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Pojo's Yu-Gi-Oh Card of the Day

Chaos Necromancer
Common

Fiend / Effect Monster
The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.

Type - Dark / 1 / 0 / 0
Card Number
- IOC-017

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 4.05.04

MerrilHess Chaos Necromancer

This card isn’t as good as I thought it was. When I first heard about it, I thought it meant ALL cards, not just monsters. Since most deck I see play around 15-18 monsters, this card won’t be very big most of the time. Really late game it could be huge, but that’s a slim chance. I like Gren Maju Da Eiza better. We’ll review that card later. Overall, it isn’t something I’d play, but it could be good with the right cards. It’s 1 Star, so it can swing under Gravity Bind and morph into a Thousand Eyes Restrict.

I give Chaos Necromancer a 2/5. It doesn’t have the capability to be big. Maybe sometime later, though.  
ExMinion OfDarkness Monday:
Chaos Necromancer

This is one of the more overlooked cards in Invasion of Chaos. I'd say a fair amount of people that should be playing this card aren't.

This card is horrible in the early game, but a great mid to late game topdeck. If it said just cards instead of Monster cards, it'd be plain broken and we'd all be abusing it in multiples. The card itself doesn't look that great, but look at the combos:

*Painful Choice -- pick 5 monsters, 4 go to the GY, and this thing gets 1200 ATK.
*(This slot left blank because it involves a card that is another one of the Card of the Day for this week)
*Reversal of Worlds -- it isn't out yet, but if you didn't get the one turn deckout strategy (get 15 cards into the Graveyard on Turn One and activate Reversal of Worlds, you and your opponent both switch your GYs and Decks, opponent has no Deck and loses), you can just have like...10+ monsters in the GY and have a 3,000+ ATKer

It may not hurt to try one of these -- just ONE -- especially if you're already playing Painful Choice.

Rating: 2.75/5
Limited: 3.75/5 (More monsters than anything in Limited. Means lots of monsters in the Grave from attacks.) 
Omega This card is best when used late game when you have a surplus of monsters in the graveyard it’s pretty obvious that the smaller amount of monsters in your graveyard means this card gets weaker. On that note you have to watch out because Chaos Necromancer only gets an increase in Attack not Defense, so don’t expect this to be any sort of defensive wall.

With a base attack and defense of 0/0 it can be searched out by both Witch of the Black Forrest, as well as Sangan, in addition Chaos Necromancer can be brought out by Mystic Tomato because he doesn’t receive his power boost until he hits the field.

Chaos Necromancer is a fairly good monster, but you don’t get his full benefit until late game when you can use him to his full extent.

I’m giving Chaos Necromancer a 3.5/5 
Otaku

Stats: Well, looking at this part of the card, it seems kinda depressing.  While being a Dark/Fiend is fantastic in terms of support, and being a Level 1 is technically not bad (since this game rarely follows level/stat restrictions for long), but its ATK and DEF are both big fat zeros!  Well, at least this means that he is searchable by the effects of Witch of the Black Forest, Sangan, and Mystic Tomato, and can it can attack under Gravity Bind.   

Card Text (Effects): Here’s where we find out why I like this card.  Like the old Shadow Ghoul, it draws strength from the number of monsters in your Graveyard.  Unlike Shadow Ghoul, it was released now, when there is some support for this type of effect.  Also different is the amount of the bonus and how it is figured:  Shadow Ghoul got a somewhat puny +100 per monster in the Graveyard added to its ATK, where as Chaos Necromancer’s ATK is equal to 300 multiplied by the number of monsters.  This matters due to certain card effects (chief amongst them the rarely played Reverse Trap) that would hit an “adder” but not a “multiplier”.  Still, is this enough?  After all, it takes five monsters to pass the “adequate” 1400 ATK of a specialized support monster. 

Uses/Combinations:  Well, at first this seems like a real specialized monster, and it is.  Now, it can be useful in general, timing it to come out from a seemingly pointless late game Mystic Tomato (which at least still sees play locally ;-P ) when just about all of your other monsters have hit the Graveyard.  Most sound decks I see still run about 15 monsters, and as long as you can wait for seven monsters to hit the Graveyard first, you got a great attacker.  There is also an inherent advantage to this card-it’s hard to properly “swipe”.  Obviously, I don’t mean physically stealing it, but using Change of Heart, Monster Reborn, or their ilk on it.  Chances are, they don’t have the same amount of monsters, and several decks are dropping below the 15 monster mark.  I had an opponent swipe mine once, then cringe when he realized he now had a 900 ATK monster instead of the 2700 ATK I had. 

The true calling of this card, however, is in its own deck, loaded up with plenty of monsters and ways to get them into the discard, and that’s what the rest of the week is (more or less) about.  Some tricks are obvious: Painful Choice to dump up to four monsters into your Graveyard, Troop Dragons, and so fourth, but we will be covering others.  Since I should have thought the order out better, I won’t comment on them.  Sorry, when I suggested these, I named them off the top of my head… forgetting that they all tied in together, and thus it mattered how they were reviewed. :-P I will leave you with a loose statistic: I have been playing a version of this deck for my last two tournaments.  I won neither (surprise), but both times got taken out by a Necrofear deck.  The first lacked this card, and I lost mainly due to Necrofear stealing my Shadow Ghouls, allowing Giant Orcs to club me to death.  The second time he added Dark Ruler Ha Des, and I negated the wrong card (I was low on LP so I used a Solemn Judgment as a Trap Hole, then he ringed his other Giant Orc for the game -_- ).  Outside of those tournaments, the deck I built around this and Shadow Ghoul wins about half of the time.  This includes some of the people who made it past me in the tournaments (I hate single elimination).  What’s really weird is how fast I burn through the deck: before I bulked it up, the deck tended to come close to decking out.  Many duels I ended with roughly five cards left.  When I bulked the deck up even more, it started performing better, and only gets that low a third as often.  Most matches I got it out at over 3000 ATK+… 

Ratings 

Casual: 4/5-This is a great card for this environment: after all, it makes for a sick Gravity Bind deck. 

Constructed: 3.5/5-The deck is still good here, and it can be useful in any deck that runs 15 or more monsters (including Mystic Tomatoes).  Remember, I am still perfecting my deck for it, so it looks very promising. 

Limited: 4.5/5-The only way this would be better is if it were a level three with base a 1500 ATK/DEF!  Decks are heavier in monsters here, and the biggest monster can often win the match for its controller. 

Summary

A great card-it won’t dominate the game and be the only viable deck, but it may very well have added a viable deck and changed some of the old “rules” of deck building.

 

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