How to Submit Your 
					Questions to Judge Bill
					Judge Bill is here 
					to answer your Magic: The Gathering rules questions. But 
					first, if you want to be sure he will answer them, look at 
					the following basic Mantras to see if they answer your 
					question:
					The 13 Mantras 
					(aka The Dirty Baker's Dozen)
					1. I can't play any spells or abilities while 
					something is resolving or while another spell or ability is 
					being played. (18 April 02, modified 11 May 04) 
					2. Increasing the power of creatures once their 
					damage has been put on the stack won't make them do more 
					damage.(13 May 02) (Footnote A) 
					3. If the card doesn't say 'TARGET,' it doesn't 
					target.(31 May 02) (Footnote D) 
					4. Protection is a DEBT we owe some of our 
					permanents. (26 September 02) (Footnote B) 
					5. When assigning trample, look only at the 
					toughness of the blocking creatures. Assign damage so that 
					they would have that much damage on them, and then you can 
					assign the other damage to your opponent. (26 September 02) 
					(Footnote C) 
					6. Play (as in playing a spell) = Cast. (14 
					January 03) 
					7. You can't do something just because you want 
					to. A spell or ability (or the cost of playing a spell or 
					ability) must tell you to do it before you can do it. (2 
					March 03) 
					8. Once a spell or ability is played, removing the 
					source of the ability or something used to pay the costs of 
					that spell or ability does not stop that spell or ability 
					from happening. (2 March 03, modified 4 February 05) 
					9. If you have multiples of a card in play, you 
					deal with each card individually. (3 September 03)
					10. The Combat Phase has 
					been moved to the bottom of the page for easier readability 
					of the other Mantras. Please click on the link to read it.
					11. To play an ability, you must 
					be able to fully pay the costs. You can't play the ability 
					if you can't pay the costs. You may play the ability as many 
					times as you can pay the costs. (11 May 04)
					12. Mana in your mana pool has nothing to do with 
					lands. Most lands produce mana, but mana does not produce 
					lands. (24 September 04)
					13. All permanents have summoning sickness. Only 
					creatures are affected by it. So, if a permanent has been 
					out since the start of your turn, and you make it into a 
					creature, it is able to attack. (4 February 05) 
					
					
						Footnote A: A 
						corollary to this mantra is, "Decreasing the power of 
						creatures after damage is on the stack won't make them 
						do less damage." (14 June 02) 
						Footnote B: DEBT 
						is an acronym. It stands for Damage, 
						Enchantments/Equipment, Blocking, and Targeting, which 
						are the 5 things a creature with protection is protected 
						from. 
						
							For an extended definition, protection is usually 
							written on a card as "Protection from [quality]." 
							(For example, "Protection from green.") 
							-Damage: 
							All damage dealt to the permanent from a source with 
							the stated quality is prevented. 
							-Enchantments: 
							The permanent can't be enchanted by permanents with 
							the stated quality. 
							-Equipment: 
							The permanent can't be equipped by Equipment with 
							the stated quality. Such an Equipment stops 
							equipping that permanent, but remains in play. 
							-Blocking: 
							The permanent can't be blocked by permanents with 
							the stated quality. 
							-Targeting: 
							The permanent can't be targeted by spells with the 
							stated quality, or abilities from permanents with 
							the stated quality. (Remember Mantra #3.) 
						
						Footnote C: You 
						can assign the extra damage to the creatures if you 
						want, or assign all the damage to one or more creatures 
						(even though the damage being dealt is greater than the 
						toughness of that creature) and none to the other 
						creatures. But you have to assign damage as the mantra 
						says before you can assign trample damage to your 
						opponent. 
						Footnote D: Local 
						Enchantment cards being played (cast) target the thing 
						they're going to enchant. (27 January 03) 
					
					
					10. The Combat Phase. (20 April 04) 
					Once both players pass priority (whenever I say "both 
					players pass priority" from here on out for this mantra, I 
					mean they pass in succession) with an empty stack in the 
					first main phase, you enter the Combat Phase. The Combat 
					Phase is broken down into the following steps: 
					
						- Beginning of Combat Step: At the beginning of this 
						step, all "beginning of combat" triggered abilities 
						trigger and go on the stack. Then, both players may play 
						instants (instants include instant speed abilities). 
						Once both players pass priority on an empty stack, go to 
						the next step. 
						
This is the best time to use an Icy Manipulator or 
						Master Decoy to tap a creature so they can't attack. 
						RULES WARNING: Make sure where you are playing 
						an ability before attackers are declared. When a person 
						says they "Announce an attack," this means they intend 
						to pass twice to get to the Declare Attackers step. If 
						you want to "respond" with something, tell them EXACTLY 
						when you are responding - either in the first main 
						phase, or in the Beginning of Attack step. 
						(99% of the time, you want to do it in the Beginning 
						of Attack step. But BE CLEAR about it.) 
 
 
						
						Declare Attackers Step: The player whose turn it is 
						declares their attackers. This action does not use the 
						stack, and cannot be responded to. 
						Once a legal set of attackers has been declared, both 
						players may play instants. Once both players pass 
						priority with an empty stack, go on to the next step.
						
						RULES/GAME PLAY NOTES:
						
							- Tapping or untapping a creature after it is 
							declared as an attacker does not remove it from 
							combat. 
 
							- This is the best time to play an ability like 
							cycling Decree of Justice or casting Raise the Alarm 
							to create surprise blockers. 
 
							- Once a creature is an attacker, it is considered 
							an attacking creature until the combat phase ends or 
							it is removed from combat, whichever comes first. 
							
 
							- Declaring no attackers is still declaring 
							attackers. However, if no attackers are declared, 
							finish this step, and then the game skips 
							immediately to the End Of Combat Step. (Changed 4 
							February 05) 
 
 
						
						
						
						Declare Blockers Step: At the beginning of this 
						step, the player who is being attacked declares their 
						blockers. This action does not use the stack, and cannot 
						be responded to. 
						Once a legal set of blockers has been declared, both 
						players may play instants. Once both players pass 
						priority with an empty stack, go on to the next step.
						
						RULES/GAME PLAY NOTES: 
						
							- Once a creature has blocked an attacking 
							creature, removing the blocking creature from play 
							or tapping the blocking creature won't let the 
							attacker through. The attacker is still considered 
							blocked. 
 
							- This is the best time to play stuff like Giant 
							Growth or Predator's Strike to deal more damage. 
							
 
							- Declaring no blockers is still declaring 
							blockers. (Added 4 February 05) 
 
 
						
						
						
						Combat Damage Step: When this step begins, all 
						creatures assign damage. Creatures that are blocked or 
						blocking assign damage to each other (their controllers 
						assign the damage), and creatures that weren't blocked 
						assign damage to the defending player. Trample or 
						Banding may change how or who assigns damage. This 
						assigning of damage is placed on the stack as a single 
						object, but it can't be countered. 
						(See Mantra 5 for notes on assigning trample damage.)
						
						Both players then may play instants (like Pearl 
						Shard's ability). Once damage is the only thing on the 
						stack and both players pass priority, damage is dealt as 
						it was originally assigned. Once both players pass 
						priority on an empty stack, go to the next step. 
						RULES/GAME PLAY NOTES: 
						
							- If any creatures have first strike or double 
							strike when damage would be assigned, only those 
							creatures assign (and deal) damage. A second Combat 
							Damage Step is then created (right after the first 
							one, and just like the first one) to let all 
							creature that didn't assign damage in the first 
							Combat Damage Step and all creatures with double 
							strike assign and deal damage. 
 
							- If all creatures blocking or being blocked by a 
							creature aren't in play when damage would be 
							assigned, then the creature that has no creatures 
							blocking or being blocked by it doesn't assign 
							damage. (Exception: Attacking creatures with trample 
							assign and deal all damage to the defending player 
							in this instance.) 
 
							- If a creature leaves play after damage is 
							assigned but before it is dealt, it deals damage how 
							it was assigned. Any assignments of damage to that 
							creature aren't dealt. 
 
 
						
						
						
						End of Combat Step: At the beginning of this step, 
						all "end of combat" triggered abilities trigger and go 
						on the stack. Then, both players may play instants 
						(instants include instant speed abilities). Once both 
						players pass priority on an empty stack, go to the 
						second main phase. 
					
					
					Click here to return to the other 
					Mantras.
					
					Again, apply the Mantras before you write in to me with a 
					question about them. If it looks like you wrote in without 
					applying them, my "Delete" key will thank you for the 
					workout. 
					If you 
					feel the above have not addressed your questions, feel free 
					to submit them to Judge Bill at:
					
					pojomagicjudge@hotmail.com