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 Pojo's MTG 
 
					
					120x90 Ad Space  
 
					  | 
					
					 
John 
							Shultis 
on Magic Welcome to another installment of Precon Recon here at Pojo.com, where I look at reconstructed decks and reconstruct them. This Precon Recon ties into another Precon Recon I did, the Power of Prophecy. I decided to do two similar decks, since reader Timothy Liberty originally wanted the Power of Prophecy deck to be standard. In order to maintain the rares of Power of Prophecy, that would not be possible, so I look at this white blue deck from Innistrad and keep it standard instead. For Spectral Legions’ original deck list, be sure to check here: 
																			 Main Deck 60 cards 
																			10 
																			Island 1 
																			Angel 
																			of 
																			Flight 
																			Alabaster 1 
																			Curiosity 
																			
																			I 
																			must 
																			say 
																			that 
																			Spectral 
																			Legions 
																			is 
																			one 
																			of 
																			the 
																			best 
																			reconstructed 
																			decks 
																			I 
																			have 
																			seen 
																			in a 
																			long 
																			time. 
																			It I 
																			mechanically 
																			sound, 
																			and 
																			functions 
																			quite 
																			well. 
																			
																			 
																			
																			That 
																			means 
																			that 
																			the 
																			majority 
																			of 
																			the 
																			pulls 
																			comes 
																			from 
																			the 
																			spell 
																			side, 
																			where 
																			I do 
																			feel 
																			that 
																			several 
																			things 
																			could 
																			have 
																			been 
																			better 
																			done. 
																			Let 
																			me 
																			start 
																			off 
																			with 
																			a 
																			card 
																			that 
																			I 
																			mentioned 
																			in 
																			the 
																			Power 
																			of 
																			Prophecy 
																			article, 
																			Negate. 
																			It 
																			drives 
																			me 
																			nuts 
																			that 
																			with 
																			counter 
																			spells 
																			like 
																			Mana 
																			Leak 
																			and 
																			Dissipate 
																			that 
																			I 
																			continue 
																			to 
																			see 
																			Negate 
																			in 
																			there 
																			instead. 
																			Negate 
																			is 
																			limited 
																			so 
																			much 
																			in 
																			what 
																			you 
																			can 
																			do, 
																			and 
																			your 
																			limitations 
																			are 
																			just 
																			another 
																			advantage 
																			an 
																			opponent 
																			would 
																			gain. 
																			There 
																			is 
																			no 
																			reason 
																			better 
																			counter 
																			spells 
																			should 
																			not 
																			exist 
																			in 
																			these 
																			decks. 
																			90% 
																			of 
																			the 
																			blue 
																			decks 
																			the 
																			run 
																			use 
																			counter 
																			spells, 
																			but 
																			the 
																			wrong 
																			one. 
																			So 
																			we 
																			begin 
																			by 
																			removing 
																			Negate. 
																			I 
																			also 
																			feel 
																			that 
																			Unsummon 
																			is 
																			just 
																			not 
																			the 
																			right 
																			card 
																			in 
																			here 
																			either, 
																			so 
																			we 
																			will 
																			remove 
																			that 
																			as 
																			well, 
																			and 
																			replace 
																			it 
																			later 
																			on 
																			with 
																			something 
																			so 
																			much 
																			better. 
																			With 
																			a 
																			certain 
																			card 
																			from 
																			Innistrad 
																			that 
																			I 
																			will 
																			get 
																			to 
																			later, 
																			Pacifism 
																			just 
																			is 
																			not 
																			worth 
																			it, 
																			so 
																			they 
																			should 
																			be 
																			removed. 
																			Lost 
																			in 
																			the 
																			Mist 
																			is 
																			another 
																			counter 
																			spell 
																			in 
																			this 
																			deck, 
																			ad 
																			while 
																			it 
																			does 
																			have 
																			a 
																			secondary 
																			function,
																			
																			its 
																			just 
																			not 
																			worth 
																			the 
																			mana. 
																			Using 
																			other 
																			counters, 
																			you 
																			could 
																			counter 
																			two 
																			spells 
																			for 
																			the 
																			price 
																			of 
																			this 
																			one, 
																			and 
																			even 
																			return 
																			something 
																			to
																			
																			it’s 
																			owner’s 
																			hand! 
																			An 
																			obvious 
																			removal. 
																			I 
																			also 
																			feel 
																			that 
																			Divine 
																			Favor 
																			is 
																			just 
																			a 
																			waste 
																			of 
																			potential 
																			in 
																			this 
																			deck. 
																			And 
																			the 
																			ghostly
																			
																			Possesion 
																			is
																			
																			kinda 
																			silly. 
																			The 
																			creatures 
																			in 
																			this 
																			deck 
																			are 
																			all 
																			about 
																			beating 
																			down 
																			hard 
																			and 
																			fast, 
																			and 
																			then 
																			they 
																			through 
																			a 
																			card 
																			that 
																			would 
																			really 
																			either 
																			halt 
																			your 
																			assault, 
																			or 
																			stop 
																			one 
																			of
																			
																			there 
																			creatures 
																			and 
																			yours 
																			from 
																			really 
																			doing 
																			anything. 
																			Another 
																			obvious 
																			pull. 
 
																			
																			That 
																			is 
																			nine 
																			cards 
																			out. 
																			Like 
																			I 
																			said, 
																			quite 
																			simple 
																			fixes 
																			to 
																			this 
																			one. 
																			For 
																			starters, 
																			this 
																			deck 
																			wants 
																			to 
																			hit 
																			hard 
																			and 
																			fast. 
																			Spirits 
																			in 
																			the 
																			truest 
																			pass 
																			through 
																			things 
																			that 
																			they 
																			want 
																			to, 
																			and 
																			Spirit 
																			Mantle 
																			was 
																			a
																			
																			genious 
																			card, 
																			and 
																			to 
																			only 
																			have 
																			one 
																			is 
																			an 
																			insult, 
																			please 
																			for 
																			the 
																			love 
																			of 
																			humanity 
																			up 
																			this 
																			to 
																			four! 
																			What 
																			is 
																			better 
																			that 
																			a 
																			creature 
																			that 
																			has 
																			protection 
																			from 
																			other 
																			creatures! 
																			It 
																			cannot 
																			be 
																			blocked, 
																			and 
																			if 
																			it 
																			blocks 
																			something 
																			bigger, 
																			it 
																			will 
																			not 
																			die! 
																			This 
																			one 
																			should 
																			not 
																			be a 
																			hard 
																			choice. 
																			Counter 
																			spells 
																			in 
																			blue 
																			is 
																			just 
																			the 
																			norm, 
																			and 
																			Innistrad 
																			offered 
																			up 
																			one 
																			of 
																			the 
																			best, 
																			Dissipate. 
																			Counter 
																			target 
																			spell, 
																			and 
																			then 
																			exile 
																			it. 
																			This 
																			is 
																			just 
																			so 
																			nice 
																			when 
																			something 
																			that 
																			could 
																			have 
																			come 
																			back 
																			no 
																			longer 
																			can. 
																			Four 
																			copies. 
																			Already 
																			that 
																			brings 
																			us 
																			up 
																			to 
																			seven 
																			cards, 
																			so 
																			what 
																			could 
																			the 
																			last 
																			two 
																			possibly 
																			be? 
																			I 
																			said 
																			they 
																			related 
																			to 
																			pacifism 
																			but 
																			were 
																			from 
																			Innistrad. 
																			They 
																			are 
																			none 
																			other 
																			than 
																			the 
																			Bonds 
																			of 
																			Faith. 
																			If 
																			you 
																			put 
																			it 
																			on a 
																			non-human 
																			creature, 
																			it 
																			does 
																			the 
																			same 
																			as 
																			Pacifism, 
																			but 
																			if 
																			you 
																			were 
																			to 
																			put 
																			it 
																			onto 
																			one 
																			of 
																			your 
																			humans, 
																			it 
																			gains 
																			+2/+2. 
																			And 
																			there 
																			are 
																			some 
																			very 
																			decent 
																			humans 
																			in 
																			this 
																			deck, 
																			including 
																			on e 
																			of 
																			the
																			
																			rares,
																			
																			Geist 
																			honored 
																			Monk. 
 
																			
																			Now 
																			while 
																			I 
																			said 
																			it 
																			is 
																			not 
																			necessary 
																			to 
																			remove 
																			any 
																			of 
																			the 
																			creatures, 
																			there 
																			are 
																			some 
																			creatures 
																			that 
																			may 
																			better 
																			suit 
																			this 
																			decks 
																			strategy. 
																			As I 
																			stated, 
																			this 
																			deck 
																			hits 
																			hard. 
																			So 
																			possibly 
																			adding 
																			in 
																			another 
																			Battleground
																			
																			Geist 
																			instead 
																			f a 
																			Gallows 
																			Warden 
																			would 
																			pump 
																			your 
																			creatures 
																			further. 
																			Fiend 
																			Hunter 
																			could 
																			get 
																			rid 
																			of a 
																			creature 
																			that 
																			
																			Rare 
																			cards 
																			that 
																			could 
																			help 
																			out 
																			include 
																			Divine 
																			Reckoning, 
																			destroying 
																			some 
																			of 
																			your 
																			creatures 
																			replace 
																			them 
																			with 
																			spirits 
																			anyways, 
																			so 
																			just
																			
																			choose 
																			whatever 
																			will 
																			help 
																			them 
																			out 
																			the 
																			most, 
																			and 
																			blow 
																			up 
																			the 
																			rest.
																			
																			Mikaeus, 
																			the
																			
																			Lunarch 
																			is 
																			probably 
																			the 
																			main 
																			card 
																			I 
																			would 
																			suggest 
																			from 
																			the
																			
																			rares 
																			though. 
																			The 
																			fact 
																			that 
																			he 
																			could 
																			continue 
																			to 
																			pump 
																			up 
																			your 
																			spirits 
																			is 
																			amazing, 
																			and 
																			definitely 
																			worth 
																			it 
																			in 
																			the 
																			end. 
																			And 
																			since 
																			he 
																			can 
																			replenish 
																			his 
																			counters,
																			
																			its 
																			certainly 
																			worth 
																			using 
																			often.  
																			
																			The 
																			main 
																			thing 
																			to 
																			remember 
																			is 
																			to 
																			keep 
																			the 
																			assault 
																			up. 
																			If 
																			even 
																			one 
																			creature 
																			gains 
																			the
																			
																			lifelink, 
																			it 
																			is 
																			just 
																			beneficial. 
																			And 
																			since 
																			your 
																			assault 
																			is 
																			primarily 
																			in 
																			the 
																			air, 
																			they 
																			will 
																			have 
																			to 
																			try 
																			and 
																			muster 
																			an
																			
																			attakc 
																			force 
																			as 
																			quick 
																			as 
																			you 
																			are, 
																			too 
																			bad 
																			that 
																			some 
																			of 
																			your 
																			blockers 
																			dying 
																			off 
																			only 
																			makes 
																			your 
																			air 
																			assault 
																			even 
																			bigger!  
																			
																			So 
																			command 
																			your 
																			Spectral 
																			Legions 
																			to a 
																			swift 
																			and 
																			fierce 
																			victory!  
																			
																			Until 
																			next 
																			time, 
																			keep 
																			safe 
																			and 
																			keep 
																			gaming!   | 
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