When your opponent Normal Summons, Flip Summons, or
Special Summons a monster with an ATK of 1500 or
more, the monster is destroyed and removed from
Type - Trap
Card Number - LOD-092
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.12.05
Bottomless Trap Hole is heralded as the best trap
removal in the game after the "staple 4" removal –
Mirror Force, Ring of Destruction, Torrential
Tribute… and then BTH, and then Sakuretsu finishes
at a distant last.
BTH is with much merit. I had the team review Trap
Hole back in December just so I had an excuse to
compare the three. Back then, the review pretty much
said it all – BTH is the best because it isn't
stringy with limitations (special summons and
non-targeting? Sign me
up) and because it removed the monster from the
game. 1500 ATK summarizes what cards are useful – if
it isn't Don Zaloog and is below 1500, it's either
level 2 Spellcaster or restricted to one-per-deck.
So basically… Use it. Hitting Vampire Lords after a
Smashing Ground is okay (stupid 2-for-1's) and
hitting Soldiers and Monarchs and Breaker (which
Mirror Force and Sakuretsu can't) is superb.
Traditional: Competing for an extra slot is a LOT to
say in traditional. 3.2/5
Advanced: Vlord + Nephthys = nooo…. 3.9/5
Hey what up guys...long time no post huh? >_< i've
been really busy with school and preparing for the
SJC. But I'm back and I'm happy to review cards that
are playable in this format ^^
Bottomless Trap Hole has always been one of the
better trap cards in this format. I've always
thought Sakuretsu Armor is better but I think I'm
about to change my mind.
If you noticed, DD Assailant is becoming one of the
top tier monster cards in this game. Notice that
Bottomless Trap Hole WILL remove it from the game.
It'll also remove the popular Vampire Lord (thought
u can't use it during damage step) and Sacred
Pheonix of Nephthys (remember, i think it's the new
Chaos Emperor Dragon). It also removes Breaker the
Magical Warrior, Black Luster Soldier, etc...the
list is long and you guys know all the cards. But
remember this become a dead card if you opponent
already summoned monsters. I hate dead cards >_<
In this format, Mystic Tomato/Pyramid Turtle/Giant
Rat etc, Sangan, Apprentice Magicians, Kinetic
Soldier...basically a LOT of monsters under 1500
attack is played. You have to use Bottomless Trap
Holes wisely but if you can counter a DD by
Bottomless Trap Holing it...I believe it should be
considered a 2for1 becuase you are basically killing
their 2for1 monster.
Also, it seems like Royal Decree has come back and
Dust Tornados (in multiples) has lost it's time.
People favored Dust Tornados over Royal Decree
because there was Mirage of Nightmare (and also the
fact that no one owned it). Now since Mirage of
Nightmare is gone, Royal Decree just got a lot
better. And if Royal Decree got a lot better,
Bottomless Trap Hole got a lot worse? *shrugs* it's
your call if you want to consider this in your trap
arsenal but I think it's better than Sakuretsu
Armor, Raigeki Break, Magic Drain, and other random
Try running monster control or spell/trap control
with your traps and magics. Sometimes the results
will suprise you. I don't want to give a rating on
this card because I don't know the rating of this
card. Have fun with it, see if you like it better or
not compared to Sakuretsu Armor, Ceasefire, Dust
Tornados/Royal Decree. Your choice.
Bottomless Trap Hole
This card SAVED MY BUTT at the Regionals and I'd go
as far as to say it's the reason I qualified, given
what happened in Rounds 3 and 8.
Bottomless Trap Hole is pretty much the best
non-chainable Trap outside of Mirror Force. BTH is
one of those 1-1s in your favor; you lose a card,
they lose a monster and can't get it back. Granted,
the elemental searchers, Don Zaloog, Mataza the
Zapper, etc. all under this, they're not what you
want to Bottomless. Looking at the metagame and the
cards mentioned yesterday:
*Black Luster Soldier -- Envoy of the Beginning; If
you remove your opponent's BLS, that shifts the game
heavily in your favor. However, if you activate it
immediately upon summoning, then you'll have denied
them their legal chance at using Priority, and could
call a judge, which results in them having a better
idea on what to RFG with his effect before he's
*Sacred Phoenix of Nephthys: This thing is the other
key card to Bottomless Trap Hole. An opponent
playing Phoenix counts on it coming back a couple of
times, either with you killing it or with them
Torrentialing it. BTHing this takes out their big
hitter -- and several people won't run BLS and
Phoenix in the same deck, so taking this out is
essentially like taking out BLS.
*Vampire Lord: Same goes for this; weaker than the
other two, but still has the revival effect, and
more importantly can be summoned by Pyramid Turtle.
Granted if they have one, they probably have two,
but BTH staves that problem off at least for a
Many other commonly played monsters are hit by this
-- DD Assailant, Berserk Gorilla, Breaker, Chiron,
Mobius (although he'll still get his effect...)
another card I'll get into on Friday...
Remember -- back before the mass of M/T kill and
hand control, Trap Hole was run in threes. It
eventually phased out until now -- the M/T available
to us in Spell form is reduced, and replaced by
monster effects -- and EVERY SINGLE ONE of those M/T
removal monsters is RFG'd by the Bottomless.
Therefore, without that HFD, and only one MST,
Bottomless is a solid play.
Traditional: 3/5 -- Doesn't negate CED's effect
thanks to that blasted Priority, but getting rid of
a BLS can turn the sides. I still favor the
chainables in this format though.
Advanced: 4/5 + 0.25 for every V-Lord/BLS/Phoenix
your opponent is running. This card's effectiveness
relies solely on the deck it's going up against, and
with the decks being played right now, that's pretty
Bottomless Trap Hole
Bottomless Trap Hole is, simply put, a good card.
No, it isn’t chainable, which is definitely a
weakness in Traps; and yes, it’s a Trap, rendering
it vulnerable to Jinzo and all that rentsy nonsense.
But it’s still good.
If your opponent summons a monster with 1500 or more
ATK, activate this and it’s removed from the game.
NO, you can’t use this against Jinzo. NO, you can’t
use this in the Damage Step (that means no BTHing a
monster your opponent summons with Pyramid Turtle).
On the other hand, YES, you CAN use this to kill
multiple monsters at once if, say, your opponent
flips a Cyber Jar, or if he plays Dimension Fusion.
And of course, this is a great way to get rid of
that troublesome Nephthys or BLS-EotB. It isn’t for
any deck, but it’s right up there with Compulsory
Evacuation Device and Sakuretsu Armors as potential
Traditional – CCCC: 3/5
Traditional – Remove from Play Deck: 4/5
Advanced – CCWC: 3.5/5
Advanced – Remove from Play Deck: 4.5/5
OVERALL RATING: 3.8/5
Bottomless Trap Hole
Today’s’ card is Bottomless Trap Hole, the best of
the four Trap Holes that I know of.
When your opponent summons a monster with an ATK of
1500 or more, BTH destroys the monster and removes
it from play. Most have known of BTH and its
benefits since it’s release; use it to permanently
get rid of an opponent’s beatstick. It was not until
the start of this newest Advanced Format that BTH
found a true home. With Sacred Phoenix and 2 Vampire
Lords made available to us, a reliable way to
permanently get rid of these threats. Enter BTH.
With it, not only can you get rid of BLS once and
for all, but you can also get rid of any Phoenix or
Vampire your opponent summons, and successfully
stopping their recursion effects. Without a doubt,
the newest Advanced has brought BTH out from all the
There is a con to BTH, and that is its inability to
reach some “Control monsters”. Monsters like Cannon
Soldier, Don Zaloog, and Sangan are all invulnerable
to BTH’s wrath. Of course if BTH could reach them it
w00d b3 s0o0o0o b40k3N, so its fine the way it is.
Back in the day I enjoyed comboing BTH with my
beloved Cyber Jar; Flip Summon CJ, then BTH all
strong monsters the opponent would summon. Good
times, good times. And luckily those good times can
return to me now that I’m using 2 BTH in each Deck,
and you should too. Unless you like Vampire Lord’s
apparent immunity to death, every Deck should be at
least Side Decking a few BTHs.
Advanced: 4/5. The Phoenix should be very popular.
You do the math…
Traditional: 3.5/5. Beware S/T destruction.
Art: 3.5/5. It’s Name That Monster Time! I see Souls
of the Forgotten and Hitotsu-Me Giant.
When your opponent Normal Summons, Flip Summons, or
Special Summons a monster with 1500 or more attack
points, that monster is destroyed and removed from
This card is so superior to the original Trap Hole.
The fact that the monster is removed from play, and
it works even if the monster is Special Summoned.
Too bad it doesn't work on Jinzo.
This card is best used on powerhouse or tribute
monsters. Or, it could be a good card to use on DD
Warrior Lady or even yesterday's card. You can even
use this on Fusion Monsters...or even Ritual
Monsters if you ever run into one. Oh yea, this
thing will stop Sacred Phoenix too :)
If you have room for it in the main deck, go ahead
and try one. It can be quite annoying to your
Traditional: 2/5 Running too many traps is not a
Advanced: 3/5 More uses, but too many traps is still
not a good idea.
Limited: 2.5/5 It may not be worth it to use here
except on a Blue Eyes
Art: 3/5 The monster being sucked into the hole is
cool, I think it's Hitotsume-Giant...
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