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Pojo's Yu-Gi-Oh Card of the Day

Bottomless Trap Hole
Rare

When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play..

Type - Trap
Card Number - LOD-092

Card Ratings
Traditional: 2.9
Advanced: 3.65

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.12.05

 
Coin Flip Bottomless Trap Hole is heralded as the best trap removal in the game after the "staple 4" removal – Mirror Force, Ring of Destruction, Torrential Tribute… and then BTH, and then Sakuretsu finishes at a distant last.

BTH is with much merit. I had the team review Trap Hole back in December just so I had an excuse to compare the three. Back then, the review pretty much said it all – BTH is the best because it isn't stringy with limitations (special summons and non-targeting? Sign me
up) and because it removed the monster from the game. 1500 ATK summarizes what cards are useful – if it isn't Don Zaloog and is below 1500, it's either level 2 Spellcaster or restricted to one-per-deck.

So basically… Use it. Hitting Vampire Lords after a Smashing Ground is okay (stupid 2-for-1's) and hitting Soldiers and Monarchs and Breaker (which Mirror Force and Sakuretsu can't) is superb.

Traditional: Competing for an extra slot is a LOT to say in traditional. 3.2/5
Advanced: Vlord + Nephthys = nooo…. 3.9/5
 
sHecKii Bottomless Trap Hole

Hey what up guys...long time no post huh? >_< i've been really busy with school and preparing for the SJC. But I'm back and I'm happy to review cards that are playable in this format ^^

Bottomless Trap Hole has always been one of the better trap cards in this format. I've always thought Sakuretsu Armor is better but I think I'm about to change my mind.

If you noticed, DD Assailant is becoming one of the top tier monster cards in this game. Notice that Bottomless Trap Hole WILL remove it from the game. It'll also remove the popular Vampire Lord (thought u can't use it during damage step) and Sacred Pheonix of Nephthys (remember, i think it's the new Chaos Emperor Dragon). It also removes Breaker the Magical Warrior, Black Luster Soldier, etc...the list is long and you guys know all the cards. But remember this become a dead card if you opponent already summoned monsters. I hate dead cards >_<

In this format, Mystic Tomato/Pyramid Turtle/Giant Rat etc, Sangan, Apprentice Magicians, Kinetic Soldier...basically a LOT of monsters under 1500 attack is played. You have to use Bottomless Trap Holes wisely but if you can counter a DD by Bottomless Trap Holing it...I believe it should be considered a 2for1 becuase you are basically killing their 2for1 monster.

Also, it seems like Royal Decree has come back and Dust Tornados (in multiples) has lost it's time. People favored Dust Tornados over Royal Decree because there was Mirage of Nightmare (and also the fact that no one owned it). Now since Mirage of Nightmare is gone, Royal Decree just got a lot better. And if Royal Decree got a lot better, Bottomless Trap Hole got a lot worse? *shrugs* it's your call if you want to consider this in your trap arsenal but I think it's better than Sakuretsu Armor, Raigeki Break, Magic Drain, and other random trap cards.

Try running monster control or spell/trap control with your traps and magics. Sometimes the results will suprise you. I don't want to give a rating on this card because I don't know the rating of this card. Have fun with it, see if you like it better or not compared to Sakuretsu Armor, Ceasefire, Dust Tornados/Royal Decree. Your choice.

-sHecKii
 
ExMinion OfDarkness Bottomless Trap Hole

This card SAVED MY BUTT at the Regionals and I'd go as far as to say it's the reason I qualified, given what happened in Rounds 3 and 8.

Bottomless Trap Hole is pretty much the best non-chainable Trap outside of Mirror Force. BTH is one of those 1-1s in your favor; you lose a card, they lose a monster and can't get it back. Granted, the elemental searchers, Don Zaloog, Mataza the Zapper, etc. all under this, they're not what you want to Bottomless. Looking at the metagame and the cards mentioned yesterday:

*Black Luster Soldier -- Envoy of the Beginning; If you remove your opponent's BLS, that shifts the game heavily in your favor. However, if you activate it immediately upon summoning, then you'll have denied them their legal chance at using Priority, and could call a judge, which results in them having a better idea on what to RFG with his effect before he's gone.

*Sacred Phoenix of Nephthys: This thing is the other key card to Bottomless Trap Hole. An opponent playing Phoenix counts on it coming back a couple of times, either with you killing it or with them Torrentialing it. BTHing this takes out their big hitter -- and several people won't run BLS and Phoenix in the same deck, so taking this out is essentially like taking out BLS.

*Vampire Lord: Same goes for this; weaker than the other two, but still has the revival effect, and more importantly can be summoned by Pyramid Turtle. Granted if they have one, they probably have two, but BTH staves that problem off at least for a little while.

Many other commonly played monsters are hit by this -- DD Assailant, Berserk Gorilla, Breaker, Chiron, Mobius (although he'll still get his effect...) another card I'll get into on Friday...

Remember -- back before the mass of M/T kill and hand control, Trap Hole was run in threes. It eventually phased out until now -- the M/T available to us in Spell form is reduced, and replaced by monster effects -- and EVERY SINGLE ONE of those M/T removal monsters is RFG'd by the Bottomless. Therefore, without that HFD, and only one MST, Bottomless is a solid play.

Traditional: 3/5 -- Doesn't negate CED's effect thanks to that blasted Priority, but getting rid of a BLS can turn the sides. I still favor the chainables in this format though.

Advanced: 4/5 + 0.25 for every V-Lord/BLS/Phoenix your opponent is running. This card's effectiveness relies solely on the deck it's going up against, and with the decks being played right now, that's pretty darn good.
 
Tranorix Bottomless Trap Hole

Bottomless Trap Hole is, simply put, a good card. No, it isn’t chainable, which is definitely a weakness in Traps; and yes, it’s a Trap, rendering it vulnerable to Jinzo and all that rentsy nonsense. But it’s still good.

If your opponent summons a monster with 1500 or more ATK, activate this and it’s removed from the game. NO, you can’t use this against Jinzo. NO, you can’t use this in the Damage Step (that means no BTHing a monster your opponent summons with Pyramid Turtle). On the other hand, YES, you CAN use this to kill multiple monsters at once if, say, your opponent flips a Cyber Jar, or if he plays Dimension Fusion.

And of course, this is a great way to get rid of that troublesome Nephthys or BLS-EotB. It isn’t for any deck, but it’s right up there with Compulsory Evacuation Device and Sakuretsu Armors as potential monster-stoppers.

Traditional – CCCC: 3/5
Traditional – Remove from Play Deck: 4/5
Advanced – CCWC: 3.5/5
Advanced – Remove from Play Deck: 4.5/5
OVERALL RATING: 3.8/5
 
Snapper Bottomless Trap Hole

Today’s’ card is Bottomless Trap Hole, the best of the four Trap Holes that I know of.

When your opponent summons a monster with an ATK of 1500 or more, BTH destroys the monster and removes it from play. Most have known of BTH and its benefits since it’s release; use it to permanently get rid of an opponent’s beatstick. It was not until the start of this newest Advanced Format that BTH found a true home. With Sacred Phoenix and 2 Vampire Lords made available to us, a reliable way to permanently get rid of these threats. Enter BTH. With it, not only can you get rid of BLS once and for all, but you can also get rid of any Phoenix or Vampire your opponent summons, and successfully stopping their recursion effects. Without a doubt, the newest Advanced has brought BTH out from all the shoeboxes.

There is a con to BTH, and that is its inability to reach some “Control monsters”. Monsters like Cannon Soldier, Don Zaloog, and Sangan are all invulnerable to BTH’s wrath. Of course if BTH could reach them it w00d b3 s0o0o0o b40k3N, so its fine the way it is. Back in the day I enjoyed comboing BTH with my beloved Cyber Jar; Flip Summon CJ, then BTH all strong monsters the opponent would summon. Good times, good times. And luckily those good times can return to me now that I’m using 2 BTH in each Deck, and you should too. Unless you like Vampire Lord’s apparent immunity to death, every Deck should be at least Side Decking a few BTHs.

Advanced: 4/5. The Phoenix should be very popular. You do the math…
Traditional: 3.5/5. Beware S/T destruction.
Overall: 3.75/5
Art: 3.5/5. It’s Name That Monster Time! I see Souls of the Forgotten and Hitotsu-Me Giant.
 
Dark Paladin Bottomless Trap Hole

When your opponent Normal Summons, Flip Summons, or Special Summons a monster with 1500 or more attack points, that monster is destroyed and removed from play.

This card is so superior to the original Trap Hole. The fact that the monster is removed from play, and it works even if the monster is Special Summoned. Too bad it doesn't work on Jinzo.

This card is best used on powerhouse or tribute monsters. Or, it could be a good card to use on DD Warrior Lady or even yesterday's card. You can even use this on Fusion Monsters...or even Ritual Monsters if you ever run into one. Oh yea, this thing will stop Sacred Phoenix too :)

If you have room for it in the main deck, go ahead and try one. It can be quite annoying to your opponent.

Rating:

Traditional: 2/5 Running too many traps is not a good idea.
Advanced: 3/5 More uses, but too many traps is still not a good idea.
Limited: 2.5/5 It may not be worth it to use here except on a Blue Eyes
or something.

Art: 3/5 The monster being sucked into the hole is cool, I think it's Hitotsume-Giant...
 

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