Monday - Sinister
Serpent
This week we're
looking at cards that your opponent do not want to
discard from your hand and/or your deck.
Today we're looking at the most popular one, that
being Squee, Gob.......Sinister Serpent.
SDD-002
Sinister Serpent
Water/Reptile/Effect1/300/250
During your Standby Phase, if a "Sinister
Serpent" exists in your Graveyard, you can
return the "Sinister Serpent" to your
hand.
Promo Rare
If you've ever played
Magic: The Gathering, you'll know this guy as
Squee, Goblin Nabob. He doesn't have very
impressive stats (3cc for 1/1), but he comes back
to your hand during your Upkeep if he's in your
Graveyard.
Sinister Serpent is
essentially a carbon copy of Squee. He just
doesn't go away. He may be weak, but
resilient. He'll always come back.
(Well, almost always...)
However, it's much
more important in this game than in Magic: The
Gathering.
As I'm sure you've all
figured out now, hand advantage is crucial in this
game. The average number of cards in your
hand at any given time is likely to be in the 2-3
card range. With all the discard running
rampant in the game today, that's a very generous
number.
However, as the theme
of this week suggests, this is one of the LAST
cards that your opponent will want to hit with a
card such as Don Zaloog or Delinquent Duo.
If your opponent hits this, it's basically a
wasted effect, as it will just come back.
Of course, that's not
his only application. He basically reduces
the cost of any card that requires you to discard
cards from your hand (most notably Graceful
Charity). He acts as a chump blocker if you
are having a hard time drawing monsters. He
can also do a little dance, but only if you are
paying close attention. *scratch that last
one*
He's probably one of
the worst cards to topdeck, but he's always nice
to draw with Graceful Charity, or you can always
just get him into the fray immediately with
Painful Choice. An old running joke was that
the ultimate combo in the game was Painful Choice
+ Sinister Serpent + Graceful Charity for good
hand advantage.
I wouldn't quite
consider him a staple, but he is good at what he
does, and what he does is pretty cool stuff.
So remember folks, you
DON'T want to hit this with hand/deck destruction.
Casual: 4.2
Tournament:
4.2
Just play it, OK?
Almost any deck can find SOME way to make Sinister
Serpent worth playing. At the worst, he can
effectively negate Don Zaloog's effect or freely
sacrifice himself to bring out
Relinquished/Thousand-Eyes Restrict.
Draft: N/A
Go ahead, take your
best shot.
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