Pojo's Yu-Gi-Oh Card of the Day
Limited Edition Promo
Warrior / Effect Monster
If you have 1 or less cards in your hand, the ATK of
this card on the field is increased by 400 points.
Also, if this card is the only monster on your side
of the field, negate the effects of Flip Effect
Monsters destroyed by this card as a result of
- Light / 4 / 1600 / 1000
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 9.17.04
Once in a while, a card comes along so overrated
that people being throwing it in every single deck
they make. A little while later, they realize said
card is only really good in one or two decks, and
the overrating begins to die down. Don Zaloog and
Vampire Lord were such cards. Blade Knight is
With so-so stats of 1600/1000, Blade Knight is
searchable by Witch, RotA and Freed (being a
Warrior) and can also serve as good Chaos food,
being LIGHT. The Chaos Deck is where Blade Knight
Some say the first effect promotes bad hand
management. Some say it doesn't, that hand sizes are
usually that small late game. Both statements are
true. Blade Knight's ATK increase effect certainly
might be useful late-game, especially after a CED
explosion; but it could also force some
less-experienced players into draining their entire
hands just to get a little boost.
The second effect is good, but not great. Think
about it for a second: If you don't have any other
monsters on the field, what's the real use of
getting rid of a Flip Effect monster? You can't
attack directly with something else afterward, can
you? Granted, stopping Fiber, Cyber, or Magician of
Faith never hurts...but essentially, you're giving
up potential damage to stop a threat. Useful?
Certainly. But it isn't exactly game-breaking like
Hades' version. Effect negation is usually used to
clear a path for other monsters. Blade Knight can't
do that (unless you have CotH or something).
Perhaps I'm being a little harsh on Blade Knight. He
really is a good monster, but he's nowhere near as
good as some people are making him out to be.
Contrary to popular belief, he isn't that great in a
Warrior Deck (since they're usually swarming and BK
wonít be able to use his effect negation ability),
not like Command Knight, the true star of the Tins.
But he works in a Chaos deck, the typical tournament
deck; and as such, his second rating will be for
Typical tournament deck: 3.5/5
OVERALL RATING: 3.3/5
This is the Jinzo of this set of tin cards, and for
He is easily a 2000 Flip Effect negator. Yeah, you
need to have him as your only creature and 1 or no
cards in hand for it, but against someone with
control, Chaos, or both, you should easily get this
off. I know I find myself with both instances at the
same time and wishing I had a Blade Knight to
topdeck. Also, he is Witch Searchable (Like it
matters anymore) and he is BLS food(Dragon's getting
Actually, having more than 1 monster out with him is
about all I see as a con. He is really broken, IMO.
Overall, I give Blade Knight a 9.3/10. He is truly
one of the best Chaos/Warriors will have to offer.
The card well-deserving of its Friday slot. Or is
Blade Knight is a card with Breaker's stats, a
Chaos-friendly type, and two effects you'll have a
fair shot at using in Open Format.
If you have a low hand, it's a 2000 4-star. If you
have no other monsters, it negates Flips. (If it
negated all effects, it'd be broken and everyone
would just run 3.) It stops the fear of Fiber...but
in Open, that's about ALL it stops. There's still
the regular searchers, the elemental searchers, DDWL...
Searchable by Reinforcements and benefiting from all
other Warrior plays, it's a rather solid choice for
the Warrior sub-type.
Most people that play it will play it because they
either don't have or don't want to use Reflect
Bounder, and remove their DD Warrior Ladies more
often than is healthy for the Chaos deck.
I myself won't run this card. Why? Thunder Dragon.
We reviewed it within the last month, and I said all
I needed to say about it. (Cheap RL shout-outs)
Sean, Nolan, Jordan, David -- you all know why I'm
saying this. BTW David, you're a lucky son of a gun
and you know very well why. Actually, you're lucky
twice and you should still know very well why.
(Bonus points to anyone who doesn't know me in real
life and can guess both reasons why.)
Back to the card...
Warrior deck: 4/5 (One of the better solid hitters
Open Format: 3.75/5 (Still less useful outside of a
Warrior deck, but its effects have a higher chance
of triggering -- and if it got removed for BLS or
CED, it did its job.)
Championship Format: 2.75/5 (Higher amount of cards
in hand + more monsters on the field with Dark Hole/Raigeki
gone and TT down to 1 = less effect use. It's even
LESS necessary with only ONE uber-broken Chaos
monster to summon.)
Friday: Blade Knight
Rated For: Warrior, Warrior-Chaos, Chaos
Friday brings us a real treat, one of the most
anticipated Yu-Gi-Oh! cards of all time. Itís been
called everything from overrated to patron saint of
the Warrior build. This review will try to give a
balanced look at his merits in the three builds he
Clearly, thereís no arguing that heís the final,
ultimate piece to the successful use of the Warrior
Chaos build (with Don Zaloog, D.D Warrior Lady, and
Blade Knight). Previously, we were relegated to the
use of 3 D.D Warrior Ladies and random non-warrior
Light monsters; Blade Knight fills the gap. On with
1600 attack just crosses the
threshold of playability. It allows him to cope with
nearly every commonly played monster in the game.
Heíll also negate every flip effect if heís the only
monster on the field (a rather common scenario).
This guy can finally replace Nobleman of Crossout
and Magical Scientist as another option to deal with
those pesky, game-breaking flip effect monsters.
Finally, heíll also boost to 2000 attack if you have
0-1 cards in hand (which has a reasonable chance of
occurring.) 1600 attack is weak, but he packs two
awesome effects. (especially the flip effect
Pre-Ban: 8/10 Post-Ban: 8/10
Best Draw for the Situation:
One of the best top-decking
monsters in the game. In fact, Iíd go as far to say
heís probably the best normal summon top-deck in the
game, next to maybe Breaker the Magical Warrior and
the two searchers. Absolutely studly, heíll dominate
the field when you have 0-1 cards in hand. Great,
Pre-Ban: 9/10 Post-Ban: 9/10
As mentioned, he makes the Warrior
Chaos build possible, giving him a perfect score in
that build. In general, however, he has a fantastic
attack, is a light type, and is a four-star warrior
(warriors get plenty of support). Reinforcements of
the Army can search him out quickly, to add another
frightening dimension to the already diverse
capabilities of the Warrior deck (DDWL against
Witch/Sangan, Exiled Force against High Attack
monsters, Don Zaloog against open field, and now
Blade Knight against f/d monsters.) Heís even better
in pre-ban Chaos because the Emperor Dragon is still
available. Definitely one of the best lights in a
Chaos deck, which is about beatdown.
Post-Ban: 8/10 in Warrior, 10/10 in Chaos Warrior.
While he has a good chance of either
being the only monster on the field, or getting the
400 attack bonus, neither is exactly dependable.
Besides, doing such things usually implies bad hand
management (although youíll also frequently
ďnaturallyĒ find yourself with 0-1 cards). Anyways,
his great effects arenít ironclad, which balances
him out somewhat.
Pre-Ban: 7.5/10 (More hand
disruption) Post-Ban: 7/10
The Bottom Line:
If you want a Warrior deck with BLS
post-ban, this guy is literally perfect for the
build. Pre-ban, heís still a great light monster.
But I wouldnít necessarily recommend running him in
threeís. 1-2 is a better balance to promote good
hand management as well.
A BAD Score: Pre-ban: 34/40=
Finally! Blade Knight is up to the review!
In my 1 week of playtesting with this card, I've
come to one conclusion: IT'S EITHER THE BEST CARD IN
YOUR HAND/FIELD OR THE WORST.
I know I've said this is the "nuts" in any Chaos/BLS/Sorcerer/etc...
decks but I've finally realized maybe it's not for
everyone. First, let's look at it's effects.
If you have 1 or less cards in your hand, it becomes
a Berserk Gorilla (which is one of the best Metagame
cards right now). If Blade Knight is the only
monster on your side of the field, Blade Knight
negates Flip Effects.
Effects seem great right?
Well during the early game, when you purposely keep
3-5 cards in the hand, this card is just a 1600
creature. Ewww >_<. Also, you may have a "Balter" or
"Ha Des" on the field but you will never put any
pressure on your opponent because it's the only
creature that's on the field. *sigh* soo just a
1600-2000 flip-effect negator guy?
Well the early game effects are bad. I've played
with this card SOO much and realized that I either
a) Painful Choice it out or b) just set it in
defence mode hoping for them to waste a Nobleman of
Crossout on it or c) kill a random 100-1500 creature
and then get beat with either Tribe Infecting Virus
or Berserk Gorilla, or even Zombyra the Dark (( btw,
this is all for the new ban-list playtesting. I'll
be done with playtesting in about 1-2 weeks and will
have an article for everyone about which decks will
be the best for the next regionals. Also, if you
guys are interested in helping me with my
playtesting ~also only for serious Yu-Gi-Oh
players~, e-mail me at email@example.com ))
Late game, let me tell you, it's amazing. It's a
Berserk Gorilla with a Flip Effect negate effect.
And remember that it's a light monster (( But I find
this timing bad SINCE there are a need for more
effective DARK monsters now ))....It's a great card
Now here's how I rate this card
Early Game: 5/10
Mid Game: 7/10
Top Decking Mode: 9.5/10
Here's how I rate the effects
1600 to 2000 effect: 7/10 (( once again, early game
hurts you with a dead card esp against Beatdown or
Flip Effect Negate: 5/10 (( only really good late
game or if you play multiple flip effect monsters ))
I'm sure there will be reviews of "this card is
amazing" and such but I've playtested Blade Knight
for multiple hours each day. I'm sure this will be
the best review on it.
Also, without banlist, I think this card will be the
NUTS so to speak. Imagine, a 2000 light monster
attacking after Chaos Emperor Dragon's effect?
Eh, I say if you have the money to buy this card,
buy it. I still think that Reflect Bounder, Thunder
Nyan Nyan, X-Head Cannon (if you run machine
version), Magical Merchant, Magician of Faith, DD
Warrior Lady, Shining Angel, Airknight Parshath,
etc...they basically do the same thing. You don't
NEED this card to win regionals or big tournaments.
Remember that...it's not the NUTS that I thought it
Blade Knight is a Level 4 Light/Warrior (Revive
the orbs!). Thatís a pretty fantastic mix.
Level 4ís are easy to get into play. Level 4
Warriors are even easier to get into play
(Reinforcements of the Army, Freed the Matchless
General, Marauding Captain). Itís a Light
Monster, which is good-solid Attribute support
for themes, and of course, itís Chaos Food.
Blade Knight has an ATK of 1600 and 1000 DEF.
The upside of the DEF is that it can be searched
out by Sangan, but slightly sturdier 1500 would
have been better and still made a viable
target. Ironically, I kinda wish that the ATK
was only 1500-1600 means that it can kill Don
Zaloog in DEF mode
or suicide a Tribe Infecting VirusÖ but makes it
illegal for Shining Angel to fetch it out from
the deck to the field. Of course, the effect
would need a slight boost then.
Blade Knight has two effects. The first is that
if you have one or less cards in hand, it gets a
400 bonus to ATK. Second, if itís your only
monster, it negates Flip Effects of monsters it
destroys in battle. Too
This can work into a normal Warrior deck, but
how often will it get its effects? This
probably works best in a Chaos or Chaos Control
deck. Needless to say, itís a great top deck if
you get this after activating CED. Warrior
Chaos Control really likes it-it gives a bunch
of useful effects that way.
Be careful not to over extend your resources to
get the effects-this is supposed to be insurance
for when you canít avoid losing your hand or
field, not a reason to trash them yourself.
I hope that I am not jumping the gun, but I
think I can finally drop casual-casual was
essentially just the Champion format on the
honor system anyway.
3.75/5-It fits a great niche hereÖ but donít
pack too many in-itís a great top-deck
late game. Early game itís just dead weight.
3.5/5-No CED to blow up the world.
Much less hand disruption.
Monsters stick around on the field a little
longer. So while this card is safer, it was
obviously meant to counter some of the broken
cards from Open.
A little over-hyped, but a solid card.