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Pojo's Yu-Gi-Oh Card of the Day

Magic Jammer

Card Number - MRD-128
Average Rating -  4.525 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - July 16, 2002


Hey cotd fans, todays cotd is....

Magic Jammer:

Tourney Play: 4.3
Casual Play: 4.3
Overall Play: 4.3

+ Can negate any magic for a small price.
+ its a trap card

-It can be negated itself
-Heavy storm beats it

RFP: Well, this card is one of those cards, where three per deck is a must! 
If you don't have three, you need three. I mean most of the restricted cards 
are magic cards. So therefore that makes this card good. Also its a trap 
card, so it can be played on your oppenent's turn, allthough thats when they 
play magic cards anyways, so it isnt really a big deal.

RFC: Well, this card can be negated. All, you have to use is seven tools of 
the bandit. Also any type of m/t removal is really good against it, like 
heavy storm. If heavy storm, and seven tools of the bandit weren't out then 
this card would be free, to obliterate m/ts.. Allthough you can use magic 
jammer on heavy storm, but then if you dont have another magic jammer your 
oppenent could squeak by a raigeki or change of heart.

Combos: Magic jammer + Mask of darkness: Keep negating magic cards until you 
win the duel...

This is one of those cards that you need in your deck, and you need 3 of 
them... If you dont have them, I suggest you get them, thats all for now, 
cya later, good luck, and happy dueling....


Tuesday - Magic Jammer

Magic Jammer reads: Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.

Out of all the counters released in Metal Raiders this has to be the best one. The main reason for this is the fact that most the top restricted cards are Magic Cards.

Magic Jammer does have a drawback, but a card with this much power deserves one. Between all the counters, in my opinion, Magic Jammer has the least to worry about drawback. Sure discarding a card can be tough at times, but it is much better than using Seven Tools of the Bandit when your low on life or playing Solemn Judgment in the beginning of the game.

Another great aspect to Magic Jammer is that it's not restricted at all. So you can expect most tournament decks to be packing three main deck.

When playing Magic Jammer remember to counter only Magic Cards that are giving you the most trouble. What I mean by this is, don't just counter a Fissure or Tremendous Fire unless it's really neccissary. Like if your hand is creature-less or your extremely low on life.

The great part about counters is that they add a whole new dimension to current American Yu-Gi-Oh!



Tue- Magic Jammer
Ahhhh, Magic Jammer. Such a nice little card. Can so easily shut down an opponent’s game or comeback. A look closer, non?
It’s a trap first of all, so you can’t play it directly from your hand. “Well, why/ how could you?!!” Well, once Quick-Play Magics enter the scene… Anyway, unless you have a MJ on the field already or are waiting to Heavy Storm, you’d naturally set this as soon as you get it.
This card is one of the reasons De-Spell died. Not because its better, but because you now have a <I>reason</I> to hold cards in your hand. Always have a card or two in your hand, because if you don’t have a hand, this card is useless and a good opponent will be watching for a time when you are handless to release his Magics.
Just a little note, you cannot Magic Jammer an equipment card that is already on the field. Note the wording: “Activation.” This also goes for SoRL on your turn.
Rating: 4.7/5 ­ Yes, it has a drawback, so it isn’t perfect. High near perfect tho. Always run at least 2. : O


Today we're going to look at one of the infamous negation traps, Magic Jammer.
Card Text:
Counter Trap
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
This card has deck staple written all over it.  Repeat the following phrase after me: I will play this card in every deck I own.  Got it?  Good.
This card is just too powerful to not use.  For the simple cost of one card, I can stop an opponent's Raigeki, Pot of Greed, Monster Reborn, or Change of Heart in its tracks.  I think two cards is a good cost to prevent an opponent from playing one of the above.  There is not much more explanation left...
...except for the fact that this card is useless when you have an empty hand, which hopefully won't happen often unless your opponent is playing Robbin' Goblin or it is late in the game.  If you can keep up a consistent card advantage over your opponent, though, this card is deadly.  Just don't waste it on a weaker Magic card (like an equipment card) unless you will lose by not negating it.
There's not really many combos you can use with this card.  It's pretty individualized.
Seven Tools of the Bandit: One negation card negates another.  Enjoy.
Should YOU play it?
If you have it, play it.  If you don't have it, get it, then play it.  It's an Ultra Rare, so it may not be easy to get one or two of these, but try as hard as you can.  This card is too good to overlook.
Magic Jammer gets a 4.6 in my book.  It is very powerful, but you have to discard one card from your hand to use it.  If you have an empty hand, this could be a problem.


No review.
Trunks the Swordsman No review.
Codith No review.


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