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Pojo's Yu-Gi-Oh Card of the Day
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Ultimate
Baseball Kid
Common
Warrior / Effect Monster
Increase the ATK of this card by 1000 points for
each FIRE monster on the filed other than this card.
Send a FIRE monster other than this card to the
Graveyard to inflict 500 points of damage to your
opponent's Life Points.
Type
- Fire / 3 / 500 / 1000
Card Number
- SOD-EN021
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 10.26.04 |
Coin Flip |
Ultimate Baseball Kid had a small error in text in
Edo's files. These
errors turned into a lot of people thinking an
infinite loop existed
with this card and 2x Manticore of Darkness. Now it
clearly is a Cost
effect by its wording and people still think there's
a OTK. ~_~
UBK has okay stats - 500/1500 won't win anything. It
does have the
benefit of getting a 1000 effect, making it a nice
hitter for
Pyro/FIRE based decks. Once you have three monsters
out (one of which
is this) you have an interesting thing where your
opponent starts to
get hurt. Even moreso if the other two monsters are
Solar Flare
Dragons. The effect is basically something that says
Konami was
thinking this when they made this card: "What can we
give this card
that would be a mostly useless but sometimes
effective effect to make
it seem better?" And yes, it is a cost, so no, you
can't do 500 for
cards offered by other cards' effects.
1.5/5 in any deck
4/5 in a FIRE/Pyro based deck. |
Tranorix |
Ultimate Baseball Kid
Ultimate Baseball Kid is an interesting monster. Its
ATK isn't spectacular, at a mere 500; but you
shouldn’t be summoning Ultimate Baseball Kid unless
you have other FIRE monsters on the field. He's also
a Warrior, meaning you can search for him via
Reinforcement of the Army or Freed the Matchless
General.
UBK has two effects. One is a Cannon Soldier for
FIRE monsters. If you have other FIRE monsters on
the field, launch them for some quick damage. While
it's not as reliable as Cannon Soldier's
launch-any-monster-including-himself effect, it can
certainly be useful and can easily win you a game
after you attack for some damage.
The second effect makes UBK simply deadly in the
right deck. He gains 1000 ATK for every FIRE monster
on the field aside from himself. Play Scapegoat on
your opponent's turn, activate DNA Transplant (not
Surgery, Transplant), and summon UBK on your turn.
You now have a guaranteed 4500 ATK monster who can
easily get you 2000 damage. UBK is likely to be even
more powerful than 4500, however; his ATK increase
counts your opponent's side of the field too.
Added to all of that, he's Level 3! He can attack
under Gravity Bind and Level Limit, and I don't know
of many Burn monsters that can stand up to 2500+ ATK.
In his own deck, he is absolutely brutal.
Traditional – CCCC: 1/5
Traditional – Fire Deck (Beatdown, Burn, or Both):
4.5/5
Advanced – Fire Deck (Beatdown, Burn, or Both): 5/5 |
Snapper |
Ultimate Baseball Kid
Today’s card is a monster that shows that the FIRE
Attribute has not been
forgotten; it’s Ultimate Baseball Kid.
Stats: Ultimate Baseball Kid has 500/1000 ATK/DEF,
allowing you to search
for it with Sangan, Witch of the Black Forest, and
UFO Turtle. The ATK by
itself is terrible, but luckily Ultimate Baseball
Kid’s effect helps him out
there. It’s a FIRE monster; and as I said earlier,
FIRE monsters have been
getting a large boost in support cards as of late,
and when RDS is released,
will be a useable deck-type. It’s also a Warrior,
allowing you to search for
it with Reinforcement of the Army, and giving it
multiple cards to combo
with. Stats – Bad.
Effect: Ultimate Baseball Kid has two effects. The
first boosts its ATK by
1000 for all FIRE monsters on the field other than
Ultimate Baseball Kid,
giving you the possibilities to have a 9500 ATK
monster. As you may be able
to guess from my example, Ultimate Baseball Kid’s
effect includes your
opponent’s side of the field as well as yours.
Another fun fact; if you have
two face-up Ultimate Baseball Kid’s on the field
(and no other FIRE
monsters), you’d have two 1500 ATK monsters;
Ultimate Baseball Kid’s effect
only prevents it from powering itself up, not other
Ultimate Baseball Kids.
The second effect is similar to Cannon Soldier's;
send 1 face-up FIRE
monster on your side of the field to the Graveyard
to inflict 500 points of
damage to your opponent’s Life Points. I should note
that this isn’t the
exact wording of the effect; I tried to work in the
rulings of the card into
the effect. Now, this effect is different from
Cannon Soldier in one big,
sad way; you can’t use this effect on tokens since
they can’t be sent to the
Graveyard. Other than that, FIRE monsters just go
another burn card. Effect
– Good.
Combos: Before I look at working combos, let's look
at some non-working
combos. It is (or was) popular belief that you could
combo Ultimate Baseball
Kid with Manticore of Darkness to get a FTK. This
doesn’t work in the way
people thought it did. The main reason for this is
the fact that you can’t
use Ultimate Baseball Kid’s effect in the End Phase,
which is when Manticore
of Darkness’s effect activates. So, you could use
the effect with two
Manticore of Darkness’s to do a constant 500 damage
every turn, but you
couldn’t bring your opponent’s Life Points to 0 in
one turn in this way.
Another incorrect belief is that you can use
Ultimate Baseball Kid with The
Thing in the Crater, which also doesn’t work in the
way some think. For The
Thing in the Crater to get its effect, it would need
to be destroyed, which
Ultimate Baseball Kid doesn’t do. Now that we’ve
gotten that out of the way,
lets move on to working combos. One thing is clear
with Ultimate Baseball
Kid, it loves DNA Transplant. Using DNA Transplant
gives you some
opportunities. It gives you plenty of monsters to
send to the Graveyard to
damage your opponent. It also somewhat guarantees
Ultimate Baseball Kid will never be defeated in
battle (aka. a high ATK). You may also enjoy using
Solar Flare Dragon in combination with Ultimate
Baseball Kid to give some
extra burn, make Ultimate Baseball Kid stronger, and
possibly save your Life
Points (if you have 2 or more Solar Flare Dragons).
Use Command Knight to
make Ultimate Baseball Kid’s ATK 1900 (1000 for a
FIRE monster and 500 for
Command Knight’s effect), and force your opponent to
attack Ultimate
Baseball Kid (because of Command Knight's effect).
Usability: Ultimate Baseball Kid fits in Burn Decks,
Fire Decks, and Burning
Fire Decks. The reasons should be obvious.
Ultimate Baseball Kid is an easily devastating card
to your opponent when
used in the right deck. When RDS is released, its
uses will Sky Rocket.
Advanced Format: 3/5. Burn Decks are all the rage in
Advanced, as well as
original deck-types, giving Ultimate Baseball Kid a
good home-er-un.
Traditional Format: 2/5. Traditional Format is
plagued with a tendency for
recurring deck-types, which hinders Ultimate
baseball Kid’s uses.
Art: 3.5/5. I enjoy cartoony cards. I also wouldn’t
enjoy being hit with
that bat… |
ExMinion OfDarkness |
Tuesday:
Ultimate Baseball Kid
Fire monsters don't typically get a lot of support.
Solar Flare Dragon is a notable exception, and
Blazing Inpachi gave fire beatdowns a boost they
needed dearly. This card is attempting to mix burn
and beatdown.
He's only 500 on his own, but respectable with 1
other fire-type, and a beast with 2 or more other
fire-types on the field. Typically, he won't be seen
in attack position unless there is another Fire type
out, so I'd assume him as a 1,500 attacker at least.
The burn aspect allows a player to get rid of extra
UFO turtles and Solar Flares for a quick boost at
the end.
But remember what I said yesterday about other cards
doing the job better? Sorry, but we already have
Cannon Soldier. A good fire-type Burn won't be
attempting a beatdown -- usually they WANT the
opponent to build up a force of monsters that can't
attack so they can be tributed for Lava Golem...and
fire Beatdowns do better off with the 3 Blazing
Inpachis than anything else, and this card ends up
being unnecessary.
Conclusion: Burn and Beatdown don't belong in the
same Deck and this card shows why.
1.25/5 all-around, for that one scenario where a
player can get a big whack off with this guy and
then launch other fire-types for a win. |
dawnyoshi |
The Ultimate Baseball Kid is a little warrior I'm
quite passionate to. His ATK, while not that
impressive at first glance, is increased to 1900
with a single Command Knight on the field. In fact,
this little guy becomes HUGE with a barrage of fire
monsters. Solar Flare Dragons, Command knights, and
Impachis are great here. Oh, and a Rise of Destiny
fire beatstick that will make Baseball Kid's burner
effect quite useful...oops, did I just spoil
something?
Of course, while this card's great in casual, it's
not going to see much tournament play. It's hard
enough to maintain field advantage. If you really
want to, you could combine DNA Transplat and
Scapegoats to make baseball kid simply massive, then
sacrifice all those goats afterwards to end the
game. However, these combos are situational and not
very reliable...those same descriptions can be
applied to Baseball Kid.
Baseball Kid may be useful in limited. There are a
few decent fire types in the set, and multiple
Baseball Kids on the field are always nice.
Traditional: 1.5/5
Advanced: 2.5/5
Limited: 3/5 |
Tony |
You at, at this pace, I'm going to run 3 kinetic
soldier main deck because of the MANY warriors that
are in this format! >_<
hahaha...this is another warrior that has potential
of being very nutty. Now imagine having a 2200
defense wall...the football dude on your field and
then u summon this guy...he is a 1500 beat
stick...okay more like a hitting stick really... dxP
yeah this guy isnt the best because you need at
least 2 monsters that are FIRE to make this card
very good. Sure you could run gravity bind and all
sorts of things to have this guy protected but
still...not the most reliable u know?
I wouldn't just brush off this guy though...imagine
this combo: You have this kid on your field...ur
opponent attacks with a Don Zaloog to this monster.
U chain scapegoats chaining a replay but your
opponent doesn't care about it. so they attack
again. You play the DNA Transplant? (forgot the
actual name) making all your monsters fire type and
ur kid now just became Barry Bonds with 4500 attack!
lol
I don't' know...i think it's real funny.
Ratings
Constructed: 2/5
Draft: 1/5 |
JAELOVE |
Tuesday: Ultimate Baseball Kid
Rated For: Fire Decks
To
start off, I think this is a horrible name for a
card, and fits in rather wonderfully with the
terrible Ancient Sanctuary names (Absorbing Kid from
the Sky?).
It
obviously belongs in a burn-related theme(nope, nice
try, but you can only send monsters on your side of
the field.) Let’s take a look at his use.
Advantage F/H:
He obviously gains great synergy from
use with other fire monsters, but there are a few
problems here. First, you’re either going to want to
run stall cards in the burner to protect him, and
allow him to get his attack points up, or you’re
going to want to send fire monsters to the graveyard
to do life point damage. Either way, his effects end
up hurting each other, and ultimately himself.
Either have a 500 attack weakling that does 500-1500
burn damage, or have a massive 2500+ beatdown force
that’s prevented from attacking by his own
traps.
4/10.
Best Draw for the Situation:
If he’s the only monster in your
hand, you’re in a good deal of trouble. In fact,
this guy’s use depends on such a thick variety of
cards (other fire monsters to pump his attack,
defense spells/traps to protect him for the first
view turns, hand replenishment to add “fuel to the
fire”) that he’s almost never a good draw, on his
own. Definitely not worth it, in my
book. 2/10.
Attributes/Effect:
It would have been great if UBK
either had 1800+ defense, or 1400 attack like Cannon
Soldier, with smaller increases in attack for having
other fire monsters. Sure, as he stands, you could
run some gimmicky combo with scapegoat+dna
transplant, but that’ll certainly weaken all other
parts of your deck that don’t rely on UBK. His
horrible attributes prevent his two decent effects
from being of much use. Good idea though, and
slightly well balanced.
3/10.
Dependability:
He’s a bad draw because he’s not
dependable. 2/10.
The Bottom Line:
Nice try, but just a bit short. Fortunately, Konami
is almost at the point of making solid,
well-balanced cards which each attempt.
A BAD Score:
11/40= 28/100
Cards it functions well with:
Fire monsters, defensive support,
burner spells. |
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