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Pojo's Yu-Gi-Oh Card of the Day

Last Turn

Card Number - LOD-099

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 05.26.03

wartortle32 Last Turn

This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. 

The scenarios where you can use this is pretty slim. 
Against a beatdown deck, the chances you will reach 1000 or below isn't that great, which makes this more of a sidedeck card. The other downside of this card was that you can only choose a monster on your field whereas the opponent can select a monster from his deck. This hurts your chances of winning the final battle as the opponent has a greater variety of monsters he can pick from. That's why I can see this being useful against a gravity bind/burn deck where they have weaker monsters. If you're playing beatdown, all you need is something like a gemini elf or a goblin attack force, and the opponent doesn't really stand a chance if he is using a gravity bind/burn deck as most of the monsters there are rather weak and used more for their effects than their attack power. Of course if you're using a gravity bind/burn deck, you may think of sidedecking a summoned skull or another strong monster, just in case you run into an opponent that sidedecks last turn.

I'd give this card a 2/5. It just wont have enough opportunities to be activated to be useful. And even when you do get a chance to activate it, it usually will still fail. 
SandTrap We finally start a new week away from horribly sorry cards and delve into some better cards. However, this is not one of them.

Last Turn

Basically, when you have 1000 LPs or less, you can activate this card. You choose one of your monsters on the field and every other card, including both player's hands, m/ts, and monsters (besides the one you picked) are destroyed. Your opponent then searches his/her deck for a monster and summons it into ATK mode. The 2 monsters then do battle. Whichever monster is left standing is the winner, and the owner of that monster wins the duel. If both monsters stay on the field or both are destroyed, then it's a Draw.

This. Card. Sucks. The chance of you being under 1000 LPs is rare enough, plus the fact that you must have a strong monster on the field while under 1000 LPs to make this card useful. Talk about situational. You may draw this early into the game and wish that you never put it in your deck in the first place. Or you may be about to lose with a Gemini Elf facing a couple GAFs, and you use this card. Well, the opponent could just get a monster stronger than 1900, bring it out, and win anyways, namely with GAF and Jinzo. Plus, many games are won even with plenty of LPs on the board. Snatch Steal, monster recursion, and UWS all make big hits easily come by. In short, this card is simply too situational to play with.

Rating: .3/5 . You could get extremely lucky using it in a Dragon deck, but other than having tons of luck in a rogue deck, don't bother. 
Adam F. Last Turn

This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

Interesting Card, really…

This is one of those cards that it would be nice to have a BEWD in your deck for… but I wouldn't run a BEWD anyway (I rarely ever run level 7/8 monsters). 

This can help you or kill you, depending on when/how you play it and what is in your opponent's deck. Naturally, when you play this card, you want the strongest card in your deck possible on the field, and if this is played against you, you want to pull out your strongest monster. 

This is a really interesting card. I wouldn't play it to rely on it, but I might play just in case. If you have like… 200 LP, and your opponent has 6000, its worth the risk to play this card. 

This card can and will win games (go figure), but for you or your opponent is… up to chance and luck

2/5 - I like it, but its really risky 

 

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