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Welcome to another installment of Precon Recon here at Pojo.com. This week I will be taking a look at the Mirromancy deck from Mirrodin Besieged. For the original decklist, go here: http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/mirrodinbesieged/themedeck#deck2.
Now onward with the pulling. For a quick exchange, let’s examine the cards Foresee and Preordain. Foresee is Scry 4, and then draw two cards for four mana. Preordain is Scry 2, and then draw a card for one mana. In terms of card advantage running with burn, you would much rather have the access to mana than draw an additional two cards. Preordain still sets up for Galvanoth to go off big as well. So instead of pulling only, we are going to exchange the two Foresees with two more Preordains.
Peace Strider’s life gain isn’t really what this deck is about. The Mirromancy is about burning and inflicting pain on your opponent. That being said, exchange the two Peace Strider’s with Pierce Striders. The Pierce Striders cause your opponent to lose three life. Kind of like a Lightning Bolt and a creature all in one nice package. Another card that overall doesn’t fit the deck is Lumengrid Gargoyle. The 4/4 flier for six just slows the deck down, and we want to fire off fast. Instead, I would put in Chandra’s Spitfire from M11. Then when you hit for some damage, she gets pumped, and hits hard in the air, for potentially more than the Lumengrid Gargoyle could. With this deck, you shouldn’t be so much worried about offensiveness, so cards like Sleep and Rally the forces aren’t necessary. Instead, those spaces could go towards two more Lava Axes. Again, following the no need to be offensive, the Ogre Resisters are nice, but two Prodigal Pyromancers fit better.
The two Quicksilver Gyser’s are just too much mana to bounce two creatures, and Burn the Impure is a sideboard card at best. These three cards should be exchanged for three more Lightning Bolts. Although alternatively, you could always give up the Burn the Impure for a Searing Blaze, which will hit both player and creature for three so long as you had a land enter the battlefield that turn.
Since we want mana fast to both exploit our larger spells quickly, and to sink as much into a Red Sun’s Zenith when we pull it, we should add in more Myr for mana. I would pull the Koth’s Courier’s, Neurok Commando’s, and Crush to add in a full four set of the two different mana Myr. The increase in mana will significantly speed the deck, and allow your spells to hit faster than your opponent can handle it.
The last suggestion I have is to remove the Melt Terrain and add, if possible, Slagstorm. The ability to hit for three, or wipe out a board in the event you are getting bogged down can be a game changer.
And there we have it. This deck is about fast spells, any way we can take them. The sooner some of our big threats are on the board, such as Fire Servant, the sooner the game ends. I mean, not many people can take 10 damage from a Lava Axe and hope to continue on turn four.
Next time I will be taking a look at a deck from New Phyrexia, just in time for the Launch. So everybody be sure to get to your local Prerelease event this weekend and get your hands on Sheoldred, Whispering One.
Until next time, keep safe, and keep gaming!
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