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Pojo's Yu-Gi-Oh Card of the Day

Aqua Chorus
Promo

If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.

Type - Continuous Trap
Card Number
- PCK-002

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 4.19.04

ExMinion OfDarkness Monday:
Aqua Chorus

This card is one big waste of a promo slot. I understand that it had to come out eventually, but this card would be better suited to a bulk set of promos that we've missed instead of one of 3 promos with a game. Promos are usually what sells the game more than the game itself when it comes to Yu-Gi-Oh, and this won't be moving any copies.

This card actually requires 3 cards to work: 2 monsters with the same name, and the Aqua Chorus itself. When's the last time you kept two monsters on the field in competitive play, let alone of the same name? And the reward...500 ATK and DEF. Wow...whoop-de-freakin'-doo. I'd much rather use Mage Power or United We Stand to get that boost. The fact that the card comes as a surprise is nowhere near worth the 500 points per monster.

Plus, this card is so situational it's unbelievable. In current tournament play, the only monsters you may have 2 of at once are Spirit Reaper, Tomatoes, Pyramid Turtle, or basic Beatsticks. And usually they won't be on the field for more than a turn anyway.

1/5 
Otaku

Stats: Aqua Chorus is a Permanent Trap Card.  Probably the best use for it, since this allows itís mere 500 ATK bonus to surprise an opponent going for something they think they can easily kill. 

Effect(s): As I just stated, Aqua Chorus provides 500 ATK bonus.  What I need to add is that itís only works if you have two or more monsters with the same name.  Not bad, but not great either.  It also applies to your opponent, making it even worse. 

Uses/Combinations: If you are running a deck that can quickly summon multiple copies of monsters, or monster tokens, then I guess this could be good.  Just remember, itís if there are multiple copies at all, not that you control.  So if you opponent and you have the same monster, they both get the bonus.  Not a big deal, unless you have yet another monster on then field.  The only real advantage is that, as a Trap, you can activate it during the Damage Step, and maybe trick your opponent into suiciding into your own monsters. 

Ratings 

Casual: 3/5-A couple decks here can actually make use of it. 

Constructed: 2/5-A Field Spell card would probably be better than this: you (usually) have an easier time unifying monster-type than getting multiples of the same monster out. 

Limited: 3.75/5-Much nicer here-its not impossible to get multiple copies of a common, and the Trap aspect makes it even better. 

Summary

Not bad in limited, but not really good elsewhere.

Tranorix Monday: Aqua Chorus


Meh. That describes this card perfectly. Itís okay, but itís nothing spectacular. If you run a very dedicated Beatdown deck with multiple copies of a lot of monsters, it MIGHT be worth giving Aqua Chorus a try; a 500 ATK boost certainly canít hurt. I wouldnít recommend it for most competitive decks, however. It will most likely be destroyed by some sort of M/T removal/negated by Jinzo; and if not, itís very probable that you wonít manage to get monsters of the same name onto the field, in which case Aqua Chorus is completely worthless. If you need extra power, stick with United We Stand and Mage Power. If you want the element of surprise, go with something like Rush Recklessly. There are just better things to use in your deck, even if you do like power ups.

Rating in typical tourney deck: 1.5/5
Rating in Beatdown with many same-name monsters: 2.3/5
OVERALL RATING: 1.9/5  

 

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