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Pojo's Yu-Gi-Oh Card of the Day
 

Morphing Jar #2

Card Number PSV-40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 11.19.02


TwInSeN21

Morphing Jar #2
Level 3
Earth
[Rock/Effect]
800/700
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.

This card is definitely not for every deck. In the right deck, mainly a Deck Destruction deck, this card is almost a must. What is this Deck Destruction that I speak off? Right now, you can use cards like Gravekeeper's Servants, Card Destructions, and maybe even Bistro Butchers to deck your opponent. With Morphing Jar #2, the deck just got a lot stronger. Just in case you didn't know, it's going to be semi-limited to 2-per-deck soon. Add a couple of Spear Cretins and Shallow Graves to re-use both Cyber Jar's and Morphing Jar #2's effects over and over again. Again, it's not for every deck. In the right deck, it's amazing.

Rating: 4/5
Yonex Morphling Jar #2 -- Tuesday

Introduction: Hahhaha you lose all those magic and traps cards!

Level 3
Earth
[Rock/Effect]
800/700
FLIP: Return all Monster Cards on the field to their respective Decks and
shuffle them. You and your opponent then pick up cards until you both have
the same number of Monster Cards (Level 4 or lower) that were returned to
each Deck. Special Summon the monsters on the field in face-down Defense
Position. Any other cards picked up are discarded to the Graveyard.

Why should you use it?
*Brings new monster out
*Possible deck

Why shouldn't you use it?
*You lose cards?
*Fate on the outcome

Reasons: Today is a very interesting card. We look at a card that will be
disputed because of it's name. But I won't get into detail of that just yet.
Well first off, this card works best when your opponent has like 3+ more
monsters on the field, and you have very less. So that means you can get rid
of more of their Magics, Mosnters, and Traps. This means that it can help
save monsters that you might want to keep for later on. Also, with the
theory of odds more monsters on the field, means more discard, means this
might help thin your opponent's deck (not good in this situation). Well,
this card also has a negative effect. If you play this card, you can also
lose cards, with a little bit of bad luck, odds could mean nothing. But
general odds are this shouldn't be a problem. Also, because it is total luck
and odds with this card, you are resting fate on your side hoping for a win,
which is a bit bad. However, this card still has potential to be deadly.
This cards works best in those Deck Destruction decks :-).

Rating: Soon to be restricted to 2, I wonder why? But I give this card a
3.3. It has a lot of potential to be deadly, but can be a bit hard to use.
Still, you can try to use it to the fullness, and maybe you might see
something that I don't see...

Conclusion: Morhpling Jar #2, What kind of stupid name is that?

-YoNeX
wartortle32 Tuesday - Morphing Jar #2

Today we look at one of the wierder cards from Pharoah's Servant, morphing jar #2. This card, in my opinion, is the one of the most fun cards to play.  (The first being fiber pod, which will be released later. No doubt the name will be butchered) It takes all monsters on the field and shuffles them back into the deck. Then the players draw cards until they get the same amount of level 4 or less monsters as was shuffled in and then are put in face down defense.

This card is great for defense. Let's say the opponent is stacked with monsters and you have nothing. Then you play this card. When they attatheirll thier monsters are returned to their deck and then their battle phase is over since they cant attack. (By the way, the Morphing Jar is not returned to your deck if it is destroyed by the attack.) Not only that, but it is great for deck destruction decks.
You can seriously cut a large part of the opponent's deck if they had 5 monsters on the field or if they dont have any level 4 or lower monsters coming out soon. Great for annoying the opponent.

I give this card a 3.8/5. While a good defense for a turn, it's only good for 1 turn as those monsters will probably be flipped next turn. Look for this to be restricted to 2.

wartortle32

IQ
I haven't heard from IQ yet, but he's pretty dependable, so let's keep his mug up for a while. 

 

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