructible. He doesn't block your Battlesphere? Give it double strike to double the damage. You got him down to 4 life? Throw the Charm at his face to finish him.

 

+4 Boros Charm

 

Now, we've added a third color to your deck. Let's work on the mana. I have my doubts, even in a deck with mana creatures, if 14 lands are enough. I'd feel much safer with closer to 18. And since we're playing artifacts and have Unwinding Clock, there's no reason not to play artifact lands so we can untap them on the opponent's turn. I've got a couple ideas to help with any excess mana in a moment. Also, let's make sure all of our mana myr produce colors we can use.

 

-3 Leaden Myr

-2 Copper Myr

-10 Island

+2 Gold Myr

+3 Silver Myr

+3 Iron Myr

+4 Great Furnace

+4 Ancient Den

+4 Seat of the Synod

+2 Mountain

 

I've got another way to get lots of myr that I'd like to suggest: Myr Incubator. Now that we have artifact lands, this is one of the ways that we can use any excess lands (and other artifacts) in our deck and turn them into myr. It costs a lot of mana, so I don't recommend more than 2. If you can get one out and use it, (save your Boros Charm in case your opponent tries to destroy them all!), that should be enough to overwhelm them all at once. With all these myr, I think Coat of Arms is almost overkill, and we're running out of space in the deck, so it's going to have to go. 

 

+2 Myr Incubator

-1 Coat of Arms

 

How about another way to use all your mana if you don't have a Propagator to make 147,000 copies of? Red Sun Zenith fits the bill nicely. Since it shuffles back into your library, don't be afraid to use it early on a problem creature if need be. 

 

+3 Red Sun Zenith

 

Shimmer Myr and Unwinding Clock work very well together, and when you play your myr at the end of the opponent's turn, it's almost like giving them haste, and that's big. Let's up the count of Shimmer Myr.

 

+2 Shimmer Myr

 

I've still got too many cards, so I've got to make some more tough cuts. I'm going to suggest Genesis Chamber come out. Without Coat of Arms, one additional 1/1 isn't quite as valuable. Myr Turbine is the last tough cut I'm going to make. There aren't too many Myr worth searching out for in this deck, and paying 5 then tapping 5 myr is a big cost to do so.

 

-1 Genesis Chamber

-2 Myr Turbine

 

Finally, with all these cheap myr, we're going to be playing out our hand pretty quickly. I'd like to suggest Ephara, God of the Polis to help us refill our hand. With Shimmer Myr, you can play creatures every turn (yours and your opponents), pretty much ensuring you an extra card drawn each turn. Don't worry about trying to get her devotion going - it's not going to happen! But her card drawing ability is all we really need here.

 

+3 Ephara, God of the Polis.

 

If I've added and subtracted correctly, the deck might look something like this:

 

4 Palladium Myr

4 Myr Superion                                                 

4 Etherium Sculptor                       

2 Myr Propagator                                  

3 Myr Battlesphere                            

4 Gold Myr

3 Shimmer Myr                                    

4 Myr Galvanizer                                    

3 Ephara, God of the Polis 

(31 creatures)

 

2 Myr Incubator   

2 Unwinding Clock                               

4 Boros Charm 

3 Red Sun Zenith

(11 other spells)  

                             

2 Island                                              

2 Plains

2 Mountain

4 Great Furnace

4 Ancient Den

4 Seat of the Synod

(18 lands)

 

One other card I really wanted to put in but decided against in the end is Metalworker. He can really accelerate your stuff out very quickly since you're running almost all artifacts. The final decision to not include him was partly due to the fact I think your mana myrs will accelerate you enough combined with the fact that Metalworker is about a $15 card and can be hard to find!

 

In the end, however, you are the one playing this deck, so if you find something that works better, by all means - give it a try!

 

If you enjoyed this fix, let me know. Or better yet - send in your own deck to get fixed!

 

-mattedesa

 



 
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