Pojo's Yu-Gi-Oh Card of the Day
Zombie / Effect Monster
When this card is Special Summoned successfully, you
can equip 1 appropriate Equip Spell Card from your
Graveyard to this card.
- Dark / 3 / 1300 / 300
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 7.30.04
The Kick Man
I'm going to kick anyone who thinks about maindecking
This card does have its upsides; searchable on all
fronts and a half-decent attack for being
searchable...it can pull an equip back and make itself
stronger...but since WHEN do you see a successful
Zombie deck running an equip? (Premature and Snatch
don't count for this because they're not appropriate
equip targets.) The decks are already running the
staples, book of life, possibly prenegs, the M/T
killers, Premature Burial, Snatch Steal...since when
did they have room for Axe of Despair or United We
Stand? In addition, this card has to be SPECIAL
summoned for the effect to work. This means you either
have to waste a Book of Life, other recursion, or Call
of the Mummy's effect (which goes much better with a
Why wasn't this Monday's card? We usually put the crap
in the early-week slots, remember? :P
Friday: The Kick Man
The Kick Man is an interesting monster, though I won't
pretend he's extremely playable. With stats of
1300/300, he's searchable by Witch, Sangan, and the
Tomato, as well as Pyramid Turtle; and being Level 3,
he gets around Level Limit and Gravity Bind.
Regardless, 1300 isn't that spectacular, though it can
do some damage if need be.
The effect can certainly be useful. If he's Special
Summoned (and it's very easy to Special Summon
Zombies), you can equip something from the Graveyard
onto him. Get him out with Call of the Mummy and he's
instantly boosted with Axe. Use Book of Life to revive
him and slap on United We Stand. While useful,
however, this effect could DEFINITELY be dead weight
sometimes, namely when you can't Special Summon him,
or when there's nothing to equip to him.
Regardless, a deck could be built around The Kick Man;
lots of Special Summoning and lots of equips with this
card could easily spell doom for your opponent.
Typical tournament deck: 2/5
Zombie deck (equip heavy): 4/5
OVERALL RATING: 3/5
Thought we’d look at something a little fun for
Friday: The Kick Man. He ain’t pretty, in stats or
the pic. We start out fairly well: Level 3-it can be
dropped into play without problems and goes under
Gravity Bind and Level Limit-Area B. It’s a
Dark/Zombie-both are well supported. Then we hit the
stats: an ATK of 1300 is puny, and a DEF of 300 is
even worse. At least this means that it can be
searched out via Mystic Tomato, Pyramid Turtle, Sangan,
and Witch of the Black Forest. It can also sneak
under Messenger of Peace.
Its effect seems kind of “meh”-if Special Summoned, it
gets to snag an appropriate Equipment Spell Card from
your discard pile and attach it to itself, kind of
like the Flip effect on Chopman the Desperate Outlaw.
Still, how great is that?
This is where we see it’s not bad. Zombies have
multiple ways of being special summoned-this one can
be Special Summoned not only by the common methods
(like Monster Reborn), but by Call of the Mummy,
Mystic Tomato, Pyramid Turtle, Last Will, and so on.
Also, there is a good chance it will just give a card
in the discard a second shot, which means that it’s
not depleting the rest of your deck or hand.
2.75/5-It works in a real specific spot okay. Bans
will help it (no Harpie's Feather Duster), so bump it
to 3/5 there.
2.5/5-Not so happy here. With Bans, bump it to
1.5/5-Its not the lowest ATK in the set, and if you
are pulling from more than one set, or better yet, the
Starters, it becomes a teensy bit better, since there
are some decent general equips in some of those
(making it a 1.75/5).
got a small niche, and is just kind of fun to use.
people are probably disappointed with this week’s
reviews. I tried to look at a series of related
cards, and had other recent Zombies not already been
chosen, things might have seemed a touch more
cohesive. I did this hoping people would try and
experiment with them. If all the other reviewers hate
the cards, and they have indeed tried them for a
substantial length of time, then I have indeed wasted
your time, and I am sorry.
The Kick Man
Ok, this is garbage. Why are we reviewing it?
It gets back cards form the grave. It could also help
get back that Elma that won't come back. It's effect
works well with Soul Absorbing Bone Tower, too.
Why would you want to get an equip back anyways? That
seems useless to me, but whatever. Has to be special
summoned to get the equip, too.
Overall, I give The Kick Man a 6/10. If it's in an
equip deck, it kinda works.
Friday: The Kick Man
for: Kick/Chop tag team decks. Yes, I've never heard
of such a build either.
To those loyal devotees of Chopman the
Desperate Outlaw, indulge in The Kick Man. I know it
took a petition and constant bombarding of Konami
headquarters to release the second link to the
dreamt-about Kick/Chop tag team deck, but finally the
efforts seem to be rewarded. The Kick Man is about to
dominate the environment. Read on for the exclusive.
The rest of the review will put a "the" in front of
The Kick Man, to create deliciously awkward sounding
The Kick Man provides no advantage. His effect
provides no advantage, unless you bring out a miracle
special summon and possess an equip, giving him an
attack of 2000 or more. A weak 1300 monster provides
no advantage in most cases though, giving him a
0.1/10 for the one miracle case.
Draw for the Situation:
The The Kick Man is never a good draw for the
situation. I can't even begin to devise a situation
where the The Kick Man would help. Well, one. You have
a premature burial with no other monsters in the
graveyard, a set scapegoat, and a United We Stand in
the grave. 0.1/10 for the one miracle case.
No. Level 3 to be metamorphosized into Darkfire
Dragon? No. Good Effect? No. Cool name? Yes. 0.1/10
for the cool name.
you depend on him? No. His remarkable string of
0.1's ends here. 0/10.
Worthless in all decks. Perfect for a Kick/Chop tag
Score: 0.3/40= 0.75/100.
he combos with:
Chopman the Desperate Outlaw, equip spells.